Black Screen on Portsmouth Direct with 455/9

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BVEClass395
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Re: Black Screen on Portsmouth Direct with 455/9

Post by BVEClass395 »

chrisiveson wrote:Click on the "Edit Assets" tab and select "Asset Editor", you'll see a box "Check for 0 files.
If you have any they'll come up in the bottom part of the window where you can delete them.
A good idea to check for these once a month or so depending on how much you download.

Chris.
I've done that, it's found 28 files, all in the Audio folder - is it safe to delete them without mucking up my install?

Thanks.
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thetrainfan
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Re: Black Screen on Portsmouth Direct with 455/9

Post by thetrainfan »

Yes, of course! They're not serving a purpose anyway - they have nothing in them!
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Re: Black Screen on Portsmouth Direct with 455/9

Post by BVEClass395 »

Thought I'd try running a Portmouth Direct Line scenario using the SWT 455/9, I got different text in LogMate:
[Content 20:15:31] Trace cBlueprintLibrary.cpp : 337 = Blueprint set not found : RSC, PortsmouthLine
[Content 20:15:31] Trace cBlueprintLibrary.cpp : 368 = Blueprint set not found for: railnetwork\stationsigns\swl_stationsign_01.xml
[Content 20:15:31] Trace cBlueprintLibrary.cpp : 337 = Blueprint set not found : RSC, PortsmouthLine
[Content 20:15:31] Trace cEntity.cpp : 1243 = Missing blueprint set "RSC\PortsmouthLine"
[Content 20:15:31] Trace cBlueprintLibrary.cpp : 222 = Blueprint set not found : RSC, PortsmouthLine
[Content 20:15:31] Trace cBlueprintLibrary.cpp : 337 = Blueprint set not found : RSC, PortsmouthLine
[Content 20:15:31] Trace cBlueprintLibrary.cpp : 368 = Blueprint set not found for: railnetwork\stationsigns\swl_stationsign_01.xml
[Content 20:15:31] Trace cEntity.cpp : 1259 = Missing blueprint "railnetwork\stationsigns\swl_stationsign_01.xml"
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:16:59] Verify failed:
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] cScriptState.cpp : 739
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Expression: argCount > 0
[RunTimeError 20:16:59]
[RunTimeError 20:16:59] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[RunTimeError 20:17:00] Verify failed:
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] cScriptState.cpp : 739
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Expression: argCount > 0
[RunTimeError 20:17:00]
[RunTimeError 20:17:00] Parameter count expected
[Content 20:17:19] Trace cRailSimSoundSystem.cpp : 509 = Sample Kuju\RailSimulator\Audio\RailVehicles\Diesel\Class 47\T_47_AIR_Horn.dav has a 'smpl' chunk defined in the wave file with 2 sample loops defined.
This is not an error, but currently we only support a single sample loop so all but the first loop will be ignored.
[RunTimeError 20:18:03] Assertion failed
[RunTimeError 20:18:03]
[RunTimeError 20:18:03] ASSERT(count == 0);
[RunTimeError 20:18:03]
[RunTimeError 20:18:03] cHcDisplayManager::shutdown()
[RunTimeError 20:18:03]
[RunTimeError 20:18:03] Pc\cHcDisplayManagerPc.cpp : 636
[RunTimeError 20:18:03] Verify failed:
[RunTimeError 20:18:03]
[RunTimeError 20:18:03] DxCommon\cHcDrawInterfaceDx.cpp : 178
[RunTimeError 20:18:03]
[RunTimeError 20:18:03] Expression: (count = mPlatform.mD3D->Release ()) == 0
[RunTimeError 20:18:03]
[RunTimeError 20:18:03]
Can anyone shed any light on this?

Thanks
Ryan
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peterfhayes
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Re: Black Screen on Portsmouth Direct with 455/9

Post by peterfhayes »

A couple of thoughts.
Is it worth deleteing the appropriate ncf files for the route and the locos and then allowing steam to reinstall them. eg "railworks2 portsmouth direct line.ncf" and so on.
Is it worth trying a clean boot with Windows: http://support.microsoft.com/kb/310353 to see if something in the system is stopping the loading.
It could also be due to your OS not being a "plain vanilla" version of Win XP - are you able to say upgrade to say win XP plus all of the service packs ?
FYI: The scenarios you are having issues with work fine on my desktop PC.
Are you able to run DXdiag on your machine and if so does it report any errors.
Some of those run time errors might point to an issue with MS Visual C++/ .NET framework and maybe not.
Is the appropriate version of .NET FW (4.0) able to be installed on your OS i know it needs XP SP3 but not sure about WMC.
Just a few thoughts to consider
Regards
pH
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Re: Black Screen on Portsmouth Direct with 455/9

Post by BVEClass395 »

peterfhayes wrote:A couple of thoughts.
Is it worth deleteing the appropriate ncf files for the route and the locos and then allowing steam to reinstall them. eg "railworks2 portsmouth direct line.ncf" and so on. Is it safe to do this?
Is it worth trying a clean boot with Windows: http://support.microsoft.com/kb/310353 to see if something in the system is stopping the loading. I kill all unnecessary processes before launching the game
It could also be due to your OS not being a "plain vanilla" version of Win XP - are you able to say upgrade to say win XP plus all of the service packs ? Windows MCE is Windows XP Pro just with Media Center, running SP3 (updating to SP3 now)
FYI: The scenarios you are having issues with work fine on my desktop PC.
Are you able to run DXdiag on your machine and if so does it report any errors. Just ran DxDiag and everything was fine
Some of those run time errors might point to an issue with MS Visual C++/ .NET framework and maybe not.
Is the appropriate version of .NET FW (4.0) able to be installed on your OS i know it needs XP SP3 but not sure about WMC. .NET 4.0 installed ok (see note above) & RW does run generally ok, updating to SP3 to see if that fixes the problems.
Just a few thoughts to consider
Regards
pH
Please see my (now updated) answers above.

