Help with blueprint and asset editors

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jands1
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Help with blueprint and asset editors

Post by jands1 »

Sorry if this has been asked before. I have had railworks for 12 months and am pretty good with it and with computers in general, but I cannot seem to get anything at all to work in these editors. I can however just about edit and customise audio files but would like to be able to alter things like engine properties, cab positions, snow and rain and so forth which were quite easy to change in MSTS. Are there any articles etc to help or is this not the function of the editors at all.
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Acorncomputer
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Re: Help with blueprint and asset editors

Post by Acorncomputer »

The blueprint and asset editors are really for the use of people who have created their own assets and can use the appropriate blueprint to get the model into RailWorks. The Asset Editor and Preview window allow the modeller to see what the model looks like in the game without having to run the game and adjustments can also be made to some of the settings before final export to Railorks.

You can use the Track Rule blueprint, for example, without having a model along with the Template Route blueprint the terrain blueprint and a couple of others but most are associated with getting some sort of modelled content into the game.

You can use RW Tools to modify existing blueprint .bin files but remember that any changes you make to default blueprints will be overwritten when you next update to Steam. Unlike MSTS this is a developing simulation so you need to be careful what you change as the changes may not work in the future if RS.com alter something in the program that does not affect their products but might affect your modifications.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
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mikesimpson
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Re: Help with blueprint and asset editors

Post by mikesimpson »

As Geoff says, you can use my RW_Tools program to edit .bin (and other RailWorks files), but if you alter the default files, then these alterations will be overwritten by steam if updated versions of the files are released in the future.

However, you can get around this by cloning the object in question and making the alterations to the cloned version.

Mike
Mike in OZ - Author of TS-Tools & Route-Riter.
http://www.agenetools.com
I'm not arguing (just explaining why I'm right).
jands1
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Re: Help with blueprint and asset editors

Post by jands1 »

Thanks to both
i understand about the updating, and the need to use cloned files and backups, but your replies make it very much clearer
Mike will investigate your RW Tools as well - thank you.

I really really like RW but i think making mods is in part what railsims are about and I think this could have been made easier - also lets hope someone knows how to run with this if the developers decide to pack up or move on at any time as happened with MSTS.
Best keep buying content I guess
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