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Problem when export form 3DS max

Posted: Wed Sep 08, 2010 3:50 pm
by AnejTS
i have problem when i want to export the model in to .IGS
I did't get the .IGS but .XLO and inside write this:
Title: IGES Import Journal (built for Discreet's 3D Studio version 4.0)
==============================================================================
File: C:\Documents and Settings\jena\Desktop\DS.xlo
Date: Wed, Sep 08, 2010
Time: 17:48:59
==============================================================================

Translating IGES file: C:\Documents and Settings\jena\Desktop\DS.IGS

==============================================================================
Error Summary:

The following message was issued 1 time(s)
Model specified to be formatted does not contain any entities.

Information: 0
Status: 0
Warning: 0
Error: 1
Fatal: 0

Elapsed Time:

Processor: 00:00:00
Clock: 00:00:01
==============================================================================
can anyone now how to resolve problem?

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 5:35 pm
by MikeTrams
I get this, it can be very annouying! I'm currently having the problem on my Class 42 cab!. What I do is export each shape on it's own to see which object is causing the problem! (Some objects will export, some wont!) Once I find the object/objects which has the problem, then I export it to *.3ds and re-import it. This re-set something (I'm really not sure what), but after that it seems to work.

It's not a solution! But it's the only way I've worked out how to do it!

Cheers,
Mike

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 5:44 pm
by pauls
Hi,

I believe you have tried to export to the IGES (*.IGS) format rather than the Kuju Intermediate Geometry (IGS) format ?

Hope this helps.

Regards
Paul

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 7:25 pm
by AnejTS
this is, i no download Kuju Intermediate Geometry plugin for 3DS max and now are working. Thanks

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 7:42 pm
by AnejTS
Now i have another problem, something not work with textures. anyone now whats wrong
Image

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 8:27 pm
by pauls
Hi,

Have you used a Kuju shader on all parts of your model ?

Cheers
Paul

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 8:43 pm
by AnejTS
i use 6 textures with TexDiff. if i use just one texture with TexDiff then work. But i have 6 textures on models.

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 8:48 pm
by pauls
Hi,

6 textures is OK - are they all powers of 2 ? eg 256x128, 512x512 etc - can you double check them.

Are you sure that everything is textured ?

Cheers
Paul

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 8:51 pm
by AnejTS
how you mean all powers of 2? i have 1024x1024 textures. all is textured.

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 8:55 pm
by AnejTS
It's problem if i have one 2048x2048. because i have one.

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 9:39 pm
by LordMannu
You have some object with no texture or textured with a non ace format texture.

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 9:45 pm
by AnejTS
Now i convert, but in RW is locomotive yellow i thing that write on "miss texture"
Image

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 10:21 pm
by MikeTrams
This is because most probably your *.ace (Texture) files are not in the main loco folder.

Cheers,
Mike :)

Re: Problem when export form 3DS max

Posted: Wed Sep 08, 2010 11:32 pm
by pauls
AnejTS wrote:It's problem if i have one 2048x2048. because i have one.
2048 x 2048 is OK

Re: Problem when export form 3DS max

Posted: Thu Sep 09, 2010 8:19 am
by AnejTS
Where in loco foldem must be? in Engine/Textures?