Skew bridges... again

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hertsbob
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Re: Skew bridges... again

Post by hertsbob »

When you've got the gradient tool selected you can click along the line of the loft and create additional gradient points... (I generally find with the 3D wall that they're several feet underground)

Does that make sense?

Fun isn't it? :D

Cheers

Bob
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Tyburn
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Re: Skew bridges... again

Post by Tyburn »

Hi Rik,

Good effort, that resembles a lot of what I had attempted before "something bad" happened and all was lost.

From what I've seen with those wall lofts, it's usually a case of being too steep or too close to the other gradient marker. Failing that, is that brick wall all one piece? If not, use the join tool to ensure each bit is continuous.

Maybe even try hovering the mouse over the base of the wall (it'll be below ground) where those end textures are misbehaving, sometimes they show as separate sections and can be deleted.

To plug the vast expanse of a gap that we'll inevitably get, try this tactic: (hard to explain so here goes)

Once the grass bank has been offset such that its base just about sits inside the brick wall, use the snap to track option and go from the top of the grass bank and draw out a sharp curve towards the brick wall. The trick is to get the new curve of bank (which will seamlessly bond your wall to the bank without the need for vegetation) to meet perpendicularly with the brick wall. This will mean the whole 'skirt' of the bank is concealed and then Robert's your mother's brother.

I don't mind trying to create it/repair it for you on there to show you how it goes, but this is entirely up to you. From the look of it, you're virtually there - it's just some inherent RW headaches that need ironing out and it will look just as professional as having a full model built.

Hope it helps!

Joe
moranb
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Re: Skew bridges... again

Post by moranb »

sorry rik, i think......they are on his edenderry branch, but not 100% sure i found them when looking through my bridges section !
[/quote]

No. I only used default assets for the Edenderry Branch. All the bridges I made are for the Dublin-Cork route. Once you have made one bridge it is relatively easy to adjust the skew to the actual need. I use 3D Canvas to make my bridges. To get the skew correct, I take a screenshot of the relevant bridgefrom Google Maps or Bing maps, check the scale and add it as a background image (top view) in Canvas and then adjust the bridge mesh to fit the background image and re-export to RailWorks under a different name. I'm sure a similar process is possible with Blender. Anyone who had downloaded Dublin-Cork and its assets will find the bridges under ...Assets/Brendan/IrishRail/Structures. Please feel free to use them if you find them useful.

BFM
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Wikkus
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Re: Skew bridges... again

Post by Wikkus »

moranb wrote:All the bridges I made are for the Dublin-Cork route. {...} Anyone who had downloaded Dublin-Cork and its assets will find the bridges under ...Assets/Brendan/IrishRail/Structures. Please feel free to use them if you find them useful.
Aha! Many thanks, Brendan. Am I right in thinking that I need just the route (v2) or do I need the patch, too?
Once you have made one bridge it is relatively easy to adjust the skew to the actual need. I use 3D Canvas to make my bridges. To get the skew correct, I take a screenshot of the relevant bridgefrom Google Maps or Bing maps, check the scale and add it as a background image (top view) in Canvas and then adjust the bridge mesh to fit the background image and re-export to RailWorks under a different name. I'm sure a similar process is possible with Blender.
Given Mundo's earlier comment, I realised that yes, I'd like to be able to make my own assets at some point. So, I downloaded and installed Blender last night and managed to sit through the first 15 minutes of the very first video tutorial. Thus far I have managed to create and abuse a cube :D

Long way yet from getting to grips with even a basic scale model -- I've not yet figured out how to measure scale in Blender yet, lol, let alone texturing it, etc...

