2x scale tunnels

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saddletank
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2x scale tunnels

Post by saddletank »

Practical? Or not?
Martin
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saddletank
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Post by saddletank »

Anyone got any views? It's impossible to use actual tunnel track pieces I'm aware of that.
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Post by andrewgadd »

Hi Martin,
I must admit to thinking about making some (Truescale) tunnel track sections, but decided that they would only be of use to my own route. This is an awful lot of work (adding shapes to XTracks and the tsection .dat file) when the tunnel sections for a narrow gauge line are likely to be so specific.
I did however (and so did Mike) experiment with a few one-off shapes in the form of tunnels and mine workings which were then lined up to the track sections in the world file. It did work quite well and I will try to find some shots, if I kept them.
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saddletank
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Post by saddletank »

I need a fake tunnel wall section to fit a 90m rad 20 deg curve. My route is climbing a hillside and passing through a spur of higher ground on a severe bend and a tunnel would be better at this location that a deep cutting.

Andrew, if you fancy knocking up a simple brick or stone lined mock curved tunnel piece I would be very grateful.
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robert159
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Post by robert159 »

when i made my 2x tunnels i cheeted a little. I used normal tunnel track but used a bigger entrance so it looked like the engine fit even throughit acually didnt.

im sure some vigalent people noticed but unless you look at your ceeling while going through or look straight down the tunnel you dont notice.
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pitleyfalley
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Post by pitleyfalley »

Got this on WHR with Aberglaslyn. I'm going to use normal tunnel sections with x2 scale tunnel mouths. From the footplate as your restricted to the cab and cant look out the effect should be minimal. Bit different on diesels where you have more of a forwards view but still not too bad I hope

Likewise the difference between the tunnel mouth and tunnel should be negligable.

Any one want to make a nice new x2 scale tunnel track section? :wink:

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Post by Garthion »

How about someone making a tutorial for it, or some one with senery creation skills making a test model, I'd certainly be interested in them!
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Post by robert159 »

its easy. you just place the tunnel pices as you normally would. (there are turorials for this) and when you put something to face the entrance you add something with an apropreatly wide entrance. just make sure u cant see white down the side of the tunnels.

nothing to it.
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Post by saddletank »

pitleyfalley wrote:your restricted to the cab and cant look out the effect should be minimal. Bit different on diesels where you have more of a forwards
The route will have diesels, so a 1x scale true tunnel piece won't work. There is also no tunnel piece of the 90m rad curve... :cry:

I don't want to add 2x tunnel pieces to TSection, it's just too much work* and not necessary. A 2x fake tunnel arch will do the job I think.

(*) someone is bound to start asking for 2x tunnel sections on 97 other track pieces and whinge when you don't supply them. TSection is already too big IMHO.
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Post by sp762 »

I've got some bodged up mine sections - that are basically tunnels. It looks a bit odd when using external views though...
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Post by MuzTrem »

On the subject of tunnels and tunnel mouths, I have a couple of route from the Abacus Roundhouse CD where there are no tunnel mouths and ground texture extends onto the front of the tunnel. Would putting in a tunnel mouth fix this? If not how do I fix it?
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saddletank
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Post by saddletank »

You need to cut a hole in the terrain - best to ask in the route builders forum on that subject.
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Post by MuzTrem »

Thanks, will do.
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Post by robert159 »

i believe what you want to do is select the ground manipulation tool and position it over the pice of ground you want to dissapear then press either "v" or "x" i think its v. be warned it may dissapear and reapear faster than you can see with the naked eye so you may need to do it several times till it works (this is micrasoft were dealing with what do you expect?)
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