WIP Thread 5 - Anything new for RailWorks

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davidhossack
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Re: WIP Thread 5 - Anything new for RailWorks

Post by davidhossack »

Image

A little something I have been working on. Its a complete repaint!

I have some roof weathering and the side zigzag to do before its finished...

I am interested in doing the Claret and silver ones too but I am looking for somebody to create child nameplates (so the plates don't have to wrap over the ribs of the body side) . If anybody is interested please contact me.
msey0002
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Re: WIP Thread 5 - Anything new for RailWorks

Post by msey0002 »

Fantastic, David, looking great :)
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crumplezone
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Re: WIP Thread 5 - Anything new for RailWorks

Post by crumplezone »

I have to agree, well done with that one David, the 67 looks great and certainly more realistic with abit of filth and weathering on its bodywork, it brings out the character of the locomotive and also gets rid of the hornby/just out the workshop feel to them, not like those are wrong but I think were certainly sorely lacking in having stock which is decent filthy and looks like its been working on the lines for quite awhile.
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67016
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Re: WIP Thread 5 - Anything new for RailWorks

Post by 67016 »

davidhossack wrote:Image

A little something I have been working on. Its a complete repaint!

I have some roof weathering and the side zigzag to do before its finished...

I am interested in doing the Claret and silver ones too but I am looking for somebody to create child nameplates (so the plates don't have to wrap over the ribs of the body side) . If anybody is interested please contact me.
Very nice! I can make the nameplates if you wish. I might even have them made somewhere.
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darkdj
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Re: WIP Thread 5 - Anything new for RailWorks

Post by darkdj »

A w.i.p of Chitenham:

Image

Cheers,

Dark.
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Will
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Re: WIP Thread 5 - Anything new for RailWorks

Post by Will »

Very nice Dark. I'll follow progress, just like I follow your railway videos. Quite good for a laugh :P

I'll try and lend 80039 to the Dark Railway, when I get 5 minutes to fill in the paperwork.... :wink:
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darkdj
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Re: WIP Thread 5 - Anything new for RailWorks

Post by darkdj »

Will wrote:Very nice Dark. I'll follow progress, just like I follow your railway videos. Quite good for a laugh :P

I'll try and lend 80039 to the Dark Railway, when I get 5 minutes to fill in the paperwork.... :wink:
Im sure brian will be happy to see a brother. Was considering making an episode with his "twin" brother, "Brain"!

I will see about lending you Merecombe or Walschurch, theyre both very grumpy at the moment and want a change of scenery!

As for chitenham, im looking forward to getting on with this, having loads of fun making complicated trackwork!

Dark.
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Irishrailguy
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Re: WIP Thread 5 - Anything new for RailWorks

Post by Irishrailguy »

Ok I've got a good enough idea now on how I'll make my dvt appear to be a dvt, but this doesn't include realistic dvt physics since it was said before it can't be done at this time.

Can I get some feedback on the idea, the mk4 set is ready to be tested with a 67. Right now I'm just testing bits out, this first test is to see if I can prevent the user from giving the vehicle power, I've tried this by setting the pantograph value to 0, and making sure that if the user activates the pantograph (sets the value to 1 I'd presume for the specified control value) Here's what I've used, there's no errors on export so the syntax is correct, yet I can still turn the pantograph on and off :-? My main suspicion is the update type, should it be un-noticeably frequent, say 1/2 a second? so the player doesn't have time to raise the pantograph since the script resets the value to 0 once it changes to 1? Here's the script:

Code: Select all

function Setup ()
end
function Update (interval)
end
function Initialise ()
end
function OnControlValueChange ( name, index, value )
	if Call( "*:ControlExists", name, index ) then

		Call( "*:SetControlValue", name, index, value );

	end
end
function GetControlValue(name, index)
	if Call ("*:GetControlValue", "PantographControl", 1) == 1 then
		Call ("*:SetControlValue", "PantographControl", 0);
		end
end
I'm far from experienced in lua so please excuse any potential, obvious or stupid errors, oh and yes, the control name for the pantograph in my engine blueprint is PantographControl, I'd assume it's in the right place...

Any input greatly appreciated, I'd like to see dvt realism increase with some hard work, and I'm sure we'll all learn a lot.
msey0002
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Re: WIP Thread 5 - Anything new for RailWorks

Post by msey0002 »

Hi Kevin, I reckon with the DVT it would be a good idea to give it half the 91's power, and reducing the 91's power by half (hence making 1 whole)? The 91 is not likely do drive without its Mk4 rake after all, or perhaps you could make two seperate physics? I probably have no idea what I'm on about by the way 8)
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Irishrailguy
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Re: WIP Thread 5 - Anything new for RailWorks

Post by Irishrailguy »

No prob, I get what your'e on about but what I'm trying to do here is get it to simply only move once a specific engine is coupled up, being the 91 in this case. I plan to get the 91 to broadcast it's msgID variable down the consist at a very quick interval (every 1/2 second) so when it couples to a set with the dvt the msgID is actually sent somewhere. I'll then (hopefully) set up the dvt script so that the controls are only effective once it recieves that msgID.

So long story short I'm simulating a dvt's requirement of power not the physics themselves :)
Kariban
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Re: WIP Thread 5 - Anything new for RailWorks

Post by Kariban »

Kevin, lets move this to Physics or Rollingstock? can have an uninterrupted conversation there. Your choice, it's your vehicle :)
My posts are my opinion, and should be read as such.
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Will
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Re: WIP Thread 5 - Anything new for RailWorks

Post by Will »

I make this the first 56xx repaint, 3rd party style 8)
We have the GW & BR Black variant, but no BR Green...Until now. This is based and modelled detailing-wise on 5619. I've modded the Bin for the Digits to add a Y digit, denoting 85B, which is 5619s current shedcode:
Image
Will upload tomorrow.

Oh, and 34067 from the 1950's:
Image
nobkins
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Re: WIP Thread 5 - Anything new for RailWorks

Post by nobkins »

Re-worked Deltic Sounds:
http://www.youtube.com/watch?v=VzY-fRA_ ... r_embedded

More info here along with a spreadsheet to calculate realistic volume fade curves:
http://forums.uktrainsim.com/viewtopic. ... 7&t=116175

Feedback welcomed.
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darkdj
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Re: WIP Thread 5 - Anything new for RailWorks

Post by darkdj »

Will, that 56xx reskin looks fabulous!, A brunswick BR version never goes amiss!

and also, same again for me with tangmere, if you please :D

Ive now got more variants of Tangmere than there are variants of m&ms !!!

Dark.
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jem961
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Re: WIP Thread 5 - Anything new for RailWorks

Post by jem961 »

The 56xx hasnt even been out a day!!! YOu do work quick! that looks brill for that short amount of time.
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