Tutorial for loading screen
Posted: Sun May 08, 2011 4:04 pm
Hi all, is there a tutorial anywhere on how to put a loading screen in game? I know there are a few ways, knowing my lazy self, I would prefer the simpler one 
Hi Steve, thanks for your reply. As Vern said, the original doesn't have a loading screen, and the loading screen I am intending would probably be appropriate for the era the original is set in anyway.FoggyMorning wrote:I think what may confuse the issue in this case is that the route blueprint is not unique to Mark's version of the route, so adding a loading screen would also alter the loading screen of Vern's original version
Do you mean the original route blueprint? As Vern said, these are lost unfortunately, so is there anyway around thisnobkins wrote:Ahh loading screen is important and easy to do really. If you have the route template blueprint already then one (possibly 2) changes to it and re-export and you would have a route loading screen
Code: Select all
<DisplayName>
<Localisation-cUserLocalisedString>
*** next group of lines are the name of the route ***
<English d:type="cDeltaString">Oxford to Paddington</English>
<French d:type="cDeltaString">Oxford - Paddington</French>
<Italian d:type="cDeltaString">Da Oxford a Paddington</Italian>
<German d:type="cDeltaString">Oxford - Paddington</German>
<Spanish d:type="cDeltaString">De Oxford a Paddington</Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString">Оксфорд-Паддингтон</Russian>
<Other/>
<Key d:type="cDeltaString">e11e5222-e5ed-43bc-8cff-07a0dd85b6d5</Key>
</Localisation-cUserLocalisedString>
</DisplayName>
<InfrastructureModified d:type="bool">1</InfrastructureModified>
*** This is where the route template is referenced. This is what you will change once you have created and exported your route template ***
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">kuju</Provider>
<Product d:type="cDeltaString">railsimulator</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">TemplateRoutes\OxfoPadd.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
*** Route Template Section End ***
*** The next large block is where all the skies are defined. These settings need to be copied into your new blueprint in the blueprint editor ***
<Skies>
<cRouteBlueprint-sSkies>
<SpringSkyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">kuju</Provider>
<Product d:type="cDeltaString">railsimulatorcore</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">TimeOfDay\Core_Spring.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SpringSkyBlueprint>
<SummerSkyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">kuju</Provider>
<Product d:type="cDeltaString">railsimulatorcore</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">TimeOfDay\Core_Summer.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SummerSkyBlueprint>
<AutumnSkyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">kuju</Provider>
<Product d:type="cDeltaString">railsimulatorcore</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">TimeOfDay\Core_Autumn.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</AutumnSkyBlueprint>
<WinterSkyBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">kuju</Provider>
<Product d:type="cDeltaString">railsimulatorcore</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">TimeOfDay\Core_Winter.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</WinterSkyBlueprint>
</cRouteBlueprint-sSkies>
</Skies>
*** Skies End ***
*** Weather Start. Again you need to copy the weathers into your new blueprint in the blueprint editor ***
<WeatherBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">kuju</Provider>
<Product d:type="cDeltaString">railsimulatorcore</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Weather\Default.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</WeatherBlueprint>
*** Weather End ***
*** Terrain Settings Start ***
<TerrainBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">kuju</Provider>
<Product d:type="cDeltaString">railsimulator</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Environment\Terrain\Texturing.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</TerrainBlueprint>
*** Terrain Settings End ***
<MapBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</MapBlueprint>