Signal question

The MSTS Activity Editor allows you to make your own activities, or missions, for the player to complete. This is also how you can get lots of other trains running while you drive yours!

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Daz85UK
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Signal question

Post by Daz85UK »

Hi,

Does anyone know how to force the players train to be held at a signal for a certain amount of time?

Ive tried wait points but that didnt do anything.

Thanks
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Bigant
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Post by Bigant »

You would need at least 6 wait points close together, unless you have the bin patch installed. Which route?

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Daz85UK
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Post by Daz85UK »

I dont have the bin patch, although I would like to get it.

Why does the Bin patch allow you to do this?
If I did install it would it mess up the activity I have made?

If I used 6 wait points, how many seconds would I have to put in the wait time for each?

Its on ECE Part 2

Sorry for all the questions

Thanks
PaulH2
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Post by PaulH2 »

Daz85UK wrote:I dont have the bin patch, although I would like to get it.

Why does the Bin patch allow you to do this?
Because it makes wait points work properly, they only stop a service in MSTS, the timer doesn't work and was never fixed.
Daz85UK wrote:If I did install it would it mess up the activity I have made?
It shouldn't.
Daz85UK wrote:If I used 6 wait points, how many seconds would I have to put in the wait time for each?
Putting in multiple wait points basically makes the AI service keep stopping and is the only way in standard MSTS to make wait point sort of work. The wait time has no effect, so if you want to do this without MSTSBin, you add more wait points to make the service stop for longer (but it is a very much a case of trial end error to get it to work the way you want it to).

Paul
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Daz85UK
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Post by Daz85UK »

Thanks Paul,

Does the 6 wait point trick work for the player path aswell? or is it just AI?
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Post by Lad491 »

I'll jump in if i may :)

Wait point time does work for AI services in MSTS if you have the Bin patch installed, but if you dont the time has no effect. It doesnt work for the player service. Multiple wait points do work for both AI and the player service but there are two rules:

First you have to block all available exits or MSTS will route you onto an available path and off track. So you must block any other possible exits with a static consist or an invisible blocker.

Second, your following service, MUST be within 3 signal sections of the section containing the wait points. When either service trip the multiple wait points msts looks for another service and if there isnt one gives the path back.

So to block the player service put 6 x wait points of any time length since the time is ignored in the player path, and ensure your AI service is at least 3 signal sections behind at the point the player service passes the last of the wait points.

To use the wait points to block an AI service use 6 wait points also. Without Bin the times make no difference, but with Bin the times do work, so put in 5 wait points of 1 second and the final wait point for the length of time you want the service to wait. Again make sure your player service is at least 3 signal section behind at the point the AI service trips the last wait point.

I use them all the time and it never fails if you follow the basic rules.
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gswindale
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Post by gswindale »

Lad491 wrote: Second, your following service, MUST be within 3 signal sections of the section containing the wait points.

So to block the player service put 6 x wait points of any time length since the time is ignored in the player path, and ensure your AI service is at least 3 signal sections behind at the point the player service passes the last of the wait points.
That's actually a contradiction in there - surely we need to ensure the AI service is at MOST 3 signal sections behind?

(Me being pedantic again)
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alanch
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Post by alanch »

That's not pedantry - that's good English. As Laurie said, the following train needs to be within 3 sections, so 'AT MOST' is right.

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Post by Lad491 »

Yep :( Got it right in paragraph 3 and then wrong in the next two :(

The following train must be within three signal block sections for the multiple wait point trick to succeed. In fact i usually try to get it just one section behind if possible to allow for people who drive faster than me :(
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jamiebowey87
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Post by jamiebowey87 »

That is actually very helpful to read, ive been experimenting with wait points but dont always get the result I need. Thanks for the advice Laurie!
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