Mk3b DVT

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USRailFan
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Re: Mk3b DVT

Post by USRailFan »

Any news on this?
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Tankski
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Re: Mk3b DVT

Post by Tankski »

None sorry, as you might have seen I've been busy with the AP HHA wagon and it's blueprints (they'll definitely help getting this in-game!) and I'm due to be moving residency soon, on top of that I've got various other snippets un RW related going on in 3DS and I've got my final high-school exams in a around 8 weeks, so it's all mounting up horribly I'm afraid! what was that about Sod's law...
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wolly1380
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Re: Mk3b DVT

Post by wolly1380 »

Well I didn't know you were part of AP's HHA's nice work ! I can imagine things are up the wall so I'll wish you luck with your exams :D
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GeordieTrainsV2
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Re: Mk3b DVT

Post by GeordieTrainsV2 »

Hi

DVT is looking fantastic!!
Any updates on it??
:)

-Stephen
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sdark2
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Re: Mk3b DVT

Post by sdark2 »

HI All, following a conversation with David a while back, I've taken over this project and moved it forward a bit.

While I've retained his bogie frames and some detailing elements (which may be subject to re-modelling in the future), the rest of the model is entirely built from scratch. I realise that it's not entirely perfect, owing largely to the inaccurate drawings I've been provided with, but I think it's a reasonable approximation.

Work in progress render below (click for a larger view):

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Still a long way to go but I think you get the idea where it's heading - more updates soon.

Kr, Steve
msey0002
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Re: Mk3b DVT

Post by msey0002 »

Looks great Steve, great news that this is being kept alive.
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TElsmore
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Re: Mk3b DVT

Post by TElsmore »

Fantastic news! i thought that this project had died! WCML-N is sorely missing a DVT IMHO! Looking great so far. Nice work.

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Terrone
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FuSSionZ
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Re: Mk3b DVT

Post by FuSSionZ »

Nice to know this is staying alive Steve, WCML looks very dull with no MK3 DVT :(

Is there any update on the scripts of the DVT? As far as i've read (not that much) there seems to be a problem with getting a driving trailer into Railworks without having any BHP but still having a cab and using the power from the back, e.g. a 90, 87, 86, 67 etc.
Did you find a way to fix this?

Cheers
Ross
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Kariban
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Re: Mk3b DVT

Post by Kariban »

Yes, RW3 conveniently fixed it.
My posts are my opinion, and should be read as such.
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FuSSionZ
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Re: Mk3b DVT

Post by FuSSionZ »

Kariban wrote:Yes, RW3 conveniently fixed it.
Thats great news! Hope all goes as planned.
Looking really forward to this :)
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TElsmore
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Re: Mk3b DVT

Post by TElsmore »

Just for information purposes, i took part in one of RSC's facebook Q&A sessions this dinner time. I asked if and when the ability to use DVT's would be implemented properly.

This is the answer that i recieved:

'We certainly have the technology to do it and we have been playing around with the idea for a while now'.

Playing around with it!? We neeed it! :D

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Terrone
Kariban
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Re: Mk3b DVT

Post by Kariban »

It's not the DVT that needs sorting - this one will be no trouble to make work - it's remote engines that don't work right.
My posts are my opinion, and should be read as such.
dp123
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Re: Mk3b DVT

Post by dp123 »

Kariban wrote:It's not the DVT that needs sorting - this one will be no trouble to make work - it's remote engines that don't work right.
I've cobbled together a rough push pull test set, just by throwing a CIG driving trailer at one end of LHCS. The remote engine follows the control pattern of whatever is "controlling" it - the revs on the engine drop (and so does power) as that is what is simulated in the 421. It's a struggle to get much over 70mph (and a stagger to get to that) and by the time you're there, the "train" is sitting around 30% power with the CIG DT power handle wide open. It's perfectly logical in RW3's world, not quite so for the real thing. Cl.101 DT's work too, if you throw it in 4th gear to start off with, but most formations won't let you create a brake. The only one that has worked was the JT Cl.20.
Kariban
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Re: Mk3b DVT

Post by Kariban »

Try a non-scripted EMU, like the Thomson 455 - or even just use the default 101 and push it with a diesel where there's no wires. All RW does is pass the regulator control to the back engines, which is ok if your *engines* aren't scripted but can have some interesting effects if they are. The idea then is to pass the engine's control script up the train to the DVT so it can pretend to behave like the engine should, which ought to be interesting to implement - but that needs the engine to know to do that in the first place ( and there's quite probably a lot of unforseen snags in that plan... ).
My posts are my opinion, and should be read as such.
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FuSSionZ
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Re: Mk3b DVT

Post by FuSSionZ »

Any Updates on this or has there been a problem?
Any news would be nice :D
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