Is it possible

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metrobus
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Is it possible

Post by metrobus »

Is it possible to reskin a default spline object? If so is it possible to create it as a seperate spline item, and how is this done? the actually retexturing bit i can do easily but the changing of the bin files i am currently unsure of :-? . The reason i ask is because my route needs some dark stone walling and track support lofts , but the brick textures just don't look right in Yorkshire. Any assistance would be appreciated .
Regards Edward
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Re: Is it possible

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metrobus wrote:Is it possible to reskin a default spline object? If so is it possible to create it as a seperate spline item, and how is this done? the actually retexturing bit i can do easily but the changing of the bin files i am currently unsure of :-? . The reason i ask is because my route needs some dark stone walling and track support lofts , but the brick textures just don't look right in Yorkshire. Any assistance would be appreciated .
Regards Edward
Hi Edward,

Yes, it is possible, but a bit fiddly as the Clone object for reskinning in RW_Tools is not set up for loft objects. However the following might help you.
1. Default loft objects are in Assets\Kuju\RailSimulator\scenery\Procedural so I made a sub-folder named Assets\Kuju\RailSimulator\scenery\Procedural\Dark and copied the files gen_wall_brick01....... into the new folder.
2. Made new Textures folder in the Dark folder and copied all the gen_Wall_brick01 textures into it.
(Line removed, you should NOT rename the .bin files)
4. Opened gen_wall_brick01.bin in RW_Tools and edited its internal name 'Wall Brick 2D Loft' to 'Wall Brick 2D Loft Dark'
5. Also did Search/Replace for scenery\Procedural\ and changed to scenery\Procedural\Dark\ then saved .bin file
6. Did same as 5. for the file gen_wall_brick01_endcap.bin
7. Went to the Dark\Textures folder and used RW_Tools and Paint Shop Pro to edit the Gen_wall_brick01.TgPcDx file to the colour required (should also do this for the Winter texture)
8.Ran Railworks and the new and original walls are as under

Image

If you have any further queries, please let me know

Mike
Last edited by mikesimpson on Thu May 13, 2010 10:51 pm, edited 1 time in total.
Mike in OZ - Author of TS-Tools & Route-Riter.
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metrobus
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Re: Is it possible

Post by metrobus »

Well it partly work, took me an hour just for the wall to show up :) Did i have to modify the .geopcdx file and .Xsec file because i did and it seemed to work
Image
Any clues, and any clue how to fix those End bits :D
regards Edward
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mikesimpson
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Re: Is it possible

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Hi Edward,

YOu should not need to alter the .geopcdx file as long as it is in the same folder as the .bin file and the Textures sub-folder is there as well, because the .geopcdx file just refers to
<TextureByName>
<e d:type="cDeltaString">textures\[00]gen_wall_brick01</e>
</TextureByName>
Similarly the .xsec file only refers to <e d:type="cDeltaString">textures\[08]gen_wall_brick01</e>
So there should be no need to alter the paths in these files.

Not sure why the end texture is unchanged on your picture. If you have made a new folder for your walls like I described above, then all textures should have been taken from the Dark\Textures folder and there should be no red bricks textures available. Check that all the .bin files point to the correct .geopcdx files.

Mike
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metrobus
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Re: Is it possible

Post by metrobus »

Ok, i have fixed the first wall an im now onto my second, ive chosen the Wall Brick grass loft thing, but for some reason it refuses to work and show up ingame, ive renamed it from Wall Brick Grass.bin to Wall Brick Grass_Stone.bin ( is this right putting the underscore in ), ive changed the name in the bin file and changed that Procedural\.... to Procedural\Stone\... but it still refuses work, also is it supposed to be missing an Endcap bin file :-? I have also noted that the bin file for it Is called Wall Brick Grass.bin, but the Other files go like Wall_Brick_grass.etc

Second thing, I would like to know how on earth it is possible to atempt to resking the track support loft because in the texture files there is no brick wall just the gravel, and there is no refrence to anything else in the other files unless I have overlooked something.

Any Ideas
Regards Edward
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mikesimpson
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Re: Is it possible

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Hi Edward,

Please delete instruction line 3. from my example above. There is no need to rename the .bin file at all. Only the internal name and the internal paths need to be changed.

I had no problems repainting the Wall_Brick_Grass object. Just copy the 4 Wall_Brick_Grass* files into your Stone folder and the Wall_Brick_Grass*.tgpcdx files into Stone\Textures

Rename the file internally to Wall Brick Grass Loft Stone or whatever you like as long as it is not the same as the original one.

Change the internal path(s) to Kuju\RailSimulator\Scenery\Procedural\Stone\Wall_Brick_grass

Edit your texture file

Delete the file Kuju\RailSimulator\Blueprints.pak if it exists or your new wall won't appear in the list of objects and here it is:-

Image

With regard to the track support loft - which file are you referring to? What is the file name? As I do not seem to have anything by that name here?

Mike
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metrobus
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Re: Is it possible

Post by metrobus »

Thanks ever so much i've got that one working well now. The track support is the "wall Track Support loft"
Image
There is a little of the second wall reskin in the top right hand corner :)
regards Edward
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Re: Is it possible

Post by mikesimpson »

Hi Edward,

I can't find a 'Wall track support loft' on my system. Is this a Kuju model or something you have downloaded?

Mike
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Re: Is it possible

Post by FoggyMorning »

Hi Mike,

I think the loft Edward is referring to is Kuju/Rail Simulator/Scenery/Procedural/Track Wall

Regards

Steve
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mikesimpson
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Re: Is it possible

Post by mikesimpson »

FoggyMorning wrote:Hi Mike,

I think the loft Edward is referring to is Kuju/Rail Simulator/Scenery/Procedural/Track Wall

Regards

Steve
Thanks Steve,

Yes that would be it, the 'Internal Name' of it is Track Support - Why they used different names internally and externally for files I will never be able to fathom :-)

Mike
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Re: Is it possible

Post by mikesimpson »

Hi Edward,

The texture file for the Track Support Loft is a rectangular texture with the left half being the gravel for the track and the right half being the brick wall,

Here is the loft with reddish gravel and yellowish bricks.

Image

Mike
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metrobus
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Re: Is it possible

Post by metrobus »

Right on a completly different note, how can i get an old 1904 Os map into the game as a decal, i take it i will need to scan it into my computer, but how and what do i need to do from there , with it being a 1:4340 map ( 15 inches per mile ) map. Also i may not be able to use blueprint editor, because it really does not want to play ball and work, everytime i click on the icon, it appears in the task bar, but nothing appears at all appears, and when i right click on it in the task bar and go onto "blueprint editor application i get an error message saying "C:\Windows\system32\Temp\BlueprintSchema.x..... " "failed to read Schema" any ideas how to fix this and get the os map into game
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metrobus
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Re: Is it possible

Post by metrobus »

Ok i have made a os map decal :D , but railworks blueprint editor is still not working :( Now I have 3 new questions :D
Question 1
How could I make a new brush texture thingy :-?
Question 2
How can I make a new scenery item from this picture of mine
Image
Question 3
Now this is getting more difficult :D , How can I make that bush from question two, if possible be applied with the grass brush from question one:-?
Sorry If my wording is poor, its difficult to word these questions :)
Regards Edward
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Re: Is it possible

Post by mikesimpson »

Hi Edward,

Those two are outside of my abilities, it might be better if you posted those 2 queries into the Route Building forums as they are a bit advanced for the 'Help for Beginners' section.

Mike
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