Tonysmedley wrote:Nobody answered Martin's query about .dat files! I imagined it was because the file contained a number of trees instead of a lot of files of single trees - but Hey! I may be wrong.
Tony
People went off on a road transport tangent Tony!
Chris? Can you talk about this .dat file trick for forests please? Enquiring routebuilders want to know.
Martin
Martin
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ED209: "Please put down your weapon. You have 20 seconds to comply."
Basically when I created Southwold I planted all the trees individually (certainly in the early stages of the route) and in the heronry this had some fairly poor results with thin tree lines and sparsely populated areas.
For version 2 ive gotten round to pulling all the trees up and replacing with forest.dat files. (For those of you who dont know this allows you to place multiples of any one shape file in a certain defined area all in one go, by entering the .s file into the forest.dat file).... for route builders it thus allows the planting of many trees in a very short space of time aswell.
Saddletank writ way back in 2002:
I read somewhere (Abacus route building guide?) that a forest is 1 object. I assumed that meant the game cloned the tree graphic so it was effectively as much memory use as 1 actual tree. Am I wrong?
I thought you were right on this one, hence should also lower frame rates? Southwold now has more trees on a fairly similar fps.
Good to see you are again working on this. I have a few points:
- Go light on the random stone walls. This is Suffolk and there not many of those around there. Perhaps use some flint ones, or else replace them with hedges, that would be more prototypical.
- I notice you are still running the earlier version of my coach, with opaque windows. If you download the current version the windows should be see-through, I updated them with the Polymaster fix some time ago.
- Are we going to see Willy Lott's cottage in close-up along the line somewhere?
- I think there is now a stone windmill available on UKTS. There was such a mill near the swing bridge, if you check the OS map the ruin is still standing, I believe.
But it all looks good anyway, keep us posted!
fG
Currently laying track on the East Suffolk Railway
Route Editors done it again, lost all the scenery off the southwold tile, including all the trackwork, seriously annoyed at the moment, and contemplating the next move.
To rebuild would include remaking the entire Southwold tile, all the Southwold station trackwork and not to mention all the (new) scenery.
It would also mean a relay of the harbour branch line...
Have you a backup? Can you just delete the w files and rename the bk files? That's what I do when a tile gets vapourised (been there many times and recovered from it).
Martin
Martin
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ED209: "Please put down your weapon. You have 20 seconds to comply."
Look in your WORLD folder at the file sizes. If there is a .w file in there that is only 1k but the .bk file that has the same number is very large just delete the 1k .w file and rename the corresponding .bk file to a .w file and bobs yer uncle.
Just do a complete backup of the whole folder before you go deleting stuff in there just in case.
Martin
Martin
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ED209: "Please put down your weapon. You have 20 seconds to comply."
Hmmm not a lot of joy there, some of the entries dont seem to have corresponding backup files, but for those which do the backups are all within a couple of kb of the current versions...
Anyone who's interest has been piqued by this thread should NOT wait for the new release of Southwold but download the present offering.
The route itself is extra fine and well worth the effort if for nothing other then Explore mode operations. Removing Southwold from my hard drive is simply not an option.