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Autonumbers
Posted: Fri Jul 22, 2011 6:16 am
by Trainguy76
Hiya, when I try to incorporate autonumbers onto my wagon, I receive "Unexpected num of parameters in CSV file <1> ..." upon export, everything else works.
I would like to know how to resolve this. I have a named texture set properly created, and I think I've referenced it correctly. My .csv file just looks like a whole bunch of 6 digit numbers stacked downwards.
Re: Autonumbers
Posted: Fri Jul 22, 2011 7:22 am
by Tankski
Trainguy76 wrote:Hiya, when I try to incorporate autonumbers onto my wagon, I receive "Unexpected num of parameters in CSV file <1> ..." upon export, everything else works.
I would like to know how to resolve this. I have a named texture set properly created, and I think I've referenced it correctly. My .csv file just looks like a whole bunch of 6 digit numbers stacked downwards.
Have you got it set up correctly? The first two columns (A and B) should have zeros for each row there is a number where the third column (C) should have your number in it.
Re: Autonumbers
Posted: Fri Jul 22, 2011 4:37 pm
by Trainguy76
Hiya, my numbers range from
300367, 369005-369086.
Re: Autonumbers
Posted: Fri Jul 22, 2011 4:58 pm
by malkymackay
So your csv should start:
0,0,300367
0,0,369005
0,0,36006
etc
Re: Autonumbers
Posted: Fri Jul 22, 2011 4:59 pm
by Trainguy76
I would have not expected that, do you know why it is done this way?
Re: Autonumbers
Posted: Fri Jul 22, 2011 5:10 pm
by malkymackay
Why it has to be this way, no idea. That's the way it is described in the RS DevDocs & the RW Wiki.

Re: Autonumbers
Posted: Fri Jul 22, 2011 5:21 pm
by Tankski
That's what I meant (in excel at least), you'll find more examples as Malcolm said, in the Wiki and RS Dev Docs.

Re: Autonumbers
Posted: Fri Jul 22, 2011 6:03 pm
by Trainguy76
Got that part, however now when I export the model from the BE, it takes 1/4 as long and and only the couplers, and a random part from the body appears.
Re: Autonumbers
Posted: Fri Jul 22, 2011 8:06 pm
by Tankski
Trainguy76 wrote:Got that part, however now when I export the model from the BE, it takes 1/4 as long and and only the couplers, and a random part from the body appears.
you sure the hierarchy is also set correctly and/or everything has correct naming conventions.
Re: Autonumbers
Posted: Fri Jul 22, 2011 8:31 pm
by Trainguy76
Well, without the numers everything is fine. The object with the numbers is named '1_0300_primarydigits_6' and is everything is parented to the main body.
Re: Autonumbers
Posted: Sun Jul 24, 2011 9:37 pm
by Trainguy76
The auto numbers are supposed to be a child of the main body right?
Re: Autonumbers
Posted: Sun Jul 24, 2011 9:37 pm
by Tankski
Trainguy76 wrote:The auto numbers are supposed to be a child of the main body right?
I don't think they *need* to be, but can be if you find it logical I
think.
Re: Autonumbers
Posted: Sun Jul 24, 2011 10:14 pm
by Trainguy76
Today, I discovered that "primarydigits6" and "primarydigits_6" are not interchangeable, thanks for the help guys.
