RigidBody Error Messages

The MSTS Activity Editor allows you to make your own activities, or missions, for the player to complete. This is also how you can get lots of other trains running while you drive yours!

Moderator: Moderators

Locked
User avatar
longbow
Very Active Forum Member
Posts: 3608
Joined: Mon Mar 18, 2002 12:00 am
Location: Noosa, Australia
Contact:

Post by longbow »

I have had several activities crash with messages along the lines of "Failed to Initialise Car <200309> RigidBody". Sounds like a consist problem but all the rolling stock I'm using works OK elsewhere. Can anyone shed any light on this and how to cure it?
User avatar
Geoffwright
Established Forum Member
Posts: 396
Joined: Sun Jan 06, 2002 12:00 am

Post by Geoffwright »

You've got a static consist somewhere overlapping the confines of its location.
Use MST&E to check the activity, check starting state, accept the Rigidbody error message, but note the consist number accompanying the message.
Try & find that consist & move it around a bit & see if more wagons suddenly pop up !
As last resort, if it just cannot be repositioned (sometimes if positioned so it's all there, activity then fails 'cos it's "in collision" !), well just delete it & resave.
User avatar
longbow
Very Active Forum Member
Posts: 3608
Joined: Mon Mar 18, 2002 12:00 am
Location: Noosa, Australia
Contact:

Post by longbow »

Geoff - thanks. Does the number in the rigidbody error message relate to the consist number as displayed in the Editor, or to something else?
User avatar
Geoffwright
Established Forum Member
Posts: 396
Joined: Sun Jan 06, 2002 12:00 am

Post by Geoffwright »

No, it does relate to the consist number.
So, make a note of them as the load up trundles its weary way along. you should be able to accept the failures in Tools (the pop-up boxes decribing the problem allow "proceed" to be selected, so do that) and usually you can go on to do the editing.
When you think you have nudged the guilty consist about to an apparently acceptable location, press the "verify start" start option button. If the consists are still wrong, the errors will come up again, but you can still go on nudging !
As a last resort, just delete the damned things !

<font size=-1>[ This Message was edited by: geoffwright on 2002-06-01 17:49 ]</font>

<font size=-1>[ This Message was edited by: geoffwright on 2002-06-01 17:50 ]</font>
User avatar
longbow
Very Active Forum Member
Posts: 3608
Joined: Mon Mar 18, 2002 12:00 am
Location: Noosa, Australia
Contact:

Post by longbow »

Cured...problem was an AI train hitting the buffers at Carlisle, seemingly confused by a station stop in a bay platform just before a path end point.

Since all static consists seem to be numbered 3xxxx-x, I assume that 2xxxxx refers to AI traffic consists - but how does one find out which service this number relates to?

Thanks for the help.
User avatar
jonrach73
Been on the forums for a while
Posts: 254
Joined: Mon Dec 17, 2001 12:00 am
Location: London

Post by jonrach73 »

I am just having this exact problem - caused by an AI train hitting the buffers. How do you get the train to stop?

Jon
User avatar
longbow
Very Active Forum Member
Posts: 3608
Joined: Mon Mar 18, 2002 12:00 am
Location: Noosa, Australia
Contact:

Post by longbow »

As I recall, I moved the path end point away from the buffers and deleted the bay platform stop that preceded it.
User avatar
asalmon
Very Active Forum Member
Posts: 5190
Joined: Sun Dec 23, 2001 12:00 am
Location: near Bristol

Post by asalmon »

Yep, I had a similar problem at grantham with my "southbound express" activity for MidEast - it worked fine in testing, but when the route was released something had changed which caused this. I had to move the end point, so the train couldn't actually stop, so put some "wait points" in instead.

The other solution I thought of it that failed was to cheat - have the AI train stop before the platform, and a static consist of the same type already in the bay, as this particular train was holding up the player, it would be out of sight in the distance when it disappeared!

-Alan
User avatar
dforrest
Very Active Forum Member
Posts: 6187
Joined: Wed Jun 05, 2002 12:00 am
Location: St. Vincent and the Grenadines (and in an earlier life, Hull)

Post by dforrest »

longbow wrote:Cured...problem was an AI train hitting the buffers at Carlisle, seemingly confused by a station stop in a bay platform just before a path end point.

Since all static consists seem to be numbered 3xxxx-x, I assume that 2xxxxx refers to AI traffic consists - but how does one find out which service this number relates to?

Thanks for the help.
I too am trying to relate the RigidBody error number to a static consist reference number and cannot. I resorted to shortening all static consists that I had changed which I had possibly lengthened and this resolved the error.

So it does (or can) refer to static consists but what does the number mean?

Can anyone shed any light on this?
Locked

Return to “[MSTS1] Activity Creation”