Cheers,

Rik.
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Wikkus
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Re: Skew bridges... again

Post by Wikkus »

hertsbob wrote:When you've got the gradient tool selected you can click along the line of the loft and create additional gradient points... (I generally find with the 3D wall that they're several feet underground)

Does that make sense?
It'll likely make more sense when I'm back at my gaming PC and can actually try it out.
Fun isn't it? :D
I was enjoying the terraforming greatly, yes Bob. This whole bridge malarkey, less so... :)

Cheers,

Rik.
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Wikkus
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Re: Skew bridges... again

Post by Wikkus »

Tyburn wrote:Good effort, that resembles a lot of what I had attempted before "something bad" happened and all was lost.
Cheers, Joe :)
From what I've seen with those wall lofts, it's usually a case of being too steep or too close to the other gradient marker. Failing that, is that brick wall all one piece? If not, use the join tool to ensure each bit is continuous.
I split the wall at two points :roll: so thanks to Bob's tip, I'll give it another go without doing that.

To plug the vast expanse of a gap that we'll inevitably get, try this tactic: (hard to explain so here goes)
Once the grass bank has been offset such that its base just about sits inside the brick wall, use the snap to track option and go from the top of the grass bank and draw out a sharp curve towards the brick wall. The trick is to get the new curve of bank (which will seamlessly bond your wall to the bank without the need for vegetation) to meet perpendicularly with the brick wall. This will mean the whole 'skirt' of the bank is concealed and then Robert's your mother's brother.
I think I understand; I was using the Offset tool to get my bank in place, whereas, to plug the gap, I want it "freehand", right? I've already had a little practice elsewhere with an "s-curve" retaining wall, so I'll give that a whirl when I'm back at my gaming rig.

Cheers,

Rik.
Last edited by Wikkus on Thu Jul 29, 2010 4:53 pm, edited 1 time in total.
Tyburn
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Re: Skew bridges... again

Post by Tyburn »

Hi Rik,

Yep I think you've got the hang of it! Freehand is what you want, so that each section of grass bank resembles (loosely) a J shape where it ends perpendicularly to the wall.

Good luck with it, let me know how you get on!

Joe
moranb
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Re: Skew bridges... again

Post by moranb »

Am I right in thinking that I need just the route (v2) or do I need the patch, too?
There are two new variations of the arch-bridge in the patch. All of the others are included with V.2 of the route.

BFM
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Wikkus
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Re: Skew bridges... again

Post by Wikkus »

moranb wrote:There are two new variations of the arch-bridge in the patch. All of the others are included with V.2 of the route.
Brilliant! Thanks Brendan, I look forward to having a play!

All the best,

Rik.
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pjt1974
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Re: Skew bridges... again

Post by pjt1974 »

Sorry Rik,
I just didn't think about Brendan and his Irish bridges
hope you get it sorted

Phil
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Squatch
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Re: Skew bridges... again

Post by Squatch »

moranb wrote:
Am I right in thinking that I need just the route (v2) or do I need the patch, too?
There are two new variations of the arch-bridge in the patch. All of the others are included with V.2 of the route.

BFM

Hi there - these must have passed me by - I've just downloaded v2 and installed it, and brought the bridges up in the route editor, but I get the missing texture "wrap" round the bridges. Have I missed a patch (or installed it wrong??)

Cheers, Matt
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Wikkus
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Re: Skew bridges... again

Post by Wikkus »

Squatch wrote:brought the bridges up in the route editor, but I get the missing texture "wrap" round the bridges. Have I missed a patch (or installed it wrong??)
Same here, Matt -- a couple of them show the "no texture" yellow, black and white effect.

Rik.
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Squatch
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Re: Skew bridges... again

Post by Squatch »

Wikkus wrote:
Squatch wrote:brought the bridges up in the route editor, but I get the missing texture "wrap" round the bridges. Have I missed a patch (or installed it wrong??)
Same here, Matt -- a couple of them show the "no texture" yellow, black and white effect.

Rik.
He's teasing us Rik!!! They look promising though!!
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moranb
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Re: Skew bridges... again

Post by moranb »

I'm checking how that texture could be missing. So far as I am aware, no-one who has installed the route has mentioned that the bridge texture is missing.

BFM


Edit: The textures for the bridges are in file 21619 (a separate download for the assets for the route).
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Wikkus
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Re: Skew bridges... again

Post by Wikkus »

moranb wrote: The textures for the bridges are in file 21619 (a separate download for the assets for the route).
Cheers, Brendan.

Rik.
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