Cresston V3

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Darpor
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Re: Cresston V3

Post by Darpor »

I didn't get you the first time, you meant the very first picture in the thread!

It's the same guard rails, included in V2.1
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Traveller54
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Re: Cresston V3

Post by Traveller54 »

This may have been spotted in v2.1 but, hey, better twice than not at all!!

Using two different Cresston-Dearview scenarios there is a red signal (after the 'yellow') at the end of Cresston P1 (just before you enter the main line) that never changes from red and can be driven past without a "stop" etc.

Hope this helps v3?
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Darpor
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Re: Cresston V3

Post by Darpor »

Cheers Trav, will sort it out.
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adam3544
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Re: Cresston V3

Post by adam3544 »

Darren,
Excellent work. Very detailed scenery. Sorry for double posting, but I'd like to ask you why don't you use the gantry type of catenary support, especially on the curves.

Cheers,

Adam
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Darpor
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Re: Cresston V3

Post by Darpor »

Hi Adam. The route uses as much default as possible and the 2 track gantry is the only really detailed one. I have thought about building my own but would need it to work like the gantry tool in order to make it worthwhile, something I havent figured quite yet.
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adam3544
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Re: Cresston V3

Post by adam3544 »

Hi Darren,
Railworks graphics are excellent, but also Trainz 2010 EE are beautiful. Among few differences, there is one that always catching my attention, these are telephone and electric power lines. While in Trainz they are much more detailed with wires and cables, in Railworks they looks like after hurrican, naked and wireless.
Interstingly, no one created such an atribute yet and no one mentioned about lack of it.

Best regards,

Adam
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Darpor
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Re: Cresston V3

Post by Darpor »

Presenting Ennisford, the next major station on the electrified part of the line which like Oakbridge, is in a two level configuration.

Image

Image

Image

Image
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shebarose
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Re: Cresston V3

Post by shebarose »

:o wow looks better every second :wink:

Looks like a good stomping ground for some 317s :P
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Darpor
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Re: Cresston V3

Post by Darpor »

Thanks Chris.
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msdejesus
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Re: Cresston V3

Post by msdejesus »

Really impressive shots, Darren.

Manuel
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pacerpilot
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Re: Cresston V3

Post by pacerpilot »

Simply Oozing atmosphere Darren.... Love the flyover section there.
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Darpor
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Re: Cresston V3

Post by Darpor »

Thanks guys. :D
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Darpor
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Re: Cresston V3

Post by Darpor »

After deciding to finish Cresston V3, here are some maps of the overall layout and also specifically two areas in the new part. All new scenery in V3 has been produced to a much higher standard than the previous release with several custom built objects included in order to bring the route to life and give it a unique feel. I am also updating small parts of the old areas, adding custom objects to the existing stations and resignalling the heritage/coastal, including a new passing loop line in order to add extra workable scenario availability.

An overview of the whole layout as it stands tonight, the interior of the red box is V2/2.1 so anything outside of this is unseen territory in terms of being unreleased as yet. To the west and south, you can see the line has been extended "out of the box"

Image

The area around Hatton Quay which features Watsons Scrap Yard adjacent to the electrified main line and Hatton Quay Yard/TMD, rather large and complicated as you can see.

Image

Finally, the Mayweather area, home of the race course and two further yards, east and west. Situated around 17 miles from Hatton Quay, this will enable some nice little freight shuttle based scenarios.

Image


I have no idea what the total comes to in terms of total mileage. If anyone is interested, let me know and I can get the calculator out. :D
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overmarze
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Re: Cresston V3

Post by overmarze »

Why dont you OHLE the whole line :)
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Darpor
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Re: Cresston V3

Post by Darpor »

overmarze wrote:Why dont you OHLE the whole line :)
Is the whole country equipped with OHLE? :D

We wouldn't have "drags" otherwise. :D

I prefer a bit of variation, to have somewhere a Pendo cannot go but can be dragged. :wink:
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