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Texture Troubles?

Posted: Mon Jan 04, 2010 9:43 am
by Otterbear2
I was snooping around my files and saw that RW comes with what appear to be MANY ground textures...things such as various Crops(mostly corn), various tarmac textures (other then the 3 I'm seeing),. . These do not show in the editor when I'm using it. Yes, I have Kuju, RSDL and Castlerock all selected under assets. Is there a problem with my install? There are many other textures under Railsimulator and, RailsimulatorUS that also, do not appear in the editor.
What gives? I'm probably just announcing the fact that I'm I complete DOLT to the whole world but, I thought I'd ask anyway. :)

Re: Texture Troubles?

Posted: Mon Jan 04, 2010 7:26 pm
by crowman
Hi,

the textures you mention are used by painting these on the ground. You access these from the world editor, then selecting the paintbrush icon.

Regards

Paul

Re: Texture Troubles?

Posted: Mon Jan 04, 2010 8:45 pm
by Otterbear2
Thanks Crowman,

That's what I thought, but these textures don't show up under the paintbrush options in the world editor. That's what has me wondering if something has gone pear-shaped with my setup?
I have Kuju,RSDL, and Castlerock checked under route assets. I can get "fields" to show if I use the IHH Challenger assets, which is odd - as I would think that their assets would be listed under their respective folders. Also,it looks as though IHH is only adding US Track.
Is it possible that these are texture assets used by third party add-on's and are ported into the RailWorks sub-folder during installation? Meaning of course that I cant use them unless I check-off/On, the associated vendors in my asset listing?

For example: I'm getting nothing under "fields" under the paintbrush option - Graphic files listed in the RailWorks/terrain/texture folder number at least 20.
I've got 3 options under "concrete" - Graphics files listed in RailWorks/terrain/texture folder show at least 10.
I'll try to post a screen-shot of what I'm talking about.




As you can see their are several textures listed which for some reason don't appear.

Re: Texture Troubles?

Posted: Wed Jan 06, 2010 9:05 am
by Otterbear2
OK, I think I understand why there are so many files listed under "concrete" and "fields" as many of them are used in the creation of the blended "Wang" textures.
But, this still doesn't explain why I cant see ANY field textures in the editor.

Any insight would be greatly appreciated.

Re: Texture Troubles?

Posted: Wed Jan 06, 2010 9:19 am
by hertsbob
I think we're agreed on the reasoning behind the multiple instances of the same type of file name a/b/c/d etc. as per my post on the General Disusssion thread and your post above.

As to why you've no fields showing; that's bizarre. Have you tried verifying the game files (or whatever it's called)? It does seem as though there's something amiss with your setup.

Cheers

Bob

Re: Texture Troubles?

Posted: Wed Jan 06, 2010 9:39 am
by Otterbear2
Hey Bob,
Thanks for taking the time to look into this with/for me.

To be honest, I'm using Windows 7, and every time I run the "verification" process, several files fail. I have made no changes to the original files in the game. I only use the developer folder structure. I honestly dont know what the problem is.
It seems viral, but I have a pretty secure system in that regard and I'm fairly certain that isn't it. I think it may be a problem with permissions as Windows 7, is very, very, picky about what it will allow to be changed and what it wont.
However, I have RW installed in an area that is supposed to allow for changes. IE:outside C:\program files\
Whenever the verification process is complete and If I reboot, Steam tries to install an older version of .NET and some other stuff, Direct x or something and I think Windows 7 is using a more up to date version and is preventing it from completing its update process. Kinda hard to nail down.

I'm not 100% sure this is my problem, but, it ain't helping me fix it. :)

So yea, I have run the verification process several times, at least once a day. I'm fairly certain that nothing in the basic core of the game is effected, but obviously something's not right.
The game runs smooth as silk. My new route is fine. So, Yea, it looks like something isn't up to snuff, but what it may be, that's what I'm trying to figure out.

Oddly enough, when/if I use IHH's Challenger package as my asset provider, I get the fields. When all that is under IHH is the train and some tracks. Basically track is all that shows in the drop-down window in the asset provider box in the editor.(the window on the right). (it does somehow add "fields" into my fields area of the paint brush though. and that has me scratching my head as that's not even an asset used by IHH.)

Re: Texture Troubles?

Posted: Wed Jan 06, 2010 10:54 am
by hertsbob
Hmmm. That's a bit over my head I'm afraid.

Perhaps moving all/some of your RW files to another location and trying to verify again may help, but then if it's falling over during the process then I'm not sure what to suggest.

Perhaps Acorncomputer will pass by this thread at some point; he tends to be rather good at helping with this sort of thing.

Bob

Re: Texture Troubles?

Posted: Wed Jan 06, 2010 12:18 pm
by Otterbear2
Actually, I've run the verification process twice in the last few days, and again a few min's ago, and all is fine. Still cant get the Fields to show unless I use a 3rd party asset package. ( the IHH Challenger payware package,seems to be somehow involved) - although I haven't tried adding any other 3rd party asset vendors.
Thanks again for your feedback. At least I know I'm not crazy! :D ...yet!

I guess the bottom line is: Why don't the "Fields" textures show in the editor unless I include a 3rd party asset?
If Geoff, or anybody has run across this issue or knows whats causing it, please feel free to add...my fingernails are getting to short to keep biting them. :)
Thanks.