Thanks
Ryan
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peterfhayes
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Re: Black Screen on Portsmouth Direct with 455/9

Post by peterfhayes »

Ryan
Yes you can delete the ncf files, STEAM will automatically update any missing DLC purchased.
I recently deleted The Portland Terminal by mistake - I just removed the ncf file and the DLC was replaced on my next steam session.
Stopping some processes is not the same as a clean boot. Clean boot virtually stops them all and is a way of determining if something in Windows is stopping the app from working, but its unlikely in this case. Have you tried running RW in "SAFE" mode?
Have you tried defragging the drive railworks is on and using windows disk cleanup utility to remove any rubbish. (or CC cleaner if you know what you are doing)
Is it worth running sfc/scannow to see if their are any corrupt system files?
Yes you are correct about WMC - however SP3 plus any later updates did change a few things. I was confused by the SP2!! :oops:
But its a mystery why some scenarios run OK and not others!
Regards
PeterH
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Re: Black Screen on Portsmouth Direct with 455/9

Post by BVEClass395 »

peterfhayes wrote:Ryan
Yes you can delete the ncf files, STEAM will automatically update any missing DLC purchased.
I recently deleted The Portland Terminal by mistake - I just removed the ncf file and the DLC was replaced on my next steam session.
Stopping some processes is not the same as a clean boot. Clean boot virtually stops them all and is a way of determining if something in Windows is stopping the app from working, but its unlikely in this case. Have you tried running RW in "SAFE" mode?
Have you tried defragging the drive railworks is on and using windows disk cleanup utility to remove any rubbish. (or CC cleaner if you know what you are doing)
Is it worth running sfc/scannow to see if their are any corrupt system files?
Yes you are correct about WMC - however SP3 plus any later updates did change a few things. I was confused by the SP2!! :oops:
But its a mystery why some scenarios run OK and not others!
Regards
PeterH
I've deleted the NCF file, have loaded Steam. Should I click Play and the Portsmouth Line should be re-downloaded?

Thanks
Ryan
btvboxer
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Re: Black Screen on Portsmouth Direct with 455/9

Post by btvboxer »

You have to click on the Verify Integrity Of Game Cache (RailWorks/Properties/Verify Integrity Of Game Cache). Make sure that it dosen't go up from (For example) 20% to 100% in a second. It should take a few minutes.

btvboxer
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peterfhayes
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Re: Black Screen on Portsmouth Direct with 455/9

Post by peterfhayes »

Ryan
As bvtboxer says just verify the game cache, let it download any files or whatever and repeat. It may take 2 -3 verfications until the verification becomes very quick.
Regards
PeterH
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Re: Black Screen on Portsmouth Direct with 455/9

Post by pjweix »

Did you ever find these missing files:

C:\Program Files\Steam\steamapps\common\railworks\Assets\RSC\GuildfordDistrict\environment\terrain\decals\gd01 x5 y01.bin (Scenery Item) on tile -000025-000027.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSC\GuildfordDistrict\environment\terrain\decals\gd01 x5 y02.bin (Scenery Item) on tile -000025-000027.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSC\GuildfordDistrict\environment\terrain\decals\gd05 x1 y5.bin (Scenery Item) on tile -000027-000042.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSC\GuildfordDistrict\environment\terrain\decals\gd05 x1 y8.bin (Scenery Item) on tile -000027-000043.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSC\GuildfordDistrict\environment\terrain\decals\gd05 x1 y7.bin (Scenery Item) on tile -000027-000043.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSC\GuildfordDistrict\environment\terrain\decals\gd05 x1 y6.bin (Scenery Item) on tile -000027-000043.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSC\GuildfordDistrict\environment\terrain\decals\gd06 x8 y2.bin (Scenery Item) on tile -000027-000043.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSC\PortsmouthLine\railnetwork\stationsigns\swl_stationsign_01.bin (Track Item) on tile Tracks.bin

I am missing them from the Portsmouth Direct Line.

plasmaboy
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firetrap1
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Re: Black Screen on Portsmouth Direct with 455/9

Post by firetrap1 »

These decal items (which are referenced above) will not cause a scenario to fail. These references will most likely have been left in by the developer during route building (used for accurately placing track/buildings as the real world pictures it) and are not required to load the route. Missing track and/or destination markers will however, cause a scenario to fail.

fyi. I struggle to get decent frame rates on my setup with this route, and I can run wcml-n with way higher frame rates on the same settings. The op may be struggling to run the add-on due to the demands the route and DLC are making on his hardwear. I also gave up on XP a few years ago as it didn't like running railworks one bit. W7 (and a 64bit version at that) is the way to go. At least you may be able to run the route before you get the 'sbhh' error :D . Joking aside, the recommended hardwear requirements listed on steam only really cover the default routes, by rule of thumb. Newer releases will be guaranteed to require more computing muscle, especially if the route is listed as RW3 compatible.

chris
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