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Re: My Imaginary Route
Posted: Wed Jan 20, 2010 1:52 pm
by Traveller54
Traveller54 wrote:Thanks for the route. Just run it thru RW_works and the following assets were reported as 'missing'?
Can anyone provide file locations to correct please?
Assets\Acorn\Spa_Valley_Railway\railnetwork\trackrules\spa_valley_yard.bin (Road Item)
Buried in here!!
 | |  | The Spa Valley Railway (RailWorks) Version 1 [49801053 bytes] - Spa_Valley_Railway_(RailWorks)_Version_1b.zip File ID: 22277 Date: 02 Nov 2009 - 5549 Downloads |
|
Assets\Brendan\IrishRail\scenery\buildings\heustonbld2.bin (Scenery Item)
Assets\Brendan\IrishRail\scenery\buildings\hospital.bin (Scenery Item)
Assets\Brendan\IrishRail\scenery\procedural\footpath.bin (Loft Item)
Assets\Brendan\IrishRail\scenery\procedural\retainingwall.bin (Loft Item)
Very buried in here!
 | |  | Dublin to Cork for Railworks v.1 [28995810 bytes] - Dublin-Cork_Assets_RW_version_rev1.rwp File ID: 21619 Date: 23 Jul 2009 - 1265 Downloads |
|
Assets\Kuju\RailSimulator\railnetwork\interactive\conti_1x_20ft_026.bin (Scenery Item)
Assets\Kuju\RailSimulator\railnetwork\interactive\conti_1x_20ft_027.bin (Scenery Item)
Assets\Kuju\RailSimulator\railnetwork\interactive\conti_1x_40ft_004.bin (Scenery Item)
Assets\Kuju\RailSimulator\railnetwork\interactive\conti_1x_40ft_007.bin (Scenery Item)
Assets\Kuju\RailSimulator\railnetwork\interactive\conti_1x_40ft_008.bin (Scenery Item)
Assets\Kuju\RailSimulator\railnetwork\interactive\conti_1x_40ft_014.bin (Scenery Item)
Assets\Kuju\RailSimulator\railnetwork\interactive\conti_twin_20ft_019.bin (Scenery Item)
Scoured thru Railsimulator and Railworks and can't find any sign of these - mystery; more help needed here please as the seem to be significant?
.. later ... Found them!
They are in a Containerpack somewhere but can't find out which one - HELP!
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 1:53 pm
by irishrail123
I guess what i could is to re-upload the route with the missing assets from the list inside the rar file but I will probably need to ask for permission to include the first 5 assets from the list in the rar file. What would be the best to do now?
Lukas
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 2:30 pm
by transadelaide
Hmm, it loaded first time for me so I can't help with missing assets. I have Dublin-Cork assets downloaded but not installed, so feel free to discount that as a factor.
However, I do have a tip that may help with the containers - try the
US container pack which I installed before overwriting with the usual
Euro container pack. These are the sources I got them from and they've never let me down.
As for what I think, are you serious that this is your first one? How long have you been working on it? Real plus points are...
- Looks and feels real!
- Interesting layout lends to a great scenario possibilities, especially if it grows bigger in the same fashion as it's going so far.
- That breathtakingly massive industrial area near the Langley underground terminus - truly ground-breaking stuff! What's so astounding about that is the detail and creative use of default assets - railway signal gantries for road traffic is a great example.
- The use of FGW station names so default station signs that are "correct" could be used - very ingenious tactic!
- That scrapyard near I think it was Appleford.
- The branch line running along the cliff and around the lake is awesome - good Class 37 country me thinks.
- The tunnel with the engineers still constructing the second track.
- Diligent tree planting

- A great default stock free roam to inspect the route with.
Things I see that need improvement.
- Is it safe to assume later versions will have automatic junctions along with the signalling you mentioned?
- I think the entrance into the tunnel with the engineers might be better if it's a bit more thoroughly disconnected from the network so AI trains in scenarios don't run through all that carefully arranged stuff. I noticed the overgrown remains of a yard in one spot near Appleford where you can see the track lead towards the main line but stop just short, maybe an approach like this could work and be a realistic interpretation of an incomplete line not yet connected.
- That small shipping yard just inland from the awesome bridge could do with a pier of some kind (or some Staithes???) to support those tracks. Having said that, Seebergbahn is an RS.com route has free-floating tracks at Seeberg Port so why can't you?

