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Is it possible to start an activity moving in reverse?

Posted: Fri Jan 02, 2004 6:04 pm
by terrycunliffe
As above... well is it? :-? :-? :-?
Cheers,
Terry

Posted: Fri Jan 02, 2004 6:11 pm
by FuNky2k
Dont think it is Terry, another reason for reversing triangles. :wink