RE sound sources

The SMS sound system in MSTS 1 has been quite well understood for some time, but there are still new things being learned as well as a wealth of information about what's already known that you can learn here.

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pitleyfalley
Builder of the Southwold Railway Route
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RE sound sources

Post by pitleyfalley »

Hey,

Does anyone know how to make sound sources in RE, I have a large selection of wav files, which i would like to have on my route, ie: brids when the train goes through some woods. How do i create them?

Thanks muchly in advance

Christian <><
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jashton
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Post by jashton »

Well, I have no idea how to answer your question, as my experience with RE is absolutely nil. However, by coincidence earlier today I was trolling through the main MSTS sound folder and sampling the various wav files. There are numerous great ambient sounds in there, of city noise, station background sounds, birds, general forest sounds, cell phone rings, power mowers, car alarms, footsteps, etc. Loads of fun for the sound enthusiast. I hate to think what would happen to frame rates if they are all used in MSTS, though.

Jeff
"We used t ' ave t' lick road clean, wi'tongue"
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CaptainBazza
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Making a sound object for RE

Post by CaptainBazza »

Choose an SMS file from any route's SOUND folder (the file size is about 2kb). For example gen_uk_ind1.sms, which is in the UK1 or S&C route SOUND folder.

1) Open the sms file in a unicode text editor such as Wordpad (not Notepad).
2) Save as... sound_test.sms
3) Cut 'n paste sound_test.sms to whichever route folder you are working on, to the SOUND folder.
4) Re-open the sound_test.sms file in Wordpad and scroll down to the line which reads File ( "gen_uk_ind1.wav" -1 )
5) Replace the file name between the quotes with whatever .wav you wish to use, ie "pigsquealing.wav" and save the file.
6) Copy pigsquealing.wav into the route's SOUND folder.
7) In your route's root folder is the file* ssource.dat (backup the original).
8) Open ssource.dat in Wordpad, and enter the following line

Sound ( Name ( "Pigs Squealing" ) FileName ( "sound_test.sms" ) )

Important note:
The layout of the ssource.dat data entry is different, each entry being a single line, as above, closing with two righthand parenthesis ) )

9) Open the Route Editor, and select your route.
10) In the objects menu, under Sound Sources there should be an entry Pigs Squealing.
11) Select Pigs Squealing and place the sound source object in the scene. The visible object is like a long, brownish, speakerstand. Of course this is just a visual guide that doesn't appear in the sim.

PS I have created one sound source object, and the above outlines how I did it. The sound works in the sim, so I did something right :drinking: hope this helps.
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