A Limit on Reverse Points ?

The MSTS Activity Editor allows you to make your own activities, or missions, for the player to complete. This is also how you can get lots of other trains running while you drive yours!

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pooker
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A Limit on Reverse Points ?

Post by pooker »

Hello all, Is there a limit on the number of reverse points you can have in a path? I don't think so but I just want to ckeck. My problem is I can not trigger a reverse point I have set at Lower Lydbrook on the loop so I can propel a set of vans into the head shunt. The "RP" is set well before the points that go down the hill to the Tin Works. I get there and do it slowly but it will not trip!!! :x Any suggestions. Thanks, Mike the Yank :)
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thomascairns
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Post by thomascairns »

Hi Mike,

I've got an activity which has an AI service which the player service passes about 40 times (I'm not disclosing how ;)) but it uses a number of reverse points. As I said, it works for AI in my experience but not sure about player.

Hope that helps!

Tom
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whobhoy
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Post by whobhoy »

I could never get rev points to work So just don't include them in my acts
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petethetim
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Post by petethetim »

whobhoy wrote:I could never get rev points to work So just don't include them in my acts
Same here despite numerous attempts so unless the points can be altered manually non of my activities involve reversing ;)
Regards & Best Wishes

Peter
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Lad491
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Post by Lad491 »

Mike - There isn't any limit to the number of reverse points, but MSTS does get confused if there are too many and the paths cross back and forth across the same place, and sometimes they dont work as intended.

What happens with your reverse points? Does it look like you are chasing it - ie it starts moving up the track monitor. If so that means there isnt enough space for the consist to have cleared obstructions before tripping the reverse.
pooker
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Post by pooker »

Thanks Lad491 I'll move it back a bit and see what happens. I thought about not useing reverse points but the ground signals will not change nor will the "yardmaster" give you permission to proceed. Thanks Mike the Yank
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docmartin
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Post by docmartin »

Does it look like you are chasing it - ie it starts moving up the track monitor. If so that means there isnt enough space for the consist to have cleared obstructions before tripping the reverse.
I had exactly this problem with an activity I wrote recently. There were 3 reverse points located on the same section of track between two sets of points. The player train failed to trigger the last RP and just chased it down the track. I solved the problem by repositioning all the RPs. The positioning is crucial to ensure that the player train is clear of all points - sometimes this is not obvious when running the activity in AE; in fact, often an activity will run fine in AE and not in the main sim.
pooker
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Location: Hamilton, New Jersey

Post by pooker »

Well that was the answer. I moved the "RP" back and now "all is well" :lol: I ran it once all the way through last nite (2.5 hrs.). I want to run it a few more times just to be sure, add a few AI bits and if all goes well you'll see it here. I really want to give back a little something to a group that has given me so much. Thanks, Mike the Yank :wink:
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