Too much smoke!
Moderator: Moderators
- sp762
- Night Watchman
- Posts: 4781
- Joined: Tue Nov 06, 2001 12:00 am
- Location: Secret Route Builder's Castle - Ivory tower
- Contact:
Too much smoke!
If you downloaded my Manning Wardle, you'll see that it actually develops quite a lot of smoke for it's size. I'm trying to trim this down.
What are the variables that really control this, and what are the guidelines for doing so...
Thanks in advance
Mike
What are the variables that really control this, and what are the guidelines for doing so...
Thanks in advance
Mike

Don't techno for an answer!
Proud to be a member of the Forums Moderation Team since 2002
- CaptainBazza
- Has a sign reading.. Its NOT the end of the world!
- Posts: 18852
- Joined: Tue May 13, 2003 10:21 am
- Location: Land of the Long White Cloud.
Cough, cough!
Stick some Nicarette patches on it's smoke box, Mike 
-
daveannjon
- Well Established Forum Member
- Posts: 517
- Joined: Sat Jan 26, 2002 12:00 am
- Location: Oldham
- sp762
- Night Watchman
- Posts: 4781
- Joined: Tue Nov 06, 2001 12:00 am
- Location: Secret Route Builder's Castle - Ivory tower
- Contact:
Nearly a year later, and I think I fixed the problem.
I got really peeved because no engine variable seemed to be fixing the problem with "General Melchett". As a last resort I raised the height of the StackFX marker - and the problem went away as if by magic.
I can only assume that the smoke 'bits' get caught up in the bounding box - causing the odd effect. I will experiment further.
Perhaps nobody cares - but I'm pleased!
I got really peeved because no engine variable seemed to be fixing the problem with "General Melchett". As a last resort I raised the height of the StackFX marker - and the problem went away as if by magic.
I can only assume that the smoke 'bits' get caught up in the bounding box - causing the odd effect. I will experiment further.
Perhaps nobody cares - but I'm pleased!

Don't techno for an answer!
Proud to be a member of the Forums Moderation Team since 2002
-
BobLatimer
- Very Active Forum Member
- Posts: 2765
- Joined: Mon Jan 07, 2002 12:00 am
- Location: Auckland, New Zealand
- SteveFranks
- Been on the forums for a while
- Posts: 209
- Joined: Thu Mar 03, 2005 8:27 am
- Location: Marine City, Michigan, United States
I am been trying to reduce the amount of smoke on small, narrow gauge tankers but to no avail.
I have changed the supposed value in the EngineVariables of 250 down to 000 without any effect.
EngineVariables ( 600 750 900 140 0.7 900 900 250 1 1)
I have also played with these values below. Regardless the value change the smoke amount is unchanged unless set to 0. Then is stops entirely. Its either on or off regardless of value above zero.
SteamSmokeUnitsPerPoundOfFuel ( 6.3)
SteamMaxSmokeUnitsReleaseRate ( 10)
I am perplexed!
I have changed the supposed value in the EngineVariables of 250 down to 000 without any effect.
EngineVariables ( 600 750 900 140 0.7 900 900 250 1 1)
I have also played with these values below. Regardless the value change the smoke amount is unchanged unless set to 0. Then is stops entirely. Its either on or off regardless of value above zero.
SteamSmokeUnitsPerPoundOfFuel ( 6.3)
SteamMaxSmokeUnitsReleaseRate ( 10)
I am perplexed!
There is an error in the sequence of the variables.. this is supposed to be the right one,can't remember who corrected it....it's the one I use without problem...
comment(fire temp, fire mass, water mass, boiler pressure, water level, tender_water_mass, smoke_quantity, tender_coal_mass, fire_condition, coal quality )
Use the values from the eng for the first figures...for the last 4 try..
150 1 0.9 0.85 honest.. try them you can play around with the 150 number..see if it works for you..
comment(fire temp, fire mass, water mass, boiler pressure, water level, tender_water_mass, smoke_quantity, tender_coal_mass, fire_condition, coal quality )
Use the values from the eng for the first figures...for the last 4 try..
150 1 0.9 0.85 honest.. try them you can play around with the 150 number..see if it works for you..
Georges
- SteveFranks
- Been on the forums for a while
- Posts: 209
- Joined: Thu Mar 03, 2005 8:27 am
- Location: Marine City, Michigan, United States
Thanks guys for the correction info in the variables comment line.
As for juggling the values, in both suggestions there was not an appreciable change in the smoke plume considering the drastic change in engvalues (900 to 0.900, 250 to 0.250) and smoke units (6.3 to 1.3, 10 to 2), except that it is now more white than dark grey.
There also doesn't seem to be anything one can do for the length of the plume which I'd like to cut by 70%.
I wonder, of all the hundreds of values and line arguments in these eng/wag files, just how many ACTUALLY DO ANYTHING -- really. Bet 80% could be chopped out without any significant difference from the engineer's seat.
As for juggling the values, in both suggestions there was not an appreciable change in the smoke plume considering the drastic change in engvalues (900 to 0.900, 250 to 0.250) and smoke units (6.3 to 1.3, 10 to 2), except that it is now more white than dark grey.
There also doesn't seem to be anything one can do for the length of the plume which I'd like to cut by 70%.
I wonder, of all the hundreds of values and line arguments in these eng/wag files, just how many ACTUALLY DO ANYTHING -- really. Bet 80% could be chopped out without any significant difference from the engineer's seat.
- SteveFranks
- Been on the forums for a while
- Posts: 209
- Joined: Thu Mar 03, 2005 8:27 am
- Location: Marine City, Michigan, United States
Coming back to this subject, and after reading several other posts throughout this thread, I may have to amend conclusions in my last post.
The drastic change in color - dark grey to white, likely means that juggling these number does indeed work and what I am looking at is steam exhaust going up the stack in huge quantities. What can be done about that?
Have any thoughts been put to this angle?
The drastic change in color - dark grey to white, likely means that juggling these number does indeed work and what I am looking at is steam exhaust going up the stack in huge quantities. What can be done about that?
Have any thoughts been put to this angle?