Page 1 of 1
Problem with blueprint
Posted: Tue Feb 15, 2011 10:07 pm
by AnejTS
i have problem with blueprint. i have no error when get preview, but i don't see wagen there.
If i give this wagen into my locomotive blueprit, then work fine, so must be problem with wagen blueprint.
What can be a problem?
here is the picture what i see:

Re: Problem with blueprint
Posted: Tue Feb 15, 2011 11:57 pm
by Acorncomputer
Hi
Can you show more of your blueprint entries. Perhaps a view of the top half and another view of the bottom half. I suspect one of your path entries is wrong.
Re: Problem with blueprint
Posted: Wed Feb 16, 2011 7:21 am
by AnejTS
OK, here you have my blueprint:

Re: Problem with blueprint
Posted: Wed Feb 16, 2011 8:54 am
by AnejTS
Are there any samples of the blueprints, because i' don't find them?
Re: Problem with blueprint
Posted: Wed Feb 16, 2011 8:57 am
by RiscaStation
Hi,
There are a few entries that are wrong.
The "Front Pivot point" should be y -0.5
The "Rear Pivot point" should be y-0.5
See Ian Morgans tutorial for getting a Blue print up and working.
Also
The "Collision Centre" y should have a dimension.
The "Bogey Pivot point" should be left as 0.
Take a look at "Ian Morgan" tutorial I think it is under 3DCanvas.
Get a simple wagon into RS - Ian Morgan explains in pictures
http://forums.uktrainsim.com/viewtopic. ... 19&t=77375
You will get a better understanding of how the Blue print is set up.
Mike
Re: Problem with blueprint
Posted: Wed Feb 16, 2011 9:16 am
by Acorncomputer
Yes, there are quite a number of things that are wrong.
If you have not seen it already check this out -
http://forums.uktrainsim.com/viewtopic. ... 5&t=111402
You need to make an entry in the Collision Geometry ID which is the same as Geometry ID and you also need to enter the Developer and Product names.
If you have an animated cargo then you will need to complete a Bulk Cargo animation section by expanding the Animation Set button and you also need to enter the animation file identification in the Cargo section.
There may be other points to sort out in the bogey blueprints that we cannot see.
Re: Problem with blueprint
Posted: Wed Feb 16, 2011 12:58 pm
by AnejTS
it's work, but now is problem in coupler:
this i have in editor
this is in RW when in couple
and when uncouple:
what is wrong?
Re: Problem with blueprint
Posted: Wed Feb 16, 2011 1:08 pm
by Acorncomputer
Hi
It looks as though you are trying to use your own coupler.
Set the coupling points as best you can in the Asset Viewer (as you has shown) and then run this utility to set the dangle and receiving points more accurately. It will also let you choose which couplings you want to use so I suggest you try some with 'default' in the path name first.
 | |  | Coupler adjustment utility [268992 bytes] - RwCoupling.rar File ID: 23184 Date: 05 Feb 2010 - 619 Downloads |
|
You will probably have to play around with the settings in the coupler adjustment utility to get it right.
Can I also suggest you open up a few .bin files of default wagons with RW Tools and use the settings in those as a guide for some (not all) of your own settings.
Re: Problem with blueprint
Posted: Wed Feb 16, 2011 3:19 pm
by RiscaStation
Hi,
If you are trying to set up the couplings in the asset preview, assuming you have a list of around 4 Options in the lower left box of the editor, is for the Front coupling;- set the First Option arrow to point into the vehicle and the Third Option arrow to point out of the vehicle. Both pointed ends of the arrows meeting together in the centre of the hook.
The procedure for the Rear coupling; set the Second Option arrow to point into the vehicle and the Forth Option arrow out of the vehicle both pointed ends of the arrows meeting together in the centre of the hook.
Make sure to save this before re-Exporting.
Before you do the above minimise your Blue print first and then restore the Blue print, save and Export.
Hope this is of help to you.
Mike
Re: Problem with blueprint
Posted: Thu Feb 17, 2011 6:42 pm
by AnejTS
I finish this model.
Now i have problem with my locomotice, i want to do alpha on model, but texture is all RED, like you see on picture:
I select BlendATexDiff.
Re: Problem with blueprint
Posted: Thu Feb 17, 2011 8:34 pm
by Acorncomputer
Using 3DC I think you need to have the word 'transparency' in the TX Alpha slot as well. If you are not using 3DC then perhaps the equivalent in the package you are using will do the trick.
Re: Problem with blueprint
Posted: Fri Feb 18, 2011 11:22 am
by AnejTS
what mean 3DC? i use 3dsmax.
Re: Problem with blueprint
Posted: Fri Feb 18, 2011 11:31 am
by Acorncomputer
AnejTS wrote:what mean 3DC? i use 3dsmax.
3D Canvas which is now called 3DCrafter.
Unfortunately I cannot help you with 3dsmax

Re: Problem with blueprint
Posted: Fri Feb 18, 2011 3:30 pm
by AnejTS
Again i have problem with wagon. Now i see in one side of the vagon this:
on the other side i see this in wagon
what can be problem, i want to see all on both sides.