Too much smoke!

Getting the physics right is essential for the simulation, having an 0-6-0 tank engine with the hauling power of a Class 66 just ruins the fun!

Moderator: Moderators

User avatar
sp762
Night Watchman
Posts: 4781
Joined: Tue Nov 06, 2001 12:00 am
Location: Secret Route Builder's Castle - Ivory tower
Contact:

Too much smoke!

Post by sp762 »

If you downloaded my Manning Wardle, you'll see that it actually develops quite a lot of smoke for it's size. I'm trying to trim this down.

What are the variables that really control this, and what are the guidelines for doing so...

Thanks in advance

Mike
Image

Don't techno for an answer!
Proud to be a member of the Forums Moderation Team since 2002
User avatar
CaptainBazza
Has a sign reading.. Its NOT the end of the world!
Posts: 18852
Joined: Tue May 13, 2003 10:21 am
Location: Land of the Long White Cloud.

Cough, cough!

Post by CaptainBazza »

Stick some Nicarette patches on it's smoke box, Mike :x
daveannjon
Well Established Forum Member
Posts: 517
Joined: Sat Jan 26, 2002 12:00 am
Location: Oldham

Post by daveannjon »

Have a go at reducing the 'smoke quantity' variable - its third to last in Engine Variables in the eng file and is often about 650. It's near the end of the eng file just before the cab sms usually.
Cheers
Dave W
User avatar
bravedan
Very Active Forum Member
Posts: 1647
Joined: Sat Dec 22, 2001 12:00 am
Location: Bromley, Urban Garden Centre and Golf Course of England
Contact:

Post by bravedan »

SteamSmokeUnitsPerPoundOfFuel

SteamMaxSmokeUnitsReleaseRate

Both single numbers, range normally 1 to 8

Dave
User avatar
gopher
Very Active Forum Member
Posts: 1734
Joined: Fri Dec 07, 2001 12:00 am
Location: Just about here >

Post by gopher »

:-?
Last edited by gopher on Sun Jan 25, 2004 5:22 pm, edited 1 time in total.
User avatar
sp762
Night Watchman
Posts: 4781
Joined: Tue Nov 06, 2001 12:00 am
Location: Secret Route Builder's Castle - Ivory tower
Contact:

Post by sp762 »

Thanks - I always thought that must be the answer - but I never thought that small.

Will now rush off and try it out.

Mike
Image

Don't techno for an answer!
Proud to be a member of the Forums Moderation Team since 2002
User avatar
sp762
Night Watchman
Posts: 4781
Joined: Tue Nov 06, 2001 12:00 am
Location: Secret Route Builder's Castle - Ivory tower
Contact:

Post by sp762 »

Nearly a year later, and I think I fixed the problem.

I got really peeved because no engine variable seemed to be fixing the problem with "General Melchett". As a last resort I raised the height of the StackFX marker - and the problem went away as if by magic.

I can only assume that the smoke 'bits' get caught up in the bounding box - causing the odd effect. I will experiment further.

Perhaps nobody cares - but I'm pleased!
Image

Don't techno for an answer!
Proud to be a member of the Forums Moderation Team since 2002
BobLatimer
Very Active Forum Member
Posts: 2765
Joined: Mon Jan 07, 2002 12:00 am
Location: Auckland, New Zealand

Post by BobLatimer »

Some of us DO care Mike.

And we're pleased too.
User avatar
1crick14a
Very Active Forum Member
Posts: 1753
Joined: Tue Dec 04, 2001 12:00 am

Post by 1crick14a »

Mike

This one can help with a bit of tuning as well...........

StackFX
(
0 4.041 4.755
0 0.9 0
0.275
)

Top numbers are positions
Middle ones direction side/up/fowards.
Last size of the chimneys diameter

Regards, Rick
92134 one of BRs finest and she's been rebuilt.
User avatar
SteveFranks
Been on the forums for a while
Posts: 209
Joined: Thu Mar 03, 2005 8:27 am
Location: Marine City, Michigan, United States

Post by SteveFranks »

I am been trying to reduce the amount of smoke on small, narrow gauge tankers but to no avail.

I have changed the supposed value in the EngineVariables of 250 down to 000 without any effect.

EngineVariables ( 600 750 900 140 0.7 900 900 250 1 1)

I have also played with these values below. Regardless the value change the smoke amount is unchanged unless set to 0. Then is stops entirely. Its either on or off regardless of value above zero.

SteamSmokeUnitsPerPoundOfFuel ( 6.3)
SteamMaxSmokeUnitsReleaseRate ( 10)

I am perplexed!
tinsley
Very Active Forum Member
Posts: 1247
Joined: Tue Dec 04, 2001 12:00 am
Location: LONDON

Post by tinsley »

There is an error in the sequence of the variables.. this is supposed to be the right one,can't remember who corrected it....it's the one I use without problem...

comment(fire temp, fire mass, water mass, boiler pressure, water level, tender_water_mass, smoke_quantity, tender_coal_mass, fire_condition, coal quality )
Use the values from the eng for the first figures...for the last 4 try..
150 1 0.9 0.85 honest.. try them you can play around with the 150 number..see if it works for you.. :wink:
Georges
User avatar
1crick14a
Very Active Forum Member
Posts: 1753
Joined: Tue Dec 04, 2001 12:00 am

Post by 1crick14a »

EngineVariables ( 600 750 900 140 0.7 900 900 250 1 1)

Steve

Reduce the figures 900 to 1 and then below for the others

SteamSmokeUnitsPerPoundOfFuel ( 1 )
SteamMaxSmokeUnitsReleaseRate ( 10 )

Rick
92134 one of BRs finest and she's been rebuilt.
User avatar
SteveFranks
Been on the forums for a while
Posts: 209
Joined: Thu Mar 03, 2005 8:27 am
Location: Marine City, Michigan, United States

Post by SteveFranks »

Thanks guys for the correction info in the variables comment line.

As for juggling the values, in both suggestions there was not an appreciable change in the smoke plume considering the drastic change in engvalues (900 to 0.900, 250 to 0.250) and smoke units (6.3 to 1.3, 10 to 2), except that it is now more white than dark grey.

There also doesn't seem to be anything one can do for the length of the plume which I'd like to cut by 70%.

I wonder, of all the hundreds of values and line arguments in these eng/wag files, just how many ACTUALLY DO ANYTHING -- really. Bet 80% could be chopped out without any significant difference from the engineer's seat. :x
User avatar
SteveFranks
Been on the forums for a while
Posts: 209
Joined: Thu Mar 03, 2005 8:27 am
Location: Marine City, Michigan, United States

Post by SteveFranks »

Coming back to this subject, and after reading several other posts throughout this thread, I may have to amend conclusions in my last post.

The drastic change in color - dark grey to white, likely means that juggling these number does indeed work and what I am looking at is steam exhaust going up the stack in huge quantities. What can be done about that?

Have any thoughts been put to this angle? :-?
User avatar
1crick14a
Very Active Forum Member
Posts: 1753
Joined: Tue Dec 04, 2001 12:00 am

Post by 1crick14a »

Steve

Look into this parameter............

StackFX
(
0 4.1 3.55
0 1 0
0.25
)

By lowering this figure in red it can reduce the way the smoke
effect leaves the chimney/stack 0.8 0.9 all good, even less if
you feel the need to.

Rick
92134 one of BRs finest and she's been rebuilt.
Locked

Return to “[MSTS1] Physics”