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Posted: Sun Sep 02, 2007 3:37 pm
by Frsimplex1993
The couplings don't half look superb. Thanks for the simulations portbury.

Posted: Sun Sep 02, 2007 4:18 pm
by Christopher125
Absolutely wonderful, incidently regarding the couplings, didnt the WHR use ones with a more square 'front' like on the WHR(P)? I've never really got the difference between the different chopper designs and who used what, so i apologise if im barking up the wrong tree :-?

Chris 8)

Posted: Sun Sep 02, 2007 5:29 pm
by jefran
The couplings (and the buffer faces) are correct by the photos I have, even the angle of the nuts holding them on is right! I always like to see 1-1/2 threads of the stud poking out beyond the nut, how about it, Kevin!

Posted: Sun Sep 02, 2007 5:36 pm
by kevmt
Thanks for the comments, :)

As far as I can tell, all NWNGR stock kept the round couplings when absorbed into the WHR. The Baldwin did have a square faced coupling, though.

We'll have to see about the stud, Andrew!!!

Cheers,
Kevin

Posted: Sun Sep 02, 2007 6:50 pm
by trainlord
ok it looks good (i like train with small wheels and whide bodies) :) but where do i get it from i want i want

Posted: Sun Sep 02, 2007 6:54 pm
by rwaceyw
If you actually bothered to read the thread, you'll find that its still a work in progress, and not released :wink:

I understand your new to UKTS, but it only takes 2 minutes to skimread a thread and find out vital information.

Dave

Posted: Sun Sep 02, 2007 6:55 pm
by trainlord
i have read it but thear is so many thing going on it all a bit confusing :s

Posted: Sun Sep 02, 2007 8:27 pm
by Christopher125
trainlord wrote:i have read it but thear is so many thing going on it all a bit confusing :s
erm, not really... Each screenshot shows its been a bit more completed. But the last one still shows it as grey...

a la, unless you intend to drive an unfinished, grey loco in a non-released simulator [KRS version anyway], you'll just have to be patient :D

(thanks for the coupling info, my memory of Gowrie is a bit poor - there arent too many photos of her and the ones i can find and remember are all side on. I thought i was barking up the wrong tree!)

Chris 8)

Posted: Sun Sep 02, 2007 8:37 pm
by wookey
gotta say, its looking really good there Kevin, i love unusual locos like Gowrie


(talking of couplings i was at the WHR(p) recently and saw the Bagnell 4-4-0 they have there at the mo, they were having a hell of a time trying to get it to couple up to the train!, slightly different styles of chopper couplings i guess)

Posted: Mon Sep 03, 2007 7:21 am
by Christopher125
wookey wrote:gotta say, its looking really good there Kevin, i love unusual locos like Gowrie


(talking of couplings i was at the WHR(p) recently and saw the Bagnell 4-4-0 they have there at the mo, they were having a hell of a time trying to get it to couple up to the train!, slightly different styles of chopper couplings i guess)
Yeah, i saw a pic with it missing one, i think they were put on specially... explains why last time she was used it was top n tailed apparently :)

Posted: Mon Sep 03, 2007 10:12 pm
by kevmt
Thanks, Wookey. :)



I realised all my renders have been of the left side of the loco, so here's one of the other side!!

Time to start a bit of texturing, I think.

Cheers,
Kevin

Posted: Tue Sep 04, 2007 9:03 am
by MuzTrem
I'm afraid I've run out of superlatives for this now... :o Let's just say my anticipation for the finished model is stronger than ever! 8)

Posted: Tue Sep 04, 2007 11:16 am
by kevmt
The only problem, Murray, is that the model will never look as good as this in any trainsim :(
This is always the problem with render shots, and I do wonder if it leads to dissapointment when people finally get to see the model in the game? Renders do make it easy to show the detail, though.

Cheers,
Kevin

Posted: Tue Sep 04, 2007 11:34 am
by decapod
Kevin - Wait till you see it rendered in TS2 with DX10 and Vista with all the extra shader options. You may be pleasantly surprised ;)

Posted: Tue Sep 04, 2007 12:18 pm
by kevmt
decapod wrote:Kevin - Wait till you see it rendered in TS2 with DX10 and Vista with all the extra shader options. You may be pleasantly surprised ;)
Yes, but will I be able to afford the computer to run it on! :)

Cheers,
Kevin