SAD's Altenburg to Wildau

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iceman2117
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Re: SAD's Altenburg to Wildau

Post by iceman2117 »

hi, SAD

Wonderful Scenic and Assets.

greets ice
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RedOctoberSUI
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Re: SAD's Altenburg to Wildau

Post by RedOctoberSUI »

well....just one thing to say:

THANKS!!!!!!
RedOctober-SUI-

A bad workman always blames his tools :)
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sad27
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Re: SAD's Altenburg to Wildau

Post by sad27 »

Thank you for having fun with it!

SAD
haddock1000
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Re: SAD's Altenburg to Wildau

Post by haddock1000 »

Love the pics SAD, whered does the rails in the crossing on the last pic come from?

thanks,

chaddockdk
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sad27
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Re: SAD's Altenburg to Wildau

Post by sad27 »

chaddockdk wrote:Love the pics SAD, whered does the rails in the crossing on the last pic come from?

thanks,

chaddockdk
It is made out of 2 loft sections. (SAD single rail in de misc loft section menu)
This loft was already in my first version of my route. It can be used for a various of things. I also use them to build abandoned tracks, so they won't get on the map.

Regards, SAD
haddock1000
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Re: SAD's Altenburg to Wildau

Post by haddock1000 »

Ok thanks,

chaddockdk
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sad27
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Re: SAD's Altenburg to Wildau

Post by sad27 »

Some update..

Image

I am waiting fot the Steam update with german content, after that I will finish my new add-onn. I will also redo my scenario's.


Regards SAD

http://www.sad-railworks.blogspot.com/
Last edited by sad27 on Fri May 07, 2010 9:00 pm, edited 1 time in total.
Trainguy76
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Re: SAD's Altenburg to Wildau

Post by Trainguy76 »

Great job Sad. :)
The Most Astounding Fact

... .-.-.- - .-.-.- .- .-.-.- -.-- .-.-.-
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RSderek
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Re: SAD's Altenburg to Wildau

Post by RSderek »

Nice trees Sad, hmmm foliage.
To contact me email support@railsimulator.com, not here.
So long, and thanks for all the fish.
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sad27
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Re: SAD's Altenburg to Wildau

Post by sad27 »

RSderek wrote:Nice trees Sad, hmmm foliage.
Yes indeed..Foliage is so great to make. It is much more fun messing around with textures and game engine to have the best result, than making a building. Making a building is comparing to this nothing more than a easy textured box.
I think that the pine trees could be a little more bleu than green..

Image

http://sad-railworks.blogspot.com/
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sad27
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Re: SAD's Altenburg to Wildau

Post by sad27 »

Hi,

In my route I have a small problem, my watersurface (reflective one) only reflects a object when it is selected in editor mode. (see pictures)
Is this a problem only in my route(template)? Does anyone have the same in my route, or is it a problem of my own graphic settings.

Thanks!

ps. The ship is not finished yet. (baking and detailing).

SAD
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miglietto
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Re: SAD's Altenburg to Wildau

Post by miglietto »

As far as I know only few materials are reflected by the water.
For sure sky and terrain.
Look at this
http://album.atomic-systems.com/showPic ... IP_130.jpg
Quite odd. You can see reflected only the terrain but not the vegetation
Maybe RS.com guys can explain this better.
Andrea
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RailX
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Re: SAD's Altenburg to Wildau

Post by RailX »

looks good SAD

to reflect other objects in the water, you must set the graphical settings in RW to "very high".
then you can see the reflection of any other object in the water. of course you must choose the reflective water surface. :)

greetz

Rail-X
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growler37
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Re: SAD's Altenburg to Wildau

Post by growler37 »

Hi
I noticed this only this week,i have maxed out settings,and reflective water but when trying to mimic a photo of a class 37 on the Fowey branch i have, were the loco and stock are reflected in the water,i could not get the same effect in RW,but as Sad has pointed out some items reflect but not others.
Regards
Kevin
CORNWALL THE LAND OF PASTIES AND TREVITHICK! INVENTOR OF THE STEAM LOCO.
BUILDER OF THE WEST SOMERSET RAILWAY ROUTE FOR RS.
PENZANCE TO PLYMOUTH,MODERN,IN PROGRESS.
THE HELSTON BRANCH AND WEST CORNWALL IN THE 1950,S,IN PROGRESS.
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3DTrains
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Re: SAD's Altenburg to Wildau

Post by 3DTrains »

AFAIK, the only items that won't reflect are procedural items, with exception to the start, middle, and end geometry objects contained within.
Cheers!
Marc - 3DTrains

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