Thanks Bob
One last hurdle to jump with the numbering system. The WIKI states that the number needs to be created out of individual quads that are textured with numbers on textures that are 32 pixels wide and 64 pixels high. The group of textures can be called 1_0128_primarydigits_3 with the 3 representing my example number comprising 3 digits being 1, 2 & 3. I have placed the group a little way off the side of my wagon and when exported to RW the numbers show up clearly although all wagons have the same number of 123 as I have textured them.
The WIKI also shows how to create an Excel file of all possible numbers for my wagons using the three digits I have created.
This is all OK so far.
The WIKI then says that when the number textures have been set up they need to be replaced with placeholder textures called primarynumber_1.ace, primarynumber_2.ace and primarynumber_3.ace. I am only using three digits but the sequence would go on for more. I have located textures with these names in the Rail Simulator Developer folder but they are in the .ace format. If I read the instructions correctly, I need to replace my number textures in 3D Canvas with these primarynumber textures but these textures are in the .ace format and you cannot use that format as a texture sheet format in 3D Canvas.
The first question is that when the WIKI says replace the quad textures with the primarynumber textures does it actually mean re-texture in 3DC with the primarynumber textures or is there another way to make the replacement without doing this in 3DC. The other problem is that if we are talking about actually re-texturing the quads, I need some way to convert the .ace files into something that 3DC can use like a .tga file and I do not think I have a program that can do that.
In addition, the WIKI says to apply a multi-sub-object material to each number (after applying the primarynumber texture presumably) with an ID of ID1 for the last digit, ID2 for the next in from the right and ID3 for the second in from the right. This would be enough for me with my three digits but where all these entries go in the 3D Canvas material slots is something I cannot work out.
As before, any assistance on this would be appreciated.
The WIKI instructions are here -
http://www.railsimdownloads.com/wiki/ti ... e%20Manual