New act for LSE
Moderator: Moderators
-
mikespearce
- Been on the forums for a while
- Posts: 169
- Joined: Thu Oct 18, 2007 3:30 pm
New act for LSE
Just thought i would ley prople know i have released my first act for lse. Its a short ecs working from Charing X to Grove Park. I would really like some feedback on this so if you could let me know what you think i would greatly appreciate it
Cheers.
Cheers.
-
mikespearce
- Been on the forums for a while
- Posts: 169
- Joined: Thu Oct 18, 2007 3:30 pm
Re: New act for LSE
Ok have a problem. The act file is saved under wordpad for some reason not really sure why but how do i change it
Re: New act for LSE
No idea. But could I make a suggestion/request, please?
When you re-upload it, could you list on the screen what additional downloads are needed?
When you re-upload it, could you list on the screen what additional downloads are needed?
The Class 303/311 pack - 26 EMUs for MSTS/OR covering every era of these iconic Clyde-based units. From Caley Blue to Carmine and Cream!
Available now on UKTS - File 34622
Available now on UKTS - File 34622
-
mikespearce
- Been on the forums for a while
- Posts: 169
- Joined: Thu Oct 18, 2007 3:30 pm
Re: New act for LSE
Yeah done.
Re: New act for LSE
Remember that you need more than just the act file for it work on other computers. You will also need traffic and services and paths folders. What you should do is use the "Package Activity" function in the activity editor. This will produce an APK file containing everything needed. You put that in your Zip file with your readme and upload that.
The act file on its own wont work.
The act file on its own wont work.
-
mikespearce
- Been on the forums for a while
- Posts: 169
- Joined: Thu Oct 18, 2007 3:30 pm
Re: New act for LSE
Thats what i needed to know.
Cheers
Cheers
- nigeldarl5
- Been on the forums for a while
- Posts: 158
- Joined: Tue Nov 29, 2005 7:11 pm
- Location: Blackpool, Lancs UK
Re: New act for LSE
has anyone exprianced a problem with the charring x to Grove park depot activity as i have had a error saying too many objects colliding activity prohiboted.
any ideas on this.
any ideas on this.
-
mikespearce
- Been on the forums for a while
- Posts: 169
- Joined: Thu Oct 18, 2007 3:30 pm
Re: New act for LSE
no works fine when i tested it
Re: New act for LSE
Test it again!
-
mikespearce
- Been on the forums for a while
- Posts: 169
- Joined: Thu Oct 18, 2007 3:30 pm
Re: New act for LSE
Wher does it come up with the problem cos i tried it last night all the way through and it was fine
- nigeldarl5
- Been on the forums for a while
- Posts: 158
- Joined: Tue Nov 29, 2005 7:11 pm
- Location: Blackpool, Lancs UK
Re: New act for LSE
mike tried it again today same error and it is LSE version 3.1 i am using.
-
mikespearce
- Been on the forums for a while
- Posts: 169
- Joined: Thu Oct 18, 2007 3:30 pm
Re: New act for LSE
well il have a fiddle with traffic see if i can pinpoint problem. sorry for the hasle all
Re: New act for LSE
Ive often found that the PC on which the activity is created can be a bit more tolerant towards small problems but which, when run on another machine, will stop it working. Ive had cases where two pieces of traffic started on top of each other, no problem on my PC but of course an instant derailment on everyone elses. Likewise stock which will sometimes fit in a siding fine on the development PC sometimes wont on another. 
Its usually helpful to know the precise time that the activity fails as it gives the author a starting point to look for the problem. A problem right at the beginning of an activity is usually an incorrectly placed piece of static consist, whereas an error as the game progresses - even if after just a few seconds, will usually mean an AI conflict. Another thing which can cause a problem, or lack of it, is the level of detail selected. If the activity is starting in a dense area, whether scenic or AI/static, and the author is running with settings turned down it may work ok on his machine, but another with settings maxed out may well have an object loading problem.
So do you get that error immediately the game loads - ie even before the briefing window opens, or as the activity starts to run?
Its usually helpful to know the precise time that the activity fails as it gives the author a starting point to look for the problem. A problem right at the beginning of an activity is usually an incorrectly placed piece of static consist, whereas an error as the game progresses - even if after just a few seconds, will usually mean an AI conflict. Another thing which can cause a problem, or lack of it, is the level of detail selected. If the activity is starting in a dense area, whether scenic or AI/static, and the author is running with settings turned down it may work ok on his machine, but another with settings maxed out may well have an object loading problem.
So do you get that error immediately the game loads - ie even before the briefing window opens, or as the activity starts to run?
-
mikespearce
- Been on the forums for a while
- Posts: 169
- Joined: Thu Oct 18, 2007 3:30 pm
Re: New act for LSE
Yeah see iv tried it over and over and its fine so you might be right.
- phill70
- Has a sign reading.. Its NOT the end of the world!
- Posts: 8767
- Joined: Mon Sep 23, 2002 8:01 pm
- Location: Basingstoke, where you just go around in circles and end up where you started.
Re: New act for LSE
Its always a good idea to get someone to test it for you.