Re: Texture Troubles?

Posted: Wed Jan 06, 2010 1:13 pm
by hertsbob
Hi

Just thinking... This isn't something as straightforward as not ticking the provider boxes is it? It looks like you may have got RS US ticked but not the UK one?


This is what my concrete textures look like from my Route Building Challenge route which only used the default assets described in this thread:
http://forums.uktrainsim.com/viewtopic. ... 5#p1209574

There again, yours look different to mine anyway! Strange.

Bob

Re: Texture Troubles?

Posted: Thu Jan 07, 2010 1:22 am
by Otterbear2
Thanks again Bob,


This is my current set up...and result.

I should add that I cannot create a custom track rule either as I have tried several times all to no avail.
Something is definitely not right.
I did purchase RW online and never had RS. If that makes a difference.

Workhorse Studios is my development name. There is nothing in there at the moment but my route.

Does everything look correct here? At least as far as having the right assets checked. Are all the correct assets listing?

Steam file verification process says everything is fine. I have created a blank route blueprint. And this is the result.

OK, I've tested what happens if I include other 3rd party add-ons in my route and the only one that will show "field" textures, is the Challenger pack from IHH.
IF I create a route using one of the default routes as a template...I DO get the field textures. But then I'm stuck having to deal with the marker file issue, as well as other issues as yet unknown.
Using a blank (advanced), template made with RW-tools I cannot get field textures to show unless I include the 3rd party (Payware) IHH Challenger in my route. (very odd).

This has me at a complete stand-still as I cannot create a Payware route with 3rd party assets included (even if not used), (nor do I want too).

I pretty sure this has something to do with my route blueprint but I have no Idea what area needs fixing.
Any help would be greatly appreciated.

Re: Texture Troubles?

Posted: Thu Jan 07, 2010 9:42 am
by hertsbob
Hmmm.

The only other thing that springs to mind would be to check the blueprint you've used. There's a terrain entry which uses a different Product name than all the other entries, although I'm sure I recall this usually causes problems with folk having 'missing' ground rather than the issues you're having. Got to be worth a punt though.



Hope this helps.

Bob

Re: Texture Troubles?

Posted: Thu Jan 07, 2010 11:01 am
by Otterbear2
Thanks very much again, Bob,

It seems as though you have discovered the answer. After running a few test. I was beginning to get the idea it had something to do with my blueprints.
Then I began to try and narrow it down, and I began to suspect it might have something to do with the Terrain texture I was using....a more North American texture. (CR_Textures)

Then I got a bit tired, and decided to check and see if you had any more ideas. You did.
So, I began to test using only the European textures and THAT was it. I cannot use the CR_textures and have the fields show.

But, If I use the European textures, I get the Crops textures, but a more limited list of "mud" textures. Go figure.
I guess they figure that North America, has no Crops?

I've read on here of people having troubles with the differences in textures but I thought that was more of an RS vs RW problem. NOW, I know what they are complaining about.
Why they(RW), have chosen to separate textures by terrain type is beyond me...If I use the CR_textures I get all types of "mud" textures but no Crops. Sheesh!

I know there are zip files for download at various places that will combine the two,(I think), however, going the route of Payware - as I am, I'm not sure I can use that plan.

So now I have the option of creating farmland in route that looks like its in South Whales, or creating a route that looks like its a desert with no crops whatever.
Or, I could take the extremely fun route...and repaint 600 square miles of land by hand.

I've been working on this route for a month straight and I keep hitting one road block after another.

I wonder what other things are disabled if you change terrain types.

Thanks again for you really great help with this Bob.
Dave

Re: Texture Troubles?

Posted: Thu Jan 07, 2010 12:18 pm
by hertsbob
Phew! Glad you got there in the end, even if it hasn't ended up being an ideal solution.

It does seem like it's a bit of an unnecessary hassle, albeit with (probably) an understandable cause. I know others have managed to create and or amend texture sets but that's not something I would even contemplate trying to do.

If it makes you feel any better (and it won't) I have to use a lot of Meadows and Corn as the routes I've been building are based in the early 20th Century and Oilseed Rape just isn't an option! I'd quite like to have some more types of mud!

600 miles-worth of painting sounds like it could be a grin! :wink:

Cheers

Bob

Re: Texture Troubles?

Posted: Thu Jan 07, 2010 12:27 pm
by hertsbob
This is a good thread (if my link works)

http://forums.uktrainsim.com/viewtopic. ... e#p1156926

Rob

Re: Texture Troubles?

Posted: Thu Jan 07, 2010 2:32 pm
by Otterbear2
Thanks Bob,
That may end up being the ticket. All I have to do now is get the authors permission, and RW's permission, to use his texture combination's in my payware route.

This opens the Pandora's box of;
Will RW let me create a route using combined textures and sell it? (since essentially most of the textures are theirs.)
Will this cause problems in the future?
It would seem that if RW wanted the textures merged, they would have done that to begin with.

I'm currently trying HARD to learn how to create my own textures, because I can see that I will probably end up having to hand-texture most of the route anyway, however I'm not having much luck at the moment, I'm afraid.

Well, I'll keep at it. Hopefully this game will still run on the systems that are in use, by the time I've gotten it figured out. :)

Thanks so much, again, you have been a great help with this.