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Cockermouth, Keswick & Penrith - release info and feedback
Posted: Tue Nov 15, 2011 7:05 pm
by bdy26
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Tue Nov 15, 2011 7:25 pm
by SquidvT
Thanks for that Ben! Very useful, saved me loads of time hunting through the file library. Perhaps one of the mods should make this a sticky until the installer is out? Just a suggestion.
So I take it the route itself has been sent in for approval and upload?
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Tue Nov 15, 2011 7:53 pm
by BristolCastle
I think more assets the better the route is, even more detailer, well done for releasing it, i better get downloading thoses links

Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Tue Nov 15, 2011 8:47 pm
by michaeldono
Im sure many of those asset authors would allow the assets to be packaged with the route. Im very open about repackaging my assets, and they probably just like to know where their's are. Downloading right now.
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Tue Nov 15, 2011 8:58 pm
by MikeTrams
Excellent can't wait to have a drive on it!
Cheers,
Mike
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Tue Nov 15, 2011 11:28 pm
by bdy26
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 12:08 am
by SquidvT
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 8:47 am
by bdy26
Now up and running
I'm away in London for a day or so but will log in later in case anyone has any problems. I won't have access to the files though.
Let me know how you get on.
B
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 9:02 am
by BristolCastle
Fanastic Ben, i will be downloading soon, GWR power

Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 9:06 am
by Squatch
Hmm, excellent, no work today, a cup of tea, a bacon sandwich and this. Installing now!
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 9:28 am
by stephenholmes
Good morning Ben
Congratulations upon releasing your route
I will admire the screenshots due to the limitations of my computer
Kind regards Stephen
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 10:07 am
by Squatch
Ok, worked my way through the installation, and run it through RW Tools and get the following missing assets.
E:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\RSC\APStation\stations_grey\station05b_grey.bin (Scenery Item) on tile -000004+000026.bin
E:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\BDY26\CKR\stone_brick\stone_brick_platform_uk02_50m_mid-np.bin (Loft Item) on tile +000018+000033.bin
E:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\junctions\automatic_junction_motor.bin (Track Item) on tile Tracks.bin
E:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\junctions\automatic_junction_motor.bin (Track Item) on tile Tracks.bin
E:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\junctions\automatic_junction_motor.bin (Track Item) on tile Tracks.bin
E:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\junctions\automatic_junction_motor.bin (Track Item) on tile Tracks.bin
E:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\junctions\automatic_junction_motor.bin (Track Item) on tile Tracks.bin
I've checked in my asset folders and none of the above show (I'm surprised about the automatic_junction_motor.bin, that sounds default), the one under your folder Ben might just be in the wrong place? It seems odd that you'd have an asset in the root of your dev route when you've got everything else in folders, and I must just be missing what I assume is a re-skin for Derek's station pack.
If you can give me any pointers when you get two mins, would be grateful. Off for a roam about now!
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 10:24 am
by crumplezone
I believe I've got everything installed but I'm noting a missing consist error with 5 plank grey and 7 plank grey for penrith and keswick freeroams at the moment.
Edit:
You wouldn't also happen to have a list of your rolling stock and reskins and which providers need ticking for them all to show up do you? :O
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 10:46 am
by Squatch
Just checking for missing stock, and I was short of the 0-4-0 BR in all scenarios (I just replaced it with a standard one from IoW) and a weathered Black 5 in the Keswick free roam. Not sure whether I've missed d/l the reskins or whether they snuck into the package.
Re: Cockermouth, Keswick & Penrith - release info and feedback
Posted: Wed Nov 16, 2011 11:21 am
by SammytheShunter
Wow! Ben, you've really nailed it. The screenshots have been superb but the atmosphere of the route itself is just intoxicating. This is the work of a true artist with a great feel for the area. As well as being engaging to drive it's also a route for just gulping in the air, listening to the sounds of the countryside, and watching the trains go by! The buildings are individual and don't feel cloned, the scenery has depth and character, and it's going to be such a fabulous canvas for all those skilled scenario creators out there. It's also a great showcase for the creators of all the assets that give it that depth - let's not forget them. And it's free. 'Thank you' seems so inadequate.
Must get back to it now - even my wife is getting fidgety wanting to admire it over my shoulder some more!
By the way, I'm sure you won't mind me mentioning here that Jetgriff's Settle & Carlisle is finished and was also released today - another great atmospheric route that deserves not to be overlooked in the excitement around CKPR. Two early Christmas crackers in one day.
Stuart