Ffestiniog Alpha V1.1
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- BruceB
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The downloads which cause problems are the just files in a zip downloads which are often in a zip of different file name the folder Kevin suggests in the readme. The result is that the lazy (ie most of use) don't read the readme and use a folder the same name as the zip. This cause problems with other consists and activties.
So number one: ALLWAYS read the readme - very temping not to do but make sure you do.
And Two: Kevin could we possably have early models repacked in exe files? They are so much simiplar and save errors such as this.
Bruce
So number one: ALLWAYS read the readme - very temping not to do but make sure you do.
And Two: Kevin could we possably have early models repacked in exe files? They are so much simiplar and save errors such as this.
Bruce
Spooners TS Founder/Project Co-Ordinator.
http://www.spoonersts.co.uk
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http://www.spoonersts.co.uk
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- BruceB
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Cheers, Kevin much apprated,
Come on Ian
Bruce
Come on Ian
Bruce
Spooners TS Founder/Project Co-Ordinator.
http://www.spoonersts.co.uk
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http://www.spoonersts.co.uk
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- batroost
- Been on the forums for a while
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Spitfiresarebest wrote:
Batroost (:evilbat:)
Question: Did you have any problems uncoupling the coaches at Port? I always endup dragging them along with the engine after uncoupling - even if I put the coach brakes on.probably just me fiddling with the filenames so they all look pretty then
sorry bout that. Well its looking betterer and betterer Love the route. Just shunted with the Merddin activity and it was really interesting.
Thanks
Batroost (:evilbat:)
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spitfiresrbest
- Getting the hang of things now
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Not until backing the coaches into track 3. When I had them up to the buffer stop I uncoupled but on moving off I found they were still coupled. The only way I could get around it was to open her up wide just as I clicked on the coupling in the uncoupling view and then shutting her off right after.
Hope this is of use
Hope this is of use
All the earlier models (repacked as .exe files) are now available from the Ffestiniog site :- http://www.festrail.co.ukBruceB wrote:Kevin could we possably have early models repacked in exe files? They are so much simiplar and save errors such as this.
Bruce
Colin, I'm presuming you mean problems with the front coupler?
I find that to reliably uncouple you have to be stationary then back away from the coaches as slow as possible. This usually seems to work for me.
Cheers
Kevin
- jonathanmlewis
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d
I am downloading it now.
Those Screenshots make that route look alot better from the last verison...
Those Screenshots make that route look alot better from the last verison...
- jonathanmlewis
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d
I am downloading it now.
Those Screenshots make that route look alot better from the last verison...
Those Screenshots make that route look alot better from the last verison...
- sillyevan27
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- Location: rocketing away on a toy train...with a gun...
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- sillyevan27
- Very Active Forum Member
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I meant the posting was monotonous
(He posted twice
)
Boy you people take things a little TOO seriously
and personally...The route is fine! It's full of new things, like trees on statiion platforms (
) but now the fps is starting to become closer to 1 on mine >,<
I think I should change the resolution now
Boy you people take things a little TOO seriously
I think I should change the resolution now

- sillyevan27
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I have found a problem with the Shunting at Port activity 
I accidentally switch the coach over one siding over form No.3 Road and tried to back up, but I couldn't move! Then one I decided to sack it, I waited for the down train to arrive but it stopped at the signal for over 20 minutes (I have a very boring life people...) so I said heck with it and exite the activity.
The THREE problems I want to report:
1) I can't move backwards!!
2) The AI train didn't arrive at the station
3) the timing schedule for the player is very hard to meet. The fact of being in two places at the same second being impossible regardless!
I accidentally switch the coach over one siding over form No.3 Road and tried to back up, but I couldn't move! Then one I decided to sack it, I waited for the down train to arrive but it stopped at the signal for over 20 minutes (I have a very boring life people...) so I said heck with it and exite the activity.
The THREE problems I want to report:
1) I can't move backwards!!
2) The AI train didn't arrive at the station
3) the timing schedule for the player is very hard to meet. The fact of being in two places at the same second being impossible regardless!

- batroost
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Hi,
When you say one siding over do you mean towards the sea or towards the platform? Let me know and I'll have a go. The curves are a bit tight in places and MSTS can get stuck if you stop in the wrong place.
The AI train was waiting because the discs were set to the sidings - so its path wasn't set. If you drop the coaches off, run forward through the discs, change the points behind you, run back into the platform as far as the water tower and then forward into No. 2 Road, you'll find that the AI runs in OK. This is what I meant in teh F11 description by 'Check that the discs are set for the platform and visit the water tower etc...'.
I know the above sequence is both a pain and a bit unrealistic but it's the best I could manage with manual pointwork at the entrance to the station - MSTS will not move a trailing point in front of a train, so if you sit in the sidings down from the main points it lets you control the points at the entrance to Boston Lodge rathe than letting the AI train in ! Without the manul pointwork you can't do any of the shunting. So as I said, the best I could do.
And I've never had a problem with the timing if you do the shunting in the order described above. But the AI will wait for you to finish.
Regards,
Batroost (:evilbat:)
When you say one siding over do you mean towards the sea or towards the platform? Let me know and I'll have a go. The curves are a bit tight in places and MSTS can get stuck if you stop in the wrong place.
The AI train was waiting because the discs were set to the sidings - so its path wasn't set. If you drop the coaches off, run forward through the discs, change the points behind you, run back into the platform as far as the water tower and then forward into No. 2 Road, you'll find that the AI runs in OK. This is what I meant in teh F11 description by 'Check that the discs are set for the platform and visit the water tower etc...'.
I know the above sequence is both a pain and a bit unrealistic but it's the best I could manage with manual pointwork at the entrance to the station - MSTS will not move a trailing point in front of a train, so if you sit in the sidings down from the main points it lets you control the points at the entrance to Boston Lodge rathe than letting the AI train in ! Without the manul pointwork you can't do any of the shunting. So as I said, the best I could do.
And I've never had a problem with the timing if you do the shunting in the order described above. But the AI will wait for you to finish.
Regards,
Batroost (:evilbat:)
