Blueprint editor export problem
Posted: Thu Apr 14, 2011 11:18 am
I have a texture which is appearingly incorrectly after export. I initially opened the TGPCDX file with DXTBMP. I then sent it to Paint Shop Pro X, and saved it again and reloaded the edited file. Afterwards I saved it as an ACE DXT 1 texture, with no alpha channel. When I export it with the Blueprint editor, the texture appears as a plain red box.
No doubt I am doing something wrong here, but what do I do to get it to show correctly? I have had no luck with RW_tools, and most of the time it gives me an error message much more often than it successfully exports. Even when I am not apparently doing anything wrong, according to the various forum posts I've searched through. Is there a reliable procedure to get this export method to work properly each time?
There's one post around the place that suggests that ToAce can export to TGPCDX. However, I haven't found a way to do this with this program. Is this actually possible?
Also, another forum post indicates that there may be a bug with the Railworks exporter, making it difficult to get files to appear correctly. Is this correct?
Thanks in advance
No doubt I am doing something wrong here, but what do I do to get it to show correctly? I have had no luck with RW_tools, and most of the time it gives me an error message much more often than it successfully exports. Even when I am not apparently doing anything wrong, according to the various forum posts I've searched through. Is there a reliable procedure to get this export method to work properly each time?
There's one post around the place that suggests that ToAce can export to TGPCDX. However, I haven't found a way to do this with this program. Is this actually possible?
Also, another forum post indicates that there may be a bug with the Railworks exporter, making it difficult to get files to appear correctly. Is this correct?
Thanks in advance