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Suggestions
Posted: Mon Oct 02, 2006 12:09 am
by Karsini
First of all, just wanted to say that I love 1.6, everything's working nicely and I'm having fun.

I have a few suggestions, don't know if either of these are possible but I thought I'd mention them anyway:
Would it be possible to implement the ability to start and stop the engine?
Would it be possible to implement a cab view for a wagon? An ideal use would be a DVT, at present a DVT needs to be implemented as a locomotive.
Re: Suggestions
Posted: Mon Oct 02, 2006 12:24 am
by salopiangrowler
Karsini wrote:
Would it be possible to implement the ability to start and stop the engine?
No not without the relevent sms files.
Would it be possible to implement a cab view for a wagon? An ideal use would be a DVT, at present a DVT needs to be implemented as a locomotive.
No, it means driving either in reverse or using the front coupler above 50 mph which i find makes an engine use more fuel or not go much faster.
The drivable DVT's are unpowered as such i dont think a cvf folder can be implimented into a wag file.
Re: Suggestions
Posted: Mon Oct 02, 2006 1:55 am
by OTTODAD
salopiangrowler wrote:The drivable DVT's are un-powered as such i don't think a cvf folder can be implemented into a wag file.
I converted the un-powered rear
*.wag file of an articulated Italian E-Loco by changing it to an
*.eng file, giving it all the "Engine" throttle and brakes parameters of the lead car, changed it's entry in the
*.con file to
Engine and the rear cab view and all it's controls worked !
Can be done, but is a lot of work if you got many trainsets with "wagons" at their rear !
O t t o
Posted: Mon Oct 02, 2006 7:13 am
by petethetim
Otto is George working on further Versions ? I wish some way could be found to Make AE more stable Especially when trying to make activities on larger Routes
Posted: Mon Oct 02, 2006 5:16 pm
by champy
and also with AE in mind increase the working screen size?
Jon
Posted: Mon Oct 02, 2006 6:23 pm
by petethetim
champy wrote:and also with AE in mind increase the working screen size?
Jon
Good Point Jon
Posted: Mon Oct 02, 2006 6:49 pm
by jbilton
Hi
Starting and stopping an engine would be excellent, I'm assuming you mean special effects here, as sounds already exist.
Twin pantos on electrics would be good too, and working wipers.
However I believe George is currently looking at the manual gearbox fault.
His work up to now is excellent.
Cheers
Jon
Posted: Mon Oct 02, 2006 6:54 pm
by Baily9531
jbilton wrote:Hi
Starting and stopping an engine would be excellent, I'm assuming you mean special effects here, as sounds already exist.
Twin pantos on electrics would be good too, and working wipers.
However I believe George is currently looking at the manual gearbox fault.
His work up to now is excellent.
Cheers
Jon
A proper Diesel Hydraulic set up would be nice

Posted: Mon Oct 02, 2006 8:09 pm
by updash9
Enabling the spotter cam (button '4') to show the entire train (instead of the first few) would be a nice addition to MSTSbin.
Posted: Mon Oct 02, 2006 10:25 pm
by salopiangrowler
Yes what a genius fix the view 4 to the back of the train rather than the front.
Posted: Tue Oct 03, 2006 12:01 am
by ianmacmillan
It's easy to make the spotter cam view the whole train.
You need one of the fixes to give you full control.
Then use the arrow keys to move the cam back as it comes toward you until the cam pivots in the middle of the train.
At the next pass zoom the camera out till you include the front of the train and it will then show the full train.
Posted: Tue Oct 10, 2006 8:53 am
by ashgray
Hi
I've been following this thread with some interest:
http://forums.uktrainsim.com/viewtopic.php?t=59674, and wondered whether the next version of the patch (assuming there is to be one) could look at the old problem of the MSTS "white-out" bug? It's annoying and still crops up on routes such as NWE (just re-released).
Think I'll put up a post on George's site but just wanted to test the water here first?
Cheers
Ashley
Posted: Wed Oct 11, 2006 7:44 am
by steam4me
Black smoke for AI steam locomotives............
Regards
Yuri, webmaster
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Posted: Fri Oct 20, 2006 10:23 am
by Nvincer
What about passing signals at red not causing the activities to end.
Ben
Posted: Fri Oct 20, 2006 10:28 am
by desiro5
Nvincer wrote:What about passing signals at red not causing the activities to end.
Ben
Yea thats a brilliant idea. In real life that does not happen, so why should it on MSTS.
Having to start a 3hour activity again with no save points drives you up the wall.
Cheers
Ali