Re: Coupling?
Posted: Mon May 16, 2011 5:46 am
Also make sure all of the faces have a material ID relevant to the one's you've put in the material/sub-object.davveb wrote:Yeah, I manually unwrap all my rolling stock, it's the only way to efficiently use the texture space, and concentrate the pixels where detail is most needed. Regarding your error - it might be a problem with the texture filename paths in the new material indexes you created - make sure the paths are relative.
Lovely detail on that bogie by the way.