- A few messy bits of track here and there, but that's final tidy up stuff.
- One thing that bugs me on many existing finished routes featuring electric lines (i.e. first part of Paddington-Oxford and throughout Newc-York Modern) is objects like sheds and bridges not having enough clearance for the wires so they go through these objects! If that could be sorted here you would be on a massive winner.
- One thing needing improvement is my driving - I crashed the 7F off the end of the turntable at Iver because I forgot how to stop a steam engine after running a 37 on an inspection. At least it was just a 7F and not a nice engine like Tornado or an A4

Overall opinion - awesome!! 
The thing that really sticks out for me is that you've set such high standards and have been open to releasing a beta.
I don't know what you're thinking but I would love to see it "finished" with more areas expanding (I see the underground track keeps going beyond the wall, any hints there?) and more branches linking up and forming different sub-routes all over the place a bit like W&B has. If it got to 80-100 route miles I would happily shell out for it as payware AND start putting effort into making scenarios. Good luck my friend!
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 2:37 pm
by Traveller54
irishrail123 wrote:I guess what i could is to re-upload the route with the missing assets from the list inside the rar file but I will probably need to ask for permission to include the first 5 assets from the list in the rar file. What would be the best to do now?
Lukas
Getting there Lukas - but have you got a 'US-KRS Contianer pack' installed on your PC, possibly with a 'Cajon?' add-on? Think that is where the containers are?
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 2:44 pm
by irishrail123
Yes I have the 2 US and European Container Packs installed. From the site in mentioned in the Description. No idea to be honest where could these be from. Possibly from the Cajon Pass but thats in the game allready so.. *confused*
Lukas
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 2:48 pm
by Traveller54
irishrail123 wrote:Yes I have the 2 US and European Container Packs installed. From the site in mentioned in the Description. No idea to be honest where could these be from. Possibly from the Cajon Pass but thats in the game allready so.. *confused*
Lukas
I
think the Cajon is a 'payware' add-on from 'Just Trains'?
Anyone else confirm please.
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 2:59 pm
by Traveller54
transadelaide wrote:Hmm, it loaded first time for me so I can't help with missing assets. I have Dublin-Cork assets downloaded but not installed, so feel free to discount that as a factor.
However, I do have a tip that may help with the containers - try the
US container pack which I installed before overwriting with the usual
Euro container pack. These are the sources I got them from and they've never let me down.
Thanks for the feed back but I have found several different occurances of the container packs and none of them contain the file number (026,027 etc.) that are required by this route. I am guessing they are in the 'payware' Cajon Pass add-on pack?
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 3:11 pm
by irishrail123
transadelaide wrote:Hmm, it loaded first time for me so I can't help with missing assets. I have Dublin-Cork assets downloaded but not installed, so feel free to discount that as a factor.
However, I do have a tip that may help with the containers - try the
US container pack which I installed before overwriting with the usual
Euro container pack. These are the sources I got them from and they've never let me down.
As for what I think, are you serious that this is your first one? How long have you been working on it? Real plus points are...
- Looks and feels real!
- Interesting layout lends to a great scenario possibilities, especially if it grows bigger in the same fashion as it's going so far.
- That breathtakingly massive industrial area near the Langley underground terminus - truly ground-breaking stuff! What's so astounding about that is the detail and creative use of default assets - railway signal gantries for road traffic is a great example.
- The use of FGW station names so default station signs that are "correct" could be used - very ingenious tactic!
- That scrapyard near I think it was Appleford.
- The branch line running along the cliff and around the lake is awesome - good Class 37 country me thinks.
- The tunnel with the engineers still constructing the second track.
- Diligent tree planting

- A great default stock free roam to inspect the route with.
Things I see that need improvement.
- Is it safe to assume later versions will have automatic junctions along with the signalling you mentioned?
- I think the entrance into the tunnel with the engineers might be better if it's a bit more thoroughly disconnected from the network so AI trains in scenarios don't run through all that carefully arranged stuff. I noticed the overgrown remains of a yard in one spot near Appleford where you can see the track lead towards the main line but stop just short, maybe an approach like this could work and be a realistic interpretation of an incomplete line not yet connected.
- That small shipping yard just inland from the awesome bridge could do with a pier of some kind (or some Staithes???) to support those tracks. Having said that, Seebergbahn is an RS.com route has free-floating tracks at Seeberg Port so why can't you?

