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Re: SAD's Altenburg to Wildau

Posted: Sat Apr 17, 2010 10:28 pm
by iceman2117
hi, SAD

Wonderful Scenic and Assets.

greets ice

Re: SAD's Altenburg to Wildau

Posted: Sun Apr 18, 2010 8:55 am
by RedOctoberSUI
well....just one thing to say:

THANKS!!!!!!

Re: SAD's Altenburg to Wildau

Posted: Sun Apr 18, 2010 4:28 pm
by sad27
Thank you for having fun with it!

SAD

Re: SAD's Altenburg to Wildau

Posted: Sun Apr 18, 2010 7:55 pm
by haddock1000
Love the pics SAD, whered does the rails in the crossing on the last pic come from?

thanks,

chaddockdk

Re: SAD's Altenburg to Wildau

Posted: Sun Apr 18, 2010 8:44 pm
by sad27
chaddockdk wrote:Love the pics SAD, whered does the rails in the crossing on the last pic come from?

thanks,

chaddockdk
It is made out of 2 loft sections. (SAD single rail in de misc loft section menu)
This loft was already in my first version of my route. It can be used for a various of things. I also use them to build abandoned tracks, so they won't get on the map.

Regards, SAD

Re: SAD's Altenburg to Wildau

Posted: Mon Apr 19, 2010 8:38 am
by haddock1000
Ok thanks,

chaddockdk

Re: SAD's Altenburg to Wildau

Posted: Sat Apr 24, 2010 10:39 pm
by sad27
Some update..

Image

I am waiting fot the Steam update with german content, after that I will finish my new add-onn. I will also redo my scenario's.


Regards SAD

http://www.sad-railworks.blogspot.com/

Re: SAD's Altenburg to Wildau

Posted: Sat Apr 24, 2010 11:05 pm
by Trainguy76
Great job Sad. :)

Re: SAD's Altenburg to Wildau

Posted: Sun Apr 25, 2010 3:01 pm
by RSderek
Nice trees Sad, hmmm foliage.

Re: SAD's Altenburg to Wildau

Posted: Sun Apr 25, 2010 9:03 pm
by sad27
RSderek wrote:Nice trees Sad, hmmm foliage.
Yes indeed..Foliage is so great to make. It is much more fun messing around with textures and game engine to have the best result, than making a building. Making a building is comparing to this nothing more than a easy textured box.
I think that the pine trees could be a little more bleu than green..

Image

http://sad-railworks.blogspot.com/

Re: SAD's Altenburg to Wildau

Posted: Mon May 03, 2010 11:41 pm
by sad27
Hi,

In my route I have a small problem, my watersurface (reflective one) only reflects a object when it is selected in editor mode. (see pictures)
Is this a problem only in my route(template)? Does anyone have the same in my route, or is it a problem of my own graphic settings.

Thanks!

ps. The ship is not finished yet. (baking and detailing).

SAD
Image
Image

Re: SAD's Altenburg to Wildau

Posted: Tue May 04, 2010 5:25 am
by miglietto
As far as I know only few materials are reflected by the water.
For sure sky and terrain.
Look at this
http://album.atomic-systems.com/showPic ... IP_130.jpg
Quite odd. You can see reflected only the terrain but not the vegetation
Maybe RS.com guys can explain this better.

Re: SAD's Altenburg to Wildau

Posted: Tue May 04, 2010 7:51 am
by RailX
looks good SAD

to reflect other objects in the water, you must set the graphical settings in RW to "very high".
then you can see the reflection of any other object in the water. of course you must choose the reflective water surface. :)

greetz

Rail-X

Re: SAD's Altenburg to Wildau

Posted: Tue May 04, 2010 10:33 am
by growler37
Hi
I noticed this only this week,i have maxed out settings,and reflective water but when trying to mimic a photo of a class 37 on the Fowey branch i have, were the loco and stock are reflected in the water,i could not get the same effect in RW,but as Sad has pointed out some items reflect but not others.
Regards
Kevin

Re: SAD's Altenburg to Wildau

Posted: Wed May 05, 2010 7:03 am
by 3DTrains
AFAIK, the only items that won't reflect are procedural items, with exception to the start, middle, and end geometry objects contained within.