Problem when export form 3DS max

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g0fthick
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Re: Problem when export form 3DS max

Post by g0fthick »

If your folder structure is set up as;

[loco folder]
loco.max
loco.igs
etc
[/texture]
1.ace
2.ace
3.ace

Then you have to make sure you check the box saying "Export with Namespaces" in order for the shape files to look in the texture directory, otherwise it will look in the folder it's exported to and fail to find them.
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RSderek
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Re: Problem when export form 3DS max

Post by RSderek »

Check your paths in the material editor, make sure yoru model is looking in the correct place for your textures.
This happes if you copy assets from one place to another without making sure the paths are all correct.

regards

Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
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pauls
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Re: Problem when export form 3DS max

Post by pauls »

The textures must be in the folder as seen in 3D Studio Max - so if you put the textures in the 'engine' folder then that must be where they are in RW - take a look with Explorer to see where the missing TgPcDx is.
AnejTS
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Re: Problem when export form 3DS max

Post by AnejTS »

I have problem in BlueprintEditor
Image

in 3DS max, i have texture from this file:
C:\Program Files\Steam\steamapps\common\railworks\Source\SlovenskeLokomotive\541-001\Engine\Textures
how can i repair this?
pauls
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Re: Problem when export form 3DS max

Post by pauls »

>>C:\Program Files\Steam\steamapps\common\railworks\Source\SlovenskeLokomotive\541-001\Engine\Textures<<

I think your folder system is wrong ?

I think your locomotive should be in something like..........

C:\Program Files\Steam\steamapps\common\railworks\Source\Your_Developer_Name\SlovenskeLokomotive\RailVehicles\Electric\541-001\Default\Engine\

and your textures would be in...............

C:\Program Files\Steam\steamapps\common\railworks\Source\Your_Developer_Name\SlovenskeLokomotive\RailVehicles\Electric\541-001\Default\Engine\textures\

The Blueprint Editor Geometry ID folder entry would be............

\RailVehicles\Electric\541-001\Default\Engine

3D Studio Max must point to the textures in above folder system

I think you have put the full folder path rather than the last part of the folder path in the Blueprint Editor ?

Can you show a screenshot of your Blueprint Editor screen please ?
AnejTS
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Re: Problem when export form 3DS max

Post by AnejTS »

i find the problem. Problem was that i save .IGS file to deskope and then copy into file:
C:\Program Files\Steam\steamapps\common\railworks\Source\SlovenskeLokomotive\541-001\Engine

now i save the file direct into this and now it's work. pictures of locomotive will be soone.
can anyone tell me how can i give this locomotive cab of 101 and sound?
because right now i did't have cab for this loc, but i will do it in next months.
AnejTS
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Re: Problem when export form 3DS max

Post by AnejTS »

now i convert locomotive in the, but i have some bugs, you can see on the picture.
why the alpha texture have black points (green arrow)?
how can i fix the bufferr, because when i start the buffers are proper, but when i drive jump inside in other locomotives or wagons (yellow circle).
Image

can anyone tell me hove i named pantograph and wippers, i have it done in 3DS max (animated too) but don't working in RW.
AnejTS
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Re: Problem when export form 3DS max

Post by AnejTS »

i have one another problem, when i convert in IGS, just convert a 1_500_engine, but no others object, that have it.
you can see on the picture, that is only one main part. what can be problem?
Image
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RSderek
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Re: Problem when export form 3DS max

Post by RSderek »

you need 4 distance numbers.

example.

1_0500_Engine, you have a missing 0 before the 5.

If you have less than 4 numbers or 2 objects named the same then only 1 object will get exported from the scene.

Read the wiki or the RS docs it is all explained.

http://www.railsimdownloads.com/wiki/ti ... e%20Manual

regards

Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
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AnejTS
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Re: Problem when export form 3DS max

Post by AnejTS »

i rename it, but still is the same.
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RSderek
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Re: Problem when export form 3DS max

Post by RSderek »

post up a screen shot of your assets in the scene.

If there is an object in the scene that is not named correctly (object01 for example) then that will also cause this issue. Hide anythig not named correctly and re export.

regards

Derek
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
http://dereksiddle.blogspot.com/
AnejTS
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Re: Problem when export form 3DS max

Post by AnejTS »

you have right, the problem it was in the naming, i have the same name on the wheels:
1_0500_bo01wh01 and on the other bogie i have again 1_0500_bo01wh01 and this was problem.
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