- A few messy bits of track here and there, but that's final tidy up stuff.
- One thing that bugs me on many existing finished routes featuring electric lines (i.e. first part of Paddington-Oxford and throughout Newc-York Modern) is objects like sheds and bridges not having enough clearance for the wires so they go through these objects! If that could be sorted here you would be on a massive winner.
- One thing needing improvement is my driving - I crashed the 7F off the end of the turntable at Iver because I forgot how to stop a steam engine after running a 37 on an inspection. At least it was just a 7F and not a nice engine like Tornado or an A4

Overall opinion - awesome!! 
The thing that really sticks out for me is that you've set such high standards and have been open to releasing a beta.
I don't know what you're thinking but I would love to see it "finished" with more areas expanding (I see the underground track keeps going beyond the wall, any hints there?) and more branches linking up and forming different sub-routes all over the place a bit like W&B has. If it got to 80-100 route miles I would happily shell out for it as payware AND start putting effort into making scenarios. Good luck my friend!
Thanks for the great feedback! Couldn't wipe the smile of my face while reading it.
I hope we get this container problem sorted out and then it will be all great!
Thanks again,
Lukas
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 3:11 pm
by Traveller54
Lukas, may I suggest that you just replace the containers with some from the asset files we can get easily and then just re-load the route. That way everyone will be happy!!
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 3:21 pm
by irishrail123
How can I do this? Delete them in the game or is there another way to do it?
And by the way just checked one container, this one
Assets\Kuju\RailSimulator\railnetwork\interactive\conti_1x_20ft_026.bin
I have it and it says its from:
KRS-container_pack_by_newS_v21
No idea if that's a clue or anything but i thought I would write that anyway.
Lukas
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 7:54 pm
by irishrail123
i have just realised my incredibly stupid mistake. The route is for railworks and i put it as RailSim... maybe thats that the problem is ?
Lukas
Re: My Imaginary Route
Posted: Wed Jan 20, 2010 8:35 pm
by moranb
Downloaded and ran the route with no problems. I had to install default stock in the empty free roam as the second free roam indicated that something called IGA (Logs Fixed) was missing from my assets folder. You have truly done fantastic work with this - I think in many ways building a fictional route is much more difficult than a prototypical route - certainly for me as I lack the necessary imagination!
As indicated by Transadelaide above, the container assets can be downloaded from
http://www.rail-sim.de. (I already had them installed).
BFM
Re: My Imaginary Route
Posted: Thu Jan 21, 2010 4:53 am
by transadelaide
A bit of a note for those who do manage to get the route to load properly is that one piece of payware has made it into the free roam with stock - a Cross Country Voyager is hiding away in the industrial area. If you don't have the Voyager then it's easily dealt with using RW Tools or you can just use the empty scenario.
Another query I had after another drive today is about the running of the route. It appears to be bi-directional on every track. This could be very chaotic come automatic junctions and AI scenarios if it stays this way. Lukas, are you planning on keeping it all bi-directional or going to a UK/Aussie-style left hand running in future versions? I would opt to go for fixed left hand running except in single track sections mainly to save on effort with signalling!
Edit to add: like the Voyager, the Cargowaggon IGA is a Just Trains payware addon, and one of the cheaper ones. Well worth it IMHO as it's one of the cheaper ones and the variety of cargo you can load on is fantastic, all strapped down on flatcars for all to see. If you don't have it you'll need to swap wagons or remove that consist which I believe is headed by a green Class 37 and hidden somewhere on the edge of the massive industrial area.
Re: My Imaginary Route
Posted: Thu Jan 21, 2010 12:45 pm
by irishrail123
My apologies for the payware stock on the route... Didn't see it there...
And yes Iam hoping to fix the direction thing later..... Now I am in the middle of changing the junctions into automatic.....getting there not so much to do.... then i might do a few more miles including one station... then the direction thing.... and that would be version 2 I believe... I'm hoping to get rid of as much mistakes as possible.
Lukas
Re: My Imaginary Route (Version 1 Now in the Library)
Posted: Thu Jan 21, 2010 2:21 pm
by Traveller54
At last, found the 'missing' containers!!
Go here
http://www.rail-sim.de/railsim/index.ph ... wn/id,317/ and download the Swedish test route.
Unpack the route and inside you will find this file: KRS-container_pack_by_newS_v21.rpk
Just install it in to Railworks and you have them. Phew!!