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Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 3:23 pm
by fgwfan
briyeo1950 wrote:Three more repaints of Peter's Enviro bus uploaded waiting for approval.

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They Look Brillaint I Have Downloaded Them Highly Recomend!

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 4:35 pm
by Kariban
crumplezone wrote:I maybe suggesting heresy here, but you could always just leave the DVT without a cab and flag it ingame as rolling stock instead of a locomotive unit abit like how a brake van is for the kettles. Yes, yes, I know DVTs had the automated system which allowed them to drive from the cab, but I'm thinking from a practical point of view for Tankski, if he wishes to release it, as he said, decent enough quality for release and isn't so happy about aliasing a cab then that is another option.

Okies, I'll tie my hands an provide the oil so you can put me on the pyre now :lol:
It's not like making it work - with a specific loco - is difficult; Take HST blueprint, substitute half-power version of your paired engine sim blueprint, substitute new sound config with engine sounds removed, save & enjoy. Post RW3 or whatever they're calling it it can have it's own blueprint & work with anything, but for now we're limited to say:

* Mk3 DVT - 67
* Mk3 DVT - 86

and well... that's it, what else do we have that runs with them anyway :P

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 4:41 pm
by msey0002
A class 47 ;). Would be nice to see it working if it's not too much work for David, but the decision is ultimately up to him :)

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 4:43 pm
by Kariban
If he wants help with that bit, there's plenty of it around :) a half-power 86 might be a bit harsh to set up, mind.

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 4:44 pm
by FoggyMorning
Kariban wrote:
crumplezone wrote:I maybe suggesting heresy here, but you could always just leave the DVT without a cab and flag it ingame as rolling stock instead of a locomotive unit abit like how a brake van is for the kettles. Yes, yes, I know DVTs had the automated system which allowed them to drive from the cab, but I'm thinking from a practical point of view for Tankski, if he wishes to release it, as he said, decent enough quality for release and isn't so happy about aliasing a cab then that is another option.

Okies, I'll tie my hands an provide the oil so you can put me on the pyre now :lol:
It's not like making it work - with a specific loco - is difficult; Take HST blueprint, substitute half-power version of your paired engine sim blueprint, substitute new sound config with engine sounds removed, save & enjoy. Post RW3 or whatever they're calling it it can have it's own blueprint & work with anything, but for now we're limited to say:

* Mk3 DVT - 67
* Mk3 DVT - 86

and well... that's it, what else do we have that runs with them anyway :P
But shouldn't it *technically* have no power whatsoever?

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 5:15 pm
by Kariban
That is the limitation of RW, currently; anything with a cab has to be an engine, and the engine with the cab you're in is what provides the stats for the train( power wise at least, everything seems to have individual brakes ). Adding extra engines just multiplies the stats of the one you're in. So, if you had a DVT with 0 power and an 86 on the back, you'd have 2*0 power...

Multiple simulations running was mentioned in one of the boss's posts about the future, but until then we have to compromise with half-power units.

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 5:21 pm
by msey0002
Is it not possible to give the DVT the lowest power value possible? Let's take a range from 0-100, with 100 being the most powerful, giving the DVT a 1, and like that it would feed off the power of the locomotive?

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 5:29 pm
by FoggyMorning
I see, I think ~ basically, if it's set to have 0 power, and you place the driver icon on the DVT, instead of drawing the power from the locomotive at the other end it would behave as if the whole train has no power? (because 0 x n always = 0)

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 5:40 pm
by Tankski
msey0002 wrote:Is it not possible to give the DVT the lowest power value possible? Let's take a range from 0-100, with 100 being the most powerful, giving the DVT a 1, and like that it would feed off the power of the locomotive?
That's physically not possible I'm afraid, The way I understand RW to work is that if you had 2 locomotives in a consist (take the 0-4-0 shunter from IoW and Tornado), if the shunter was up front surely Tornado would have more power than the shunter? Case is that in the real world it does, but in RW the powered trailing locomotives that are in the consist have the same power as the leading locomotive, so if you were to whack a DVT on the end of a prototypical rake of Mk3s and an 86 on the rear, and the DVT has 3000bhp, the 86 would thus have 3000bhp too and the total consist power would be in the region of 6000bhp, which is a much more feasible way of doing it.
Kariban wrote:It's not like making it work - with a specific loco - is difficult; Take HST blueprint, substitute half-power version of your paired engine sim blueprint, substitute new sound config with engine sounds removed, save & enjoy.
Oh, how I wish it was that easy... :lol: :drinking:

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 9:05 pm
by bdy26
Lovely to see the DVT again. How have they set up the german driving trailers?

B

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 10:14 pm
by TElsmore
bdy26 wrote:Lovely to see the DVT again. How have they set up the german driving trailers?

B
Hmmm, good question. Could the DVT not be set up the same way? Although i did note in the write-up for the German driving trailers that the loco at the other end could not be driven, but i dont know wether or not this is because if it could be driven, RSC were effectively 'giving' us a free loco with the driving trailers!?

Cheers,
Terrone.

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Tue May 31, 2011 10:54 pm
by Kariban
Well, it has to be powered or you wouldn't be able to drive out of it even connected to a DVT; if it isn't and it's just a piece of stock then that's just daft. The only sane way to do it atm is to make a half-power version of whatever engine you want, and then make the DVT a version of that with the DVT body/cab. That means you can't sensibly use that engine for anything else ( unless it's twin engined and you want a single engine one! ), which is what I hope they meant. I have a top+tail pair of 31s set up the same - only one engine is doing any work at any moment but they're both driveable, so that means they have to be half-powered each. ( It breaks the field diverts because no-one knows how to set them up, so I'm not releasing 'em until I work out what the heck is going on there ... )

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Wed Jun 01, 2011 6:59 am
by Tankski
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Just to break the discussion with a picture. :)

Re: WIP Thread 5 - Anything new for RailWorks

Posted: Wed Jun 01, 2011 7:31 am
by styckx
Little ol repaint I started tonight.

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Re: WIP Thread 5 - Anything new for RailWorks

Posted: Wed Jun 01, 2011 9:26 am
by Will
Last picture from me for a while. I sustained a nice cut on my elbow yesterday while out riding the push bike, got knocked off at about 15mph, and got a 6cm cut in length and about 5cm across. A deep one too, so I cant use my arm without enducing pain, the likes of which is seriously annoying. So umm...here's the last RW item from me for about a week :(
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