Cockermouth, Keswick & Penrith - release info and feedback

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Squatch
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by Squatch »

Mervyn - keep the faith, all the assets are out there, as a few of us have them all, I'm sure we'll find them.

Just a quick update, have copied the auto junctions bin and geo files over from the Falmouth folder, and that's ok. Have found the station_grey asset in one of Ben's folders, have have tried to replace it via RW Tools but have got some dreaded line 113 errors, so I'll need to check that. Will copy it over manually if necessary.
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pjt1974
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by pjt1974 »

My advice for anyone struggling to get the route loading is to try turning your settings to thier lowest then try to load the route. That way you can eliminate a memory issue.

Can someone let me know the file path of the 5 and 7 plank wagons some are missing please?
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it ;-)
chrisreb
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by chrisreb »

Thanks for the tip on the Automatic Junction. Copied that over but still get SBHH at same place. Wierd as I have run the western part ok and from Keswick up to Troutbeck without issues. Can create a new scenario at Troutbeck but if I try to move away from station I get SBHH.
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by TransportSteve »

@ chrisreb

The audio files you are missing come from SAD's Altenburg - Wildau layout available freely from the German Rail Sim website.

Cheerz. Transport Steve.
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chrisreb
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by chrisreb »

TransportSteve wrote:@ chrisreb

The audio files you are missing come from SAD's Altenburg - Wildau layout available freely from the German Rail Sim website.

Cheerz. Transport Steve.

Just this second found them! They are in an audio folder within an audio folder,

Just missing a couple of platform reskins, pf dispatch by Wilburton and a couple of Chaddock procedurals which don't appear to be in anything I downloaded. I am sure none of these would cause an issue in the route is absent would they?
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Squatch
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by Squatch »

Ok, deleted a few 0 size files and thankfully the route still loads ok. Have copied the station05b_grey.bin file from assets\bdy26\rwf\stations_grey to the RSC folder and that's ok, however:

Really oddly, a couple of new missing assets have popped into the RW Tools window - assets\bdy26\rwf\stations\block01.bin + block03.bin and station03.bin. Interestingly, there is no RWF\stations folder on my install, nor the asset downloads that came. Now all these do appear in the RSC\APStation\Stations folder, so again, could just need copying/re-pointing.

Ben - if you're looking at snagging lists, I saw at Bass lake station, where the 37 is parked up, the signal/point rods go straight over the points into the siding, and also the gauge hanger thingy (sorry, dunno the correct term) is too small for the 37 to pass under. No biggies, but thought I'd mention them as I saw them!!

Off to collect the kids from nursery now, so will have another play later, and see how everyone's getting on installing!
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Squatch
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by Squatch »

pjt1974 wrote:My advice for anyone struggling to get the route loading is to try turning your settings to thier lowest then try to load the route. That way you can eliminate a memory issue.

Can someone let me know the file path of the 5 and 7 plank wagons some are missing please?

Try UKTS 23516 - think that's them
Spec: Ryzen 3800X, 32gb DDR4, 250gb Samsung Pro, 2x256gb M4 SSD, WD Green 2tb HDD, MSI GTX2070, Gigabyte Auros, BenQ 35EX3501R
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pjt1974
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by pjt1974 »

That'll be them :D
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it ;-)
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BristolCastle
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by BristolCastle »

One thing will be good on this route is Meshtools Lanky steam pack :D
Very good route Ben no problems so far yet :)
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Tom
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bdy26
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by bdy26 »

Some of the missing stuff you can safetly ignore: the platforms and stations are old reskins that RWtools refused to delete for some reason. The chaddock procedural rails were accidentally missed off a reupload but I couldn't include as they are protected. I will sort that out in a patch, and also patch the sceanarios back to default.

If can manually remove missing things I will do.

B
http://bdy26.co.uk/sbhh/

Builder of The Cockermouth Keswick and Penrith Railway and Lancaster to Carlisle for RW; purveyor of dirty diesels to Vulcan Productions.
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by pjt1974 »

For those missing the grey wagons and BR 0-4-0 I think you'll find them here
http://www.uktrainsim.com/filelib-info. ... leid=23516
http://www.uktrainsim.com/filelib-info. ... leid=19997
For disclosure, I am affiliated with a third party developer however, I do not know anything about any future releases unless I'm working on them and even then, I'd be breaking years worth of built up trust to say anything about it ;-)
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crumplezone
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by crumplezone »

File 23516 did happen to be my problem with rolling stock, installed and the scenarios now load without the consist error, thanks to the poster who put that up.
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Squatch
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by Squatch »

No worries, we're all here to help aren't we, and we wouldn't want anyone missing out on this route!!
Spec: Ryzen 3800X, 32gb DDR4, 250gb Samsung Pro, 2x256gb M4 SSD, WD Green 2tb HDD, MSI GTX2070, Gigabyte Auros, BenQ 35EX3501R
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by bdy26 »

Invalid File ID [19997]


And

 Click to view more informationKuju 5 & 7 Plank Wagon Repaints [6867782 bytes] - 5 & 7 plank re-skinned.zip
File ID: 23516 Date: 22 Mar 2010 - 2364 Downloads


Should fix the sceanario problems. Thanks for posters above for helping to sort things out, much appreciated.

I've got some proper 1950s and 60s scenarios for you to play with by the weekend. You'll need Kevs 2mt and the freeware wagon pack, and some will include the 101.

If you want to know more about the line, do have a read of the manual, which can be accessed from the tools tab. It's called CKPR manual.

B
http://bdy26.co.uk/sbhh/

Builder of The Cockermouth Keswick and Penrith Railway and Lancaster to Carlisle for RW; purveyor of dirty diesels to Vulcan Productions.
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Re: Cockermouth, Keswick & Penrith - release info and feedback

Post by TransportSteve »

I have a problem with the asset pack from Jeff Layfield - BusredoldRW.rwp is corrupted in my 7zip and won't open properly, anyone else had this, does the rpk pack in the same folder have the same assets in??

I also noticed 23 bak files in the Content scenery folder and hundreds of tgt, cost and bak files in all of the Honeybourne asset folders, over 400 of the little blighters.

Still attempting to install everything, it took me 25 minutes to read the manual, it's highly detailed and extremely informative, nicely done Ben.

Cheerz. Transport Steve.
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