KRS - Talyllyn Route

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kevmt
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Re: KRS - Talyllyn Route

Post by kevmt »



I've uploaded a very much WIP alpha version of Dolgoch. I'm probably not going to be able to do much work on it in the near future, so you may as well have a play with it as it stands.


 Click to view more informationTalyllyn Rly loco Dolgoch (2ft3in gauge) [4160781 bytes] - Kngtrains Alpha Dolgoch (TR).zip
File ID: 19643 Date: 28 Aug 2008 - 2629 Downloads


Cheers,
Kevin
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Acorncomputer
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Re: KRS - Talyllyn Route

Post by Acorncomputer »

HI Kevin

Thanks for Dolgoch.

I will give her a good run today.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
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MuzTrem
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Re: KRS - Talyllyn Route

Post by MuzTrem »

Kevin, if this is the wip version then the mind boggles at how good the finished one will be! :o Anyway, thanks very much for the upload, I'm looking forward to getting her into the sim.
Murray
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Acorncomputer
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Re: KRS - Talyllyn Route

Post by Acorncomputer »

Hi Kevin

Dolgoch (apparently meaning Red Fields) installed easily and is a nice little runner, as they say.
The cab is complete with a back and little portholes and the physics seem right. Without carriages she shoots away but there is just the right amount of effort required when coupled up.
I see that Dolgoch is driven by Alf on his own who moves around delightfully making it look as though he is doing something useful, a bit like me at work really.

If this is work in progress then it is very good indeed. Looking back at the staggeringly realistic paint finish you achieved on the Corris locos, however, I can see that there is a bit to do.
Geoff Potter
Now working on my Bluebell Railway route for TS2022
RISC OS - Now Open Source
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robert159
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Re: KRS - Talyllyn Route

Post by robert159 »

I was pleased to note that an Alpha version of the talyllyn line is now avalable, and as comments were requested and since I enjoyed my little jaunt on what little has been modeled I thought it only polite to do so.

firstly I thought that it all looks very good, particuarly the line side foliage (which has inspired me 2 compleetly re-model the forrest on my route) however the amount of high detail objects causes my pc to stutter a little bit (and it's not a puny pc). I would suggest that allot of the trees that lie in the background as it were be downgraded in turms of detail level in order to improve performance.

otherwise it is a wonderful route utilizing an inventive approach to the use of objects.

on another note I believe that RS has teleportation portals. it would be cool if at the ends of the standard gauge track you drove into one of these and appeared at the other end of the line (effectively looping a straight pice of track) and thus enabeling a fun, but pointless drive on the standard gauge track. (just a suggestion)
Branching out into the garden
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spontin
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Re: KRS - Talyllyn Route WIP

Post by spontin »

As promised some screenshots are now viewable
See topic http://forums.uktrainsim.com/viewtopic. ... 7#p1045977

Steve
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TS2022 - FR & WHR Route & Rolling Stock
TS2022 - Talyllyn Adventure 2.1
MSTS Talyllyn Railway route
All available from https://sprailways.co.uk
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