B&SR

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Mattaf
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Post by Mattaf »

Nice!
Matt
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pitleyfalley
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Post by pitleyfalley »

That looks a lot better....

Ive just noticed the footbridge in the second shot, I dont suppose you could email me the files for it could you: Its just it wouldnt look out of place on a little Suffolk branch line I know.... :wink:

Christian@hartley-woolley.freeserve.co.uk

cheers

Pitley
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robert159
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Post by robert159 »

no i cant e-mail it 2 u because like all my bridges its made up of seperate peces. (i dont know how 2 create sceenary) the bridge near davids dock's for instace is made of over 50 pieces. if anyone can be bothered to make a replacement bridge of equal or greater quality to replace it pls do let me know via the B&SR forum.
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andrewgadd
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Post by andrewgadd »

Wow, Robert.

No wonder the object to tile ratio is so high!!!!
Andrew, CME.
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robert159
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Post by robert159 »

well i've massively reduced the amount of procesor power required by getting rid of the bio diversity in the forests. and using the auto place variety of trees. but if u got any better ideas do tell. though 50 pieces is by far the extreem. but it dont look half bad
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robert159
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Post by robert159 »

the railway is now at the un neatening stage. Hillery hill farm is now 4-5 times bigger. all the forrests are thicker. there are more bushes in gran conyon. though there are still blank bits there. there is now a gallery view of the mines. and the start of some minour quarry activity. i have also installed a semefore signal system. though i cant figure out how to make them work in activities.
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Frsimplex1993
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Post by Frsimplex1993 »

I'll be getting broab band soon and wil HAVE to download the route i a'm downloading the coach's and Loco NOW!

Look's good!

P.S. i'm building the FR for RRT2!!
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robert159
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Post by robert159 »

this is a plea for help. i need 2 know how 2 use signals. i can place them but there always on red. this means the activities wont work. any help is urgently required if i am 2 b able 2 upload what is otherwise a finnished route.
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pitleyfalley
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Post by pitleyfalley »

Robert,

This all depends on what you want doing with the signals; ie: How complex do you want the signalling and what type of signals? Putting some stop signals on a couple of sidings, is totally different to a full scale mainline set up, etc etc....

You could of course upload without the signals and then release them as a patch later on?

Anyways a couple of basic things that may be helpful:

A drawn out track plan (you can print from AE) is helpfull so you can mark on paper what you want..

You will also need the signal models, ( a lot of different models can be downloaded from the file libary to use)

Usual stuff about reading the readme files and things like that on any singal models you download, before installing them! Also backup your route before you place anything, personally (and you may have already done this) burn a copy to CD so you have a definate copy which isnt on your hard disk and therefore susceptible to virus's and stuff like that!

Some people also suggest rebuilding the track data base before signalling...

This would probably be better in the Route Building Forum aswell its slightly more topical...

Pitley
IcarusSys
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Post by IcarusSys »

I think that signals are a mistake on this route, (I'm Alex by the Way, I am a vounlenteer worker for the B&SR, installers etc) I dont no whether anyone has been to Chrich Tram Museum up northern ways, but instead of using signals they use hoops poles and lots of passing points, The Hoop 'nd' Pole system seems more plausabel for this route becasue of how small it is,
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pitleyfalley
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Post by pitleyfalley »

How exactley does this hoop and pole system work?

the BSR is a very small concern really, its a small quarry leading out of a hole in the ground, down the line a few miles with a couple of passing loops really. I wouldnt have thought that signalling would be needed at all. Instead, I would have thought it could be run much like the Talylllyn Railway which is currently out by Steve Pontin, where everything is done on clever timing in AE!

If you want to fit signals it is of course your choice, however for something with only a couple of engines, its not really needed I wouldnt have thought?

Christian
IcarusSys
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Post by IcarusSys »

When the train went past the pole the drive would stick his arm out the window and grab the hoop,

It would be between the 2 lines eg.

-----------
#
-----------

# = Pole
when the train came back he would chuck the hoop onto the pole again,
if another train came to the passing point and there was no hoop he knew there would be a train down there and would wait for it to come back, it suits the crich line very well and sound very complicated here, but its a very cheap 'n' cheerful concept.
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pitleyfalley
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Post by pitleyfalley »

And would be made to work in Trainsim how exactley?
IcarusSys
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Post by IcarusSys »

pitleyfalley wrote:And would be made to work in Trainsim how exactley?

It wouldn't I was just pointing out that signals would not work in quite the same way, they'd have to be on the ground rather than mounted on a pole.
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baldwin
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Post by baldwin »

You could do it in the same way the the ST_KAT-leiden tram route is done. The signals are there, visible in the track monitor, but not visible trackside.

Mervyn
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