Southwold Bugs

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pitleyfalley
Builder of the Southwold Railway Route
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Southwold Bugs

Post by pitleyfalley »

Heya,

Can people report any Southwold route bugs here please? Im working on version 2 of the route, and would appreciate it if people can tell me whats wrong with V.1 so I can sort it out.

Cheers Chris
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saddletank
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Post by saddletank »

Chris, I found that on the main line at Halesworth Jur's Buckjumper wouldn't haul the default LNER coaches, and when I swapped these for BA teaks it wouldn't haul them either. The AI main line trains sat still with the engine's wheels spinning in place.

For a v2 would you consider binning the bogie coaches and using Jurs GER 6-wheelers please?

Also an activity in which the player drives the Buckjumper and shunts the Halesworth yard would be nice.

Other than that I can't see much room for improvement!
Martin
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pitleyfalley
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Post by pitleyfalley »

Thanks Martin,

Its all taking shape a little now. Have begun work rebuilding some reasonably large bits of the route, including a total relay down the harbour branch to include more accurate track work.

Have also made a few more subtle differences, the use of more forest.dats in places like the Heronry should keep the fps down a bit, or give more trees for the same fps.

Wenhaston had some work done to it today, im making the villiage more like it was in real life, more houses and a bit more spread out. Ditto at Blythburgh where the villiage doesnt really look like it should do, and am also doing some terrain work smoothing out a few rather sharp edges.

Chris
dcduncan
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Post by dcduncan »

Hi Chris,
To be honest you and Martin have highlighted the only real bugs that I found. Lost the route in a machine crash a while ago but I am sure that the villages were not as they should be. I used to drive through them quite frequently and even allowing for the passage of time things seemed oddly different.
Other than that just keep up the good work

David
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sp762
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Post by sp762 »

Hi Pitley,

you need to replace all those Scarabs in the freight yard with something a bit older. I can send you an edited carspawn file if you like.

Mike
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pitleyfalley
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Post by pitleyfalley »

Mike,

Will edit and remove the newer vehicles, ditto with the series 2 lightweight landies.

David,

All the villiages are being updated, with new and faster machines around now, im not so worried about hitting the fps a bit more. They are all having more buildings added to make them a bit more realistic.

Chris
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fadedGlory
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Post by fadedGlory »

Looking forward to this one... :)

fG
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pitleyfalley
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Post by pitleyfalley »

Ill post some shots up soon....

Oooh yes by the way: Ive moved all the traction engines round :wink:

Chris
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fadedGlory
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Post by fadedGlory »

Any change you could update the Virtual Southwold site?

fG
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