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Re: WIP Thread 4 - Anything new for RailWorks
Posted: Wed Mar 02, 2011 6:45 pm
by styckx
Wikkus wrote:styckx wrote:Dirt is fun.. Grub it up! They look better filthy.
Hehe, looks good, Bill
How much effort would it be to throw a wash of #57 "Grungy Underframe Rusty Brown" all over everything below the sole bar?
Rik.
Clicky (middle part of undercar not done because as it's using the textures from BR Blue.. I have to bury the repaint folder yet)

Re: WIP Thread 4 - Anything new for RailWorks
Posted: Thu Mar 03, 2011 1:02 am
by RyanT001
[quote="wolly1380"][quote="sdark2"]Mostly this week, I been eating...
...still alot more detailing to do but, it's a start
Very nice, cant wait to see the finished model

, looks very impressive
Re: WIP Thread 4 - Anything new for RailWorks
Posted: Thu Mar 03, 2011 7:54 am
by JADsHome
msey0002 wrote:They look lovely Jeff

. Will these directly replace the old ones, i.e if already used in a route, would these new ones show up instead of them?
Thankyou

You will need to uninstall the existing package and replace it with this one as I have amended the directory structure very slightly - but the asset names remain unchanged so any that are already in place on routes WILL remain intact but with the addition of access to the rest of the package update.
Before I release it though anybody else have any requests for content in the package please ? Can't promise it will make it in but will get seriously considered...
Jeff
Re: WIP Thread 4 - Anything new for RailWorks
Posted: Thu Mar 03, 2011 7:59 am
by Will
I have a small thought Jeff, how difficult would it be to create some small speed signs, the same sort of size as the Garl ones. I'm looking for some for my S&D Modern, because the regular signs dont fit in some of the places they're placed, and I don't want to add the Garl to the paywayre requirement list as I'm using 2 already...I don't know how easy they would be, but I would most certinally find them useful. Don't know how well they would fit into the current pack on the previous page, but it was my thought/suggestion anyway.

The latest pack looks brilliant and I could find many uses for them on the route (Well, I have, watch me

)
Re: WIP Thread 4 - Anything new for RailWorks
Posted: Thu Mar 03, 2011 8:23 am
by msey0002
JADsHome wrote:msey0002 wrote:They look lovely Jeff

. Will these directly replace the old ones, i.e if already used in a route, would these new ones show up instead of them?
Thankyou

You will need to uninstall the existing package and replace it with this one as I have amended the directory structure very slightly - but the asset names remain unchanged so any that are already in place on routes WILL remain intact but with the addition of access to the rest of the package update.
Before I release it though anybody else have any requests for content in the package please ? Can't promise it will make it in but will get seriously considered...
Jeff
Cheers for that, Jeff

.
Personally the only request I have is literally a white empty station sign as a blank canvas which builders can easily reskin accordingly. I have no use modelling unfortunately, and empty station signs would certainly be a big big help. Something like this:
http://en.wikipedia.org/wiki/File:Birke ... n_sign.jpg, but literally with the sign itself just being white which can be painted over when needed.
No pressure mate, up to you whether to do it or not

. Thanks very much
Re: WIP Thread 4 - Anything new for RailWorks
Posted: Thu Mar 03, 2011 9:16 am
by Wikkus
styckx wrote:Clicky (middle part of undercar not done because as it's using the textures from BR Blue.. I have to bury the repaint folder yet)

Schweet!
Seriously, it's amazing the difference it makes -- looks like a working loco now
Rik.
Re: WIP Thread 4 - Anything new for RailWorks
Posted: Thu Mar 03, 2011 9:18 am
by jp4712
I'm locking this topic simply because we have a policy of locking topics that get to 99 pages. This is due to a quirk of the phpBB software that can means that very long topics can cause serious site performance problems.
See you in chapter 5!
Paul