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Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 11:44 am
by rml345
It would seem that Tea time cant come soon enough :D

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 12:48 pm
by ReeceOovee
I look forward to seeing them on thursday when I get in the office!

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 12:50 pm
by phat2003uk
Will there be a black version as shown here? :)
http://www.richard-armstrong.fotopic.net/p51614514.html

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 12:56 pm
by RCH37401
Correct me if I am wrong, but arent they a different type?

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 12:58 pm
by phat2003uk
The ribbed ones are TDAs but the others are TEAs.

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 1:00 pm
by Ooveecouk
Like this?; actually looks quite good in black, I prefer black I think personally.

Image

Image

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 1:01 pm
by pacerpilot
The TEA comes in a few guises. Oovee have modelled the latest version, the Post 2000 build tanks. Third tank along in that photograph is a TDA.

EDIT: In fact that photo is a good example of the types of TEA. First is a pre-2000, second is post-2000 and the third is a TDA.

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 2:00 pm
by RSAdam
Hiya,

Only a thought but do these wagons come in Outer/Inner variants? If so, thats something which could boost the pack. Supply an outer variant that has a chain coupling at one end, and a buckeye at the other, and then an inner variant which has buckeye at both ends. This could add operational scope.

If you do, make sure not to use the dropdown variant of buckeye.

Regards

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 3:20 pm
by Ooveecouk
RSAdam wrote:Hiya,

Only a thought but do these wagons come in Outer/Inner variants? If so, thats something which could boost the pack. Supply an outer variant that has a chain coupling at one end, and a buckeye at the other, and then an inner variant which has buckeye at both ends. This could add operational scope.

If you do, make sure not to use the dropdown variant of buckeye.

Regards
Cheers Adam, at the moment they are static eye candy because I cannot for the life of me get the collision zones/couplers set-up. So give me a few more days worth of headaches then i will think about changing the coupler types.

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 3:28 pm
by Locoro
How much will it cost ?

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 3:59 pm
by RCH37401
Looks Excellent, I agree. And will it come with Nice Av gas Green? :lol:

---> http://www.photos-by-richard.fotopic.net/p58910596.html

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 4:03 pm
by Ooveecouk
Green, yes. (update; sorted the collision zones, now to attempt the couplers one more time - it's the asset editor that annoys me, unable to preview shapes all the time even when they worked 5 minutes ago!)

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 4:07 pm
by 96tommy
this is looking really good :D

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 6:14 pm
by RCH37401
Ooveecouk wrote:Green, yes. (update; sorted the collision zones, now to attempt the couplers one more time - it's the asset editor that annoys me, unable to preview shapes all the time even when they worked 5 minutes ago!)
Any idea's on when we can expect release? Can you tell I am really interested in this! :D :wink:

Re: Oovee WIP Shots (ingame)

Posted: Sun Nov 08, 2009 6:48 pm
by almark
Looking brilliant,Zane and co have stated 31st Dec on Steam?

Cheers,
Mark