Ok 3 weeks into MSTS and I figure I'll try and have a stab at creating an activity... nothing simple mind
Thought I would re-create a movement I used to see at Rufford colliery a looooonnng time ago..
Basically I have a loaded AI 8F coal train waiting in the colliery departure loop (using Bretby on Burton Derby route) and a player controlled 8F empties arrives tender first.
The player then stops in the Arrival loop uncouples and then goes to the rear of the loaded coal train.
After right of way established and an exchange of whistles the player loco banks the AI train up the incline.
Player 8f then drops off at the summit, and returns to the colliery arrival loop.
It then pulls the brake van off the empties, both stabling in the engine siding while the Colliery loco takes the empties away in two sections and assembles a loaded train ready for departure by the player controlled engine.
needless to say I haven't got it working and nor have I seen any activity that tries such things..
First thing I found is don't try and bank over facing points as they change automatically as the train is half way over them !!!
Then I found that the banking loco "couples" to the train... can I disable the front coupling? ( from what i read so far thats the exact opposite of most people want lol)
Is shunting even possible for AI loco's?... I haven't been able to figure out coupling / uncoupling in the path yet
I re-alise that what I am trying to achieve is probably not possible but at least it has pushed the learning curve for me as regards that wonderful AE
Is it possible?
Thnx Sly
