I would like to make my own assets and have problems understanding the basics of the process (in particular texturing , and file format usage). Is there such a thing as a family tree which has 'Railworks' at the head and various branches showing the different known procedures used to get something into it. Such as:-
Google Sketchup (create 3d) / texture using ???? / export to ?????? for ???? / export to Railworks.
or
3DCrafter / ??? / ???? / export to Railworks
or
3D Studio Max / ??? / ???? / export to Railworks.
etc.
It would be useful to have the necessary file formats at each stage also.
From this basic tree it would be possible to decide which routine suits your skills best (and what suits your pocket best) and then go and learn the required skills. If there isn't something like this then I would volunteer to create one, if I had the information available. Can anyone help?
Regards,
sweep
Making your own assets.
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- Acorncomputer
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Re: Making your own assets.
Hi Sweep
Unfortunately, there is no one stop guide but there is a mass of information on UKTS to give you a good idea of what is involved.
There is a lot of legwork required but take the time to read the sections of the RailWorks 3/TS2012 that relate 3D Modelling, Building Rolling Stock, Cab View Creation and Scenic Item Creation where there are tutorials and posts of problems and their solutions.
Also check the UKTS 3D Modelling forums which have sections on the main modelling programs and often relate to RailWorks/TS2012.
I use 3D Canvas/Crafter and there is a new site for this at -
http://amabilis.com/?page_id=26359
The bottom line is that you can make good basic models without a great deal of knowledge but 3D Modelling is a complex and skilful art and requires a great deal of hard work, expense and talent to produce high quality models.
-
Unfortunately, there is no one stop guide but there is a mass of information on UKTS to give you a good idea of what is involved.
There is a lot of legwork required but take the time to read the sections of the RailWorks 3/TS2012 that relate 3D Modelling, Building Rolling Stock, Cab View Creation and Scenic Item Creation where there are tutorials and posts of problems and their solutions.
Also check the UKTS 3D Modelling forums which have sections on the main modelling programs and often relate to RailWorks/TS2012.
I use 3D Canvas/Crafter and there is a new site for this at -
http://amabilis.com/?page_id=26359
The bottom line is that you can make good basic models without a great deal of knowledge but 3D Modelling is a complex and skilful art and requires a great deal of hard work, expense and talent to produce high quality models.
-
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source