Anyone:
Whenever I make an activity, the timetable is always completely wrong to what time the player actually does the journey in. So, when I made an activity last time, I went through the activity, writing the times down. When I came to put the times into the timetable, it started to calculate it, but I got a message saying something like "desired time.... Achieved time ... max time ..." Has anyone else encountered this problem, or do they know how to rectify it?
Thanks
GM
Timetable problems
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- GlennMitchell
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Never let it calculate if you want to run to a timetable. The calculations are pretty diabolical and it is much better to find a real timetable and use the times.
To do this for the player service you have to manually enter the times. Click arrival time and enter the departure time. Now click arrival time again and enter the arrival time.
It is hard to approximate AI traffic to a timetable, you have to tweak the number of passengers on platforms, and either the performance% or the max velocity in the consist file or both to get them to run about right.
To do this for the player service you have to manually enter the times. Click arrival time and enter the departure time. Now click arrival time again and enter the arrival time.
It is hard to approximate AI traffic to a timetable, you have to tweak the number of passengers on platforms, and either the performance% or the max velocity in the consist file or both to get them to run about right.
Regards
Darwin
Darwin
- GlennMitchell
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- GlennMitchell
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You can only make a departure time later if you have used the calculate now function, you cannot bring it forward. The only solution is to manually edit the act file - using notepad - and change all the times to zero. then you can go back into the editor and enter the departure time first, followed by the arrival time.
- GlennMitchell
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