Regards Edward
Is it possible
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Is it possible
Is it possible to reskin a default spline object? If so is it possible to create it as a seperate spline item, and how is this done? the actually retexturing bit i can do easily but the changing of the bin files i am currently unsure of
. The reason i ask is because my route needs some dark stone walling and track support lofts , but the brick textures just don't look right in Yorkshire. Any assistance would be appreciated .
Regards Edward
Regards Edward
- mikesimpson
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Re: Is it possible
Hi Edward,metrobus wrote:Is it possible to reskin a default spline object? If so is it possible to create it as a seperate spline item, and how is this done? the actually retexturing bit i can do easily but the changing of the bin files i am currently unsure of. The reason i ask is because my route needs some dark stone walling and track support lofts , but the brick textures just don't look right in Yorkshire. Any assistance would be appreciated .
Regards Edward
Yes, it is possible, but a bit fiddly as the Clone object for reskinning in RW_Tools is not set up for loft objects. However the following might help you.
1. Default loft objects are in Assets\Kuju\RailSimulator\scenery\Procedural so I made a sub-folder named Assets\Kuju\RailSimulator\scenery\Procedural\Dark and copied the files gen_wall_brick01....... into the new folder.
2. Made new Textures folder in the Dark folder and copied all the gen_Wall_brick01 textures into it.
(Line removed, you should NOT rename the .bin files)
4. Opened gen_wall_brick01.bin in RW_Tools and edited its internal name 'Wall Brick 2D Loft' to 'Wall Brick 2D Loft Dark'
5. Also did Search/Replace for scenery\Procedural\ and changed to scenery\Procedural\Dark\ then saved .bin file
6. Did same as 5. for the file gen_wall_brick01_endcap.bin
7. Went to the Dark\Textures folder and used RW_Tools and Paint Shop Pro to edit the Gen_wall_brick01.TgPcDx file to the colour required (should also do this for the Winter texture)
8.Ran Railworks and the new and original walls are as under

If you have any further queries, please let me know
Mike
Last edited by mikesimpson on Thu May 13, 2010 10:51 pm, edited 1 time in total.
Mike in OZ - Author of TS-Tools & Route-Riter.
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Re: Is it possible
Well it partly work, took me an hour just for the wall to show up
Did i have to modify the .geopcdx file and .Xsec file because i did and it seemed to work

Any clues, and any clue how to fix those End bits
regards Edward

Any clues, and any clue how to fix those End bits
regards Edward
- mikesimpson
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Re: Is it possible
Hi Edward,
YOu should not need to alter the .geopcdx file as long as it is in the same folder as the .bin file and the Textures sub-folder is there as well, because the .geopcdx file just refers to
<TextureByName>
<e d:type="cDeltaString">textures\[00]gen_wall_brick01</e>
</TextureByName>
Similarly the .xsec file only refers to <e d:type="cDeltaString">textures\[08]gen_wall_brick01</e>
So there should be no need to alter the paths in these files.
Not sure why the end texture is unchanged on your picture. If you have made a new folder for your walls like I described above, then all textures should have been taken from the Dark\Textures folder and there should be no red bricks textures available. Check that all the .bin files point to the correct .geopcdx files.
Mike
YOu should not need to alter the .geopcdx file as long as it is in the same folder as the .bin file and the Textures sub-folder is there as well, because the .geopcdx file just refers to
<TextureByName>
<e d:type="cDeltaString">textures\[00]gen_wall_brick01</e>
</TextureByName>
Similarly the .xsec file only refers to <e d:type="cDeltaString">textures\[08]gen_wall_brick01</e>
So there should be no need to alter the paths in these files.
Not sure why the end texture is unchanged on your picture. If you have made a new folder for your walls like I described above, then all textures should have been taken from the Dark\Textures folder and there should be no red bricks textures available. Check that all the .bin files point to the correct .geopcdx files.
Mike
Mike in OZ - Author of TS-Tools & Route-Riter.
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Re: Is it possible
Ok, i have fixed the first wall an im now onto my second, ive chosen the Wall Brick grass loft thing, but for some reason it refuses to work and show up ingame, ive renamed it from Wall Brick Grass.bin to Wall Brick Grass_Stone.bin ( is this right putting the underscore in ), ive changed the name in the bin file and changed that Procedural\.... to Procedural\Stone\... but it still refuses work, also is it supposed to be missing an Endcap bin file
I have also noted that the bin file for it Is called Wall Brick Grass.bin, but the Other files go like Wall_Brick_grass.etc
Second thing, I would like to know how on earth it is possible to atempt to resking the track support loft because in the texture files there is no brick wall just the gravel, and there is no refrence to anything else in the other files unless I have overlooked something.
Any Ideas
Regards Edward
Second thing, I would like to know how on earth it is possible to atempt to resking the track support loft because in the texture files there is no brick wall just the gravel, and there is no refrence to anything else in the other files unless I have overlooked something.
Any Ideas
Regards Edward
- mikesimpson
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Re: Is it possible
Hi Edward,
Please delete instruction line 3. from my example above. There is no need to rename the .bin file at all. Only the internal name and the internal paths need to be changed.
I had no problems repainting the Wall_Brick_Grass object. Just copy the 4 Wall_Brick_Grass* files into your Stone folder and the Wall_Brick_Grass*.tgpcdx files into Stone\Textures
Rename the file internally to Wall Brick Grass Loft Stone or whatever you like as long as it is not the same as the original one.
Change the internal path(s) to Kuju\RailSimulator\Scenery\Procedural\Stone\Wall_Brick_grass
Edit your texture file
Delete the file Kuju\RailSimulator\Blueprints.pak if it exists or your new wall won't appear in the list of objects and here it is:-

With regard to the track support loft - which file are you referring to? What is the file name? As I do not seem to have anything by that name here?
Mike
Please delete instruction line 3. from my example above. There is no need to rename the .bin file at all. Only the internal name and the internal paths need to be changed.
I had no problems repainting the Wall_Brick_Grass object. Just copy the 4 Wall_Brick_Grass* files into your Stone folder and the Wall_Brick_Grass*.tgpcdx files into Stone\Textures
Rename the file internally to Wall Brick Grass Loft Stone or whatever you like as long as it is not the same as the original one.
Change the internal path(s) to Kuju\RailSimulator\Scenery\Procedural\Stone\Wall_Brick_grass
Edit your texture file
Delete the file Kuju\RailSimulator\Blueprints.pak if it exists or your new wall won't appear in the list of objects and here it is:-

With regard to the track support loft - which file are you referring to? What is the file name? As I do not seem to have anything by that name here?
Mike
Mike in OZ - Author of TS-Tools & Route-Riter.
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Re: Is it possible
Thanks ever so much i've got that one working well now. The track support is the "wall Track Support loft"

There is a little of the second wall reskin in the top right hand corner
regards Edward

There is a little of the second wall reskin in the top right hand corner
regards Edward
- mikesimpson
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Re: Is it possible
Hi Edward,
I can't find a 'Wall track support loft' on my system. Is this a Kuju model or something you have downloaded?
Mike
I can't find a 'Wall track support loft' on my system. Is this a Kuju model or something you have downloaded?
Mike
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- FoggyMorning
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Re: Is it possible
Hi Mike,
I think the loft Edward is referring to is Kuju/Rail Simulator/Scenery/Procedural/Track Wall
Regards
Steve
I think the loft Edward is referring to is Kuju/Rail Simulator/Scenery/Procedural/Track Wall
Regards
Steve
- mikesimpson
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Re: Is it possible
Thanks Steve,FoggyMorning wrote:Hi Mike,
I think the loft Edward is referring to is Kuju/Rail Simulator/Scenery/Procedural/Track Wall
Regards
Steve
Yes that would be it, the 'Internal Name' of it is Track Support - Why they used different names internally and externally for files I will never be able to fathom
Mike
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Re: Is it possible
Hi Edward,
The texture file for the Track Support Loft is a rectangular texture with the left half being the gravel for the track and the right half being the brick wall,
Here is the loft with reddish gravel and yellowish bricks.

Mike
The texture file for the Track Support Loft is a rectangular texture with the left half being the gravel for the track and the right half being the brick wall,
Here is the loft with reddish gravel and yellowish bricks.

Mike
Mike in OZ - Author of TS-Tools & Route-Riter.
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I'm not arguing (just explaining why I'm right).
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Re: Is it possible
Right on a completly different note, how can i get an old 1904 Os map into the game as a decal, i take it i will need to scan it into my computer, but how and what do i need to do from there , with it being a 1:4340 map ( 15 inches per mile ) map. Also i may not be able to use blueprint editor, because it really does not want to play ball and work, everytime i click on the icon, it appears in the task bar, but nothing appears at all appears, and when i right click on it in the task bar and go onto "blueprint editor application i get an error message saying "C:\Windows\system32\Temp\BlueprintSchema.x..... " "failed to read Schema" any ideas how to fix this and get the os map into game
Re: Is it possible
Ok i have made a os map decal
, but railworks blueprint editor is still not working
Now I have 3 new questions
Question 1
How could I make a new brush texture thingy
Question 2
How can I make a new scenery item from this picture of mine

Question 3
Now this is getting more difficult
, How can I make that bush from question two, if possible be applied with the grass brush from question one:-?
Sorry If my wording is poor, its difficult to word these questions
Regards Edward
Question 1
How could I make a new brush texture thingy
Question 2
How can I make a new scenery item from this picture of mine

Question 3
Now this is getting more difficult
Sorry If my wording is poor, its difficult to word these questions
Regards Edward
- mikesimpson
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Re: Is it possible
Hi Edward,
Those two are outside of my abilities, it might be better if you posted those 2 queries into the Route Building forums as they are a bit advanced for the 'Help for Beginners' section.
Mike
Those two are outside of my abilities, it might be better if you posted those 2 queries into the Route Building forums as they are a bit advanced for the 'Help for Beginners' section.
Mike
Mike in OZ - Author of TS-Tools & Route-Riter.
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I'm not arguing (just explaining why I'm right).
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