I think it does seem like a nice idea to have a comments section on each download, perhaps something to add (or perhaps already in) UKTS2 Matt?
Whilst the normal reply is simply to check the forums, there is perhaps a lot more merit to having comments directly on the page and contributors emailed when they receive a comment (like how tons of sites, from YouTube to DeviantART to Blogs to Facebook work with comment fields directly below their respective items). Failing that, perhaps a topic automatically being made on the forums by a bot or something for each new download, with a link on the page. I can definitely see how much of a 'void' it must seem for freeware developers to get no direct feedback, and feel hesitant to make their own topic for fear of seeming like they are plugging it too much or finding out that no-one wants to comment.
As for the payware situation, I think a lot of the problem is that what we're paying aren't really what has been described very optimistically by many as 'micropayments', and this is a situation which has occurred in a lot of gaming communities. They may not be £20/£30 things like a lot of the MSTS addons are, but at the same time, they don't come in a box, they usually come with less, and, unless they're a route which better justifies a higher price tag (not least because it doesn't involve the purchase of other items, at least hopefully not), definitely not 'micropayments'.
I'm sorry, but £10 per add-on when you're expected to buy multiple add-ons isn't a small price. I was put off Rail Simulator, and haven't played it in ages (and I was extremely enthusiastic about using it even when most instantly poo-pooed it), partly thanks to the high cost of every payware item, both from RSDL and from third parties. I hate to be critical of things and not give them a chance, but I simply can't afford to keep up the RS hobby. Thanks to it making a lot of MSTS pale in comparison, that also puts me off MSTS, a serious own goal for the community.
I
can see the justification for having payware, particularly for difficult-to-make items, but I can't see the justification of the prices at all. For a lot of things, I simply couldn't justify shelling out £5 and up. 'Micropayments' should be just as they sound, under £5. This reminds me a lot of how EA or Valve or any of the other online content providers would always pupport to be providing things for a low cost, and then stick them up with a £10 price tag. For those with jobs, such prices may seem relatively low, but for those who are too young like myself, this prices them out of the market, which of course means there is less likely to be any 'new blood' in the community which has been a vital part of it for a long time.
As for the MSTS objects, I'd love to see these ported across to RS, indeed, now there really isn't any reason not to. I think TS2 ultimately proved to be a distraction, and, whilst it would've been fantastic to have seen it finished and released rather than the unfortunate fate that happened to one of the world's best development studios and a long running series, it's now time to re-evaluate where we stand.
Routes, of course, are a whole different story in terms of porting since they consist as a lot of different items, but, given the very generous offers from people like Sly401, I can't see the reason why people hold back from other items (remembering that, before being ported to a sim, a model is just that, a model in a graphics program along with some assorted sound files).
Finally, there's already some fantastic work done by RS developers which definitely made the sim a great thing to use back before I gave up on it (and I'm interested in returning if there's the right motivation), particularly with all the lovely little narrow gauge locos which look fantastic in the realistic gauges of RS. I can see a lot more potential from RS given that a lot of its features are well beyond MSTS, and I think we as a community simply need to tap it, even if that just means encouraging those who have the skills to do so.
Just my two pounds.
Cheers,
Richard