help please - points gone haywire

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meonia
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help please - points gone haywire

Post by meonia »

Every time I make a set of crossover points they look like this. The frog making apparatus seems to have gone haywire. Can anybody help please?

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Thanks,
Mike
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ashgray
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Re: help please - points gone haywire

Post by ashgray »

Hi Meonia

I've edited the title of your post so everyone can understand it, in English, without the text-speak... :wink:

Ash
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buckbeak
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Re: help please - points gone haywire

Post by buckbeak »

This is just a bug with the point rendering in RW, I've seen it on alot of my routes and my own as well. Im not sure why its happening but I suppose the only people who could know might be RSC :P
Danny
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Acorncomputer
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Re: help please - points gone haywire

Post by Acorncomputer »

Hi

You might be trying to cross over in too short a distance. Try a longer crossover and also try the crossover tool if you are not using that. As Danny says, this is common and there is no corruption in your program.
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nobkins
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Re: help please - points gone haywire

Post by nobkins »

You can fix this quite easily.

Use the "track cut" tool to add a break in the track exactly (or as close as possible) halfway along the crossover track. Then weld it back together and the the frogs will be correct. Learnt this technique from another thread a long time ago in the forums and have used it all over the Trans Pennine team route.
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bigvern
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Re: help please - points gone haywire

Post by bigvern »

nobkins wrote:You can fix this quite easily.

Use the "track cut" tool to add a break in the track exactly (or as close as possible) halfway along the crossover track. Then weld it back together and the the frogs will be correct. Learnt this technique from another thread a long time ago in the forums and have used it all over the Trans Pennine team route.
Thanks for that tip Jim - should be stickied in a route building compendium! I was having exactly the same issue using the Lanky tracks and rule on my Oxted line but had resigned myself to putting up with the ongoing bug.
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Acorncomputer
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Re: help please - points gone haywire

Post by Acorncomputer »

Hi Jim

This rings a bell somewhere in that place where I store information, but thanks for the reminder of how easy it is to fix this. I now seem to remember that you can do this with slips that do not render properly, but that is probably just my imagination now :o
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nobkins
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Re: help please - points gone haywire

Post by nobkins »

I am not 100% sure about the slips but it is certainly worth having a look. I am very careful with slips and crossing lines as it is too easy to break the track and not be able to fix it.

Unfortunately the frogs on most of my crossing lines and slips do not render correctly when I have a pair of lines running close together. They are not terrible, but not correct. I decided that as they are not that common for the TPR route it is best to leave them alone as despite a lot of messing I have not found a way of making them render correctly (despite cutting and welding all over the place) apart from spacing the tracks at a much wider spacing. As this is not accurate I have chosen to sacrifice the frogs (that sounds bad!!) rather than sacrifice the track spacing.

Cheers.
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Acorncomputer
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Re: help please - points gone haywire

Post by Acorncomputer »

Hi Jim

I agree that trying to get the rendering correct could cause problems elsewhere so dodgy frogs are not high up on the priority list of fixes.

Poor old frogs :(
Geoff Potter
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transadelaide
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Re: help please - points gone haywire

Post by transadelaide »

Keep in mind that they only look wrong, the behaviour in game is as if they are correct - i.e. trains are not violently derailed.
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buckbeak
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Re: help please - points gone haywire

Post by buckbeak »

nobkins wrote:You can fix this quite easily.

Use the "track cut" tool to add a break in the track exactly (or as close as possible) halfway along the crossover track. Then weld it back together and the the frogs will be correct. Learnt this technique from another thread a long time ago in the forums and have used it all over the Trans Pennine team route.
Ah thats useful! Must try to remember that!
Thanks!
Danny
P.S. When were you made a moderator Jim? Or have I just been really blind and missed your name in green for this long? :P
nobkins
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Re: help please - points gone haywire

Post by nobkins »

Not long. Couple of weeks tops. :D
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Re: help please - points gone haywire

Post by buckbeak »

Well done on becoming a mod!...(slightly off topic) :P
Danny
meonia
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Re: help please - points gone haywire

Post by meonia »

Thanks guys for the help. The suggestion of cutting the rails and resplicing worked at first, then gradually as I added nore track the problem appeared again, this time it was incorrectable and getting worse. I've spent 6 hours on trying to make a dual track converging (or diverging) junction. Normally you just bring the track to the mainline and it snaps to the mainline track correctly, frogs etc are all correct and the crossover diamond establishes correctly when you click the grey cube. I've done this in this route dozens of times and no problem. Now The tracks converge and snap correctly with frogs etc, but the moment I click the grey square the trackwork becomes trashed.

It appears as though RW has a cap as to how much trackwork, ie points, crossovers, diamonds etc can be placed, after that it starts to trash any further attempts to lay track.

I've spent a year on this route and am understandably very upset at not being able to continue with it due to this apparently unfixable bug in RW. I should probably post a warning about attempting to create large layouts. I wish somebody could do an RW equivalent of MSTSBin as its become obvious now that the RW core is never going to get fixed.

*sigh*

Mike.
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FoggyMorning
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Re: help please - points gone haywire

Post by FoggyMorning »

Hi Mike

You need to avoid having any red triangles anywhere near the grey welding cube for diamond crossings/slips before you weld the track if possible. It often works to lay the trackwork straight (or relatively so) across the crossing, weld it and then add the correct turnouts afterwards.

Hope this helps

Steve
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