Summer Saturday to Newquay

The MSTS Activity Editor allows you to make your own activities, or missions, for the player to complete. This is also how you can get lots of other trains running while you drive yours!

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INTERCITY
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Summer Saturday to Newquay

Post by INTERCITY »

Slight change of plan to this activity,I have decided to split it into 2 parts.

Part 1 will run from Bristol to Plymouth calling Exeter only

Part 2 will complete the service from Plymouth to Newquay.

This is because I feel that maybe 4 hours is a bit too long to be driving,also by splitting it up allows me to regulate the ai traffic correctly
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jtiffin
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Re: Summer Saturday to Newquay

Post by jtiffin »

OK. I've seen the screenshots.
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gswindale
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Re: Summer Saturday to Newquay

Post by gswindale »

INTERCITY wrote:by splitting it up allows me to regulate the ai traffic correctly
I'd say that AI traffic is not an issue with long activities.

With my activities, I tend to run the activity and see what time I pass through various locations. I then go back to the timetables and add in AI traffic based on that - with services starting shortly before I'm due to see them, and then ending a little while afterwards.
Geoffrey Swindale.
Truth is rarely pure, and never simple.
INTERCITY
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Re: Summer Saturday to Newquay

Post by INTERCITY »

gswindale wrote:
INTERCITY wrote:by splitting it up allows me to regulate the ai traffic correctly
I'd say that AI traffic is not an issue with long activities.

With my activities, I tend to run the activity and see what time I pass through various locations. I then go back to the timetables and add in AI traffic based on that - with services starting shortly before I'm due to see them, and then ending a little while afterwards.
No,you're right really,it doesn't,I felt that especially when testing that 4 hours is a long time,and when you get on the Newquay branch and find you want to change something it's a long time to get back there to see what effect it's had.

The other thing is the timings this train was given over an hour to run non-stop to Plymouth which even at 60 mph maximum you find yourself getting to Plymouth 15 minutes early,I did put an AI train ahead(1156 Totnes to St Austell) which was booked to depart Plymouth at 1228,of course as we all now MSTS ai stock don't like bends or hills so I ended up catching it up on approach to Plymouth.

I tend these days with AI traffic to take them from the real timetable and work out where I expect to pass them but give it a long path for instance,passing the Cornish Riviera HST at Exeter I ran the path from Dawlish(11,31 departure) to Cowley Bridge junction,so there was no danger of me missing it.

I think the two parts may work better,I still have the whole activity so if enough people would prefer the 4 hour version then I will add that to.
Who knows might do a whole run from St Erth to St Ives next :oops:
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spikeyorks
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Re: Summer Saturday to Newquay

Post by spikeyorks »

No,you're right really,it doesn't,I felt that especially when testing that 4 hours is a long time,and when you get on the Newquay branch and find you want to change something it's a long time to get back there to see what effect it's had.
The best way around this is to create a mini activity that covers the portion of the bigger activity that you want to test. You can easily do this by copying the main activity and then templating the player service. This templated service can then be given a path starting from the point you wish to test from. All you now need to do is change the start time of the mini activity to match the time you know that your player will reach the "new" start point.

I have used this approach to create a 10 hour activity for MEP (but it will also be available in 3 smaller chunks for people with more sense).

Regards David
David

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nigeldarl5
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Re: Summer Saturday to Newquay

Post by nigeldarl5 »

hi all got a question for anyone whos using part 2 of the summer saturday activity the hst approches par with the route set for newquay but shortly afterwards i have to stop at the 1st station on the branch to obtain a token. according to the instructions it says stop at the station building to obtain token off the signalman.
but when i stop there i have pressed T Z and tab to obtain permission can someone tell me what i have to do.

thanks
nigel richards
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