Why do my AI trains vanish?
Moderator: Moderators
Why do my AI trains vanish?
Is it possible to get an AI(traffic) train to reach the "end point" at a speed of zero and remain in view?
- Jonnie1972
- Been on the forums for a while
- Posts: 126
- Joined: Wed Jul 17, 2002 5:35 pm
- Jonnie1972
- Been on the forums for a while
- Posts: 126
- Joined: Wed Jul 17, 2002 5:35 pm
-
MartinH
- Not a TooMuchTime user if his girlfriend asks!
- Posts: 1331
- Joined: Sat Dec 15, 2001 12:00 am
Mixing the two methods above, something that I've done in the past is to increase the number of passengers to give a long unloading time and then set up a path into the sidings. This way the AI train enters the station, unloads and then shunts away. You can also route the AI train so that it conflicts with other traffic - e.g. it shunts as far as the starting signal and then has to wait for the player service to depart. Then, as you leave the station, you will see the AI train complete its shunt behind you.
Martin
P.S. Alan's idea also works well if you want to avoid a train appearing in the station at the start of its journey. Set the train to appear ahead of your arrival, but give it a large load of passengers so that it is still loading when you arrive. Just remember this: anything else using the same platform will also have a long loading time.
Martin
P.S. Alan's idea also works well if you want to avoid a train appearing in the station at the start of its journey. Set the train to appear ahead of your arrival, but give it a large load of passengers so that it is still loading when you arrive. Just remember this: anything else using the same platform will also have a long loading time.
- alan2
- Peak Rail Route Author
- Posts: 5512
- Joined: Tue Jan 01, 2002 12:00 am
- Location: Secret Routebuilders Castle lost on the way to the toilet!
Also there is a option in the right click menu which say's place a waiting point, you can put a long wait in here and stop any AI train.
I used this feature in a freight activity to drop off a few wagon's and move onto my next yard, while i'm still leaving the yard the shunter would move to the wagon's and stop, then move off to another siding.
Alan Heath
I used this feature in a freight activity to drop off a few wagon's and move onto my next yard, while i'm still leaving the yard the shunter would move to the wagon's and stop, then move off to another siding.
Alan Heath
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
- Jonnie1972
- Been on the forums for a while
- Posts: 126
- Joined: Wed Jul 17, 2002 5:35 pm
Waiting points work and dont.....lol
I use them regular to slow down AI trains.
My latest IC125 activity shows a prime example right in front of you.
A Class08 shunter moves along next to you before you depart comes to a stop for about 2 secs, then moves on to the red signal.
Apparently no matter what time you put in, in seconds, they only stop for 2 secs then move on.
If your in the AE put one in and set the time a play then watch it.
I use them regular to slow down AI trains.
My latest IC125 activity shows a prime example right in front of you.
A Class08 shunter moves along next to you before you depart comes to a stop for about 2 secs, then moves on to the red signal.
Apparently no matter what time you put in, in seconds, they only stop for 2 secs then move on.
If your in the AE put one in and set the time a play then watch it.
- alan2
- Peak Rail Route Author
- Posts: 5512
- Joined: Tue Jan 01, 2002 12:00 am
- Location: Secret Routebuilders Castle lost on the way to the toilet!
I modified a path in the Mideast route, using a waiting point. As long as you set the path and then add the waiting point after, without altering the path it stay's at what you set it at.
I set it to 400 Seconds so an AI train pulled into a platform and waited while the Player passes and then it moves forward 10M and vanishes.
You can't place them too close to the end of the path or they don't work.
Alan Heath
I set it to 400 Seconds so an AI train pulled into a platform and waited while the Player passes and then it moves forward 10M and vanishes.
You can't place them too close to the end of the path or they don't work.
Alan Heath
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.