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Re: Crouch Valley Version 2
Posted: Wed Jun 09, 2010 6:24 pm
by overmarze
Thought i was seeing things for a min

think it was because there was no greenery
So what time is this set in.
Hope you haven't forgot the old signal box

Re: Crouch Valley Version 2
Posted: Wed Jun 09, 2010 6:31 pm
by overmarze
Any news on the Royal Mail Depot.
Uploaded with
ImageShack.us
Re: Crouch Valley Version 2
Posted: Thu Jun 10, 2010 5:58 am
by jimessex
Royal Mail depot is present and correct complete with a useable siding
Re: Crouch Valley Version 2
Posted: Fri Jul 09, 2010 8:19 pm
by jimessex
Evening guys, may I ask a quick piece of advice please?
I have noted, roundabout since installing the GARL assets that the route has developed a notable stutter which is at a regular interval of a few seconds. So a train will be zooming along quite happily at 30fps. then it will drop to 14fps for about 5 seconds and then back up to 30. The cycle continually repeats and seems to occur no matter how much scenery is in the area.
I have reinstalled windows, reloaded the route, disabled virus software and it is still the same with the regular drop to 14fps. I have even run the route with the details setting on 1 and it still happens.
This is making it quite unplayable and a real shame. Has anyone else experienced this? And if so any advice would be gratefully received.
Apart from the issues its all going well but I am concerned there is something wrong with the route itself.
Thank you
Jamie
Re: Crouch Valley Version 2
Posted: Fri Jul 09, 2010 10:29 pm
by msey0002
Are the GARL assets included in the route, Jamie? If they are, it is possible the route has too many assets?
Re: Crouch Valley Version 2
Posted: Fri Jul 09, 2010 10:54 pm
by Trainguy76
What is the average asset to tile count?
Re: Crouch Valley Version 2
Posted: Tue Jul 20, 2010 12:54 pm
by jimessex
Only about three tiles are over 2000 with one nearly 3000.
I have removed the GARL assets (not individually deleted them though) and its no better.
I guess next is to cut the tiles to below 2000?
Re: Crouch Valley Version 2
Posted: Tue Jul 20, 2010 2:33 pm
by Trainguy76
Well, on my own route, I have quite a few tiles over 2000 assets and don't get a studdering in the sense that you describe.
I guess the real test would be to see if this occurs on an other's system, if it doesn't happen there, then it has to be something on your install.
Re: Crouch Valley Version 2
Posted: Tue Jul 20, 2010 3:03 pm
by jimessex
Would you be interested in giving it a test? Ifyou have garl and iow?
Jamie
Re: Crouch Valley Version 2
Posted: Tue Jul 20, 2010 3:14 pm
by Trainguy76
jimessex wrote:Would you be interested in giving it a test? Ifyou have garl and iow?
Jamie
I don't own GARL, but I do have IOW.
Re: Crouch Valley Version 2
Posted: Tue Jul 20, 2010 4:44 pm
by jimessex
Thank you anyway. I have someone that can test it who has Garl.
Although if you have several tiles over 2000 seems I have an issue with the route itself. Other routes seem fine though! Oh well fingers crossed I can resolve it
Re: Crouch Valley Version 2
Posted: Wed Jul 21, 2010 1:51 pm
by PeterGriffin
I hope you get it fixed jim, I loved v1 and v2 looks excellent from the screenshots i have seen

Re: Crouch Valley Version 2
Posted: Sat Jul 24, 2010 4:35 pm
by jimessex
Thank you, I'm still building so will hopefully fix the errors.
Will look forward to sharing it with people
Re: Crouch Valley Version 2
Posted: Wed Aug 04, 2010 3:58 pm
by trains222
where did you get that class 302?
Re: Crouch Valley Version 2
Posted: Fri Aug 06, 2010 3:45 pm
by NeutronIC
Looks wonderful Jim!
Matt.