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Re: Progress: Another US NG poly monster in the making...

Posted: Wed May 28, 2008 8:21 pm
by cumberland
This loco looks awesome i assume it's for KRS

Cheers Ben

Re: Progress: Another US NG poly monster in the making...

Posted: Thu May 29, 2008 5:47 am
by CaptainBazza
No, TS1.

Cheers Bazza :D

Re: Progress: Another US NG poly monster in the making...

Posted: Thu May 29, 2008 9:15 am
by MuzTrem
Yup, awesome is the only word for it! 8) Very much looking forward to this.

Re: Progress: Another US NG poly monster in the making...

Posted: Fri May 30, 2008 11:53 am
by CaptainBazza
Another update pic, showing recent changes to the cab, the textures certainly made it look more like a locomotive.

Cheers Bazza


Click the image to zoom in

Re: Progress: Another US NG poly monster in the making...

Posted: Fri May 30, 2008 2:20 pm
by CaptainBazza
Beta 2 running in the sim...30,033 polys, 2 x passes thru SF, 2 x 2048 2 x 1024 1x 512 texture ACEs. No animation yet, still much detail to add.

Cheers Bazza


Re: Progress: Another US NG poly monster in the making...

Posted: Fri May 30, 2008 5:56 pm
by andrewgadd
What,,,,,, in MSTS 1,
are you getting a frame rate or are you just using the sim for still renders.....

Fantastic looking model Bazza, methinks you may possibly have to much spare time on your hands.

Re: Progress: Another US NG poly monster in the making...

Posted: Mon Jun 02, 2008 2:48 am
by CaptainBazza
Hi Andrew, to tell you the truth, I didn't take much notice of the FPS, but I didn't notice a problem....and I'm running this iteration of TS on an older, slower ATA drive. I must reinstall it on the new SATA drive, I accidentally formated the partition with it on.

After posting that screenshot over at Elvas Tower, it was pointed out to me that the locomotive didn't have the 'hunkered down' (squat) distinctive appearance of the original Mudhen. I made a couple of very minor tweaks....lowered the boiler centerline by approx 2 inches and raised the pilot platform by lifting the front frame there by 1-1/2 inches or so, then readjusted the affected (and linked) fittings. That very minor change appreciably altered the appearance of the model, it was subtle in a sledgehammer sort of way and the locomotive now looks better with the customary squat of the original.

I did point out to the commentators that I used the dimension off the plans and reminded them that a rendered pic looks nothing like a photograph for a number of reasons. However, if you can't win'em, join'em, so I altered my TS camera config setting for the outside 2 view so it looks more like a photographic foreshortening effect when I take a screenshot....to be further tested in-sim with the next beta.

Cheers Bazza :P


Click the image to zoom in

Re: Progress: Another US NG poly monster in the making...

Posted: Tue Jun 03, 2008 12:06 pm
by CaptainBazza
Tweak, tweak, tweak! Is that the sound a Mudhen makes?



Cheers Bazza :D

Re: Progress: Another US NG poly monster in the making...

Posted: Wed Jun 04, 2008 11:25 am
by CaptainBazza
......and even more tweaks later, but still a way to go.


Cheers Bazza

Re: Progress: Another US NG poly monster in the making...

Posted: Wed Jun 04, 2008 5:37 pm
by jefran
The textures make a great model even greater - one day I must sit down and try and come up with something half as good.

Re: Progress: Another US NG poly monster in the making...

Posted: Fri Jun 06, 2008 5:02 am
by CaptainBazza
That's me at the throttle and my twin brother Orville fires.


Yours in haste
Wilbur

:evilbat:

Re: Progress: Another US NG poly monster in the making...

Posted: Fri Jun 06, 2008 8:34 am
by alanch
So when will it fly, Wilbur?

Re: Progress: Another US NG poly monster in the making...

Posted: Sun Jun 08, 2008 1:44 pm
by CaptainBazza
So when will it fly, Wilbur?
As soon as I catch up with the test pilot, last seen a week ago.

Cheers Wil.

Re: Progress: Another US NG poly monster in the making...

Posted: Thu Jun 12, 2008 2:38 pm
by CaptainBazza
Another render of the K27, now nearly 31thou polys! :o

Cheers Bazza


Click the image to zoom in

Re: Progress: Another US NG poly monster in the making...

Posted: Wed Jun 18, 2008 12:55 pm
by CaptainBazza
I'm in denial, I've stopped counting polys....here's WIP preview pic of K27 beta 3.0, with more rods added.

Cheers Bazza


Click the image to zoom in