Posted: Fri May 24, 2002 8:42 pm
The thing is...
Goods activities take so much longer to create than passenger ones. Then they take longer to test...
I'm working on a series of LMS goods activities for Pat's fantastic S & C, but I'm having all sorts of grief with reversing points that disappear if the player is a bit slow and another AI train manages to arrive on the same line. Rather tragic consequences as I was shuttling back on forth trying to get the points to change only to find several hundred tons of express train bearing down on me.
Goods activities take so much longer to create than passenger ones. Then they take longer to test...
I'm working on a series of LMS goods activities for Pat's fantastic S & C, but I'm having all sorts of grief with reversing points that disappear if the player is a bit slow and another AI train manages to arrive on the same line. Rather tragic consequences as I was shuttling back on forth trying to get the points to change only to find several hundred tons of express train bearing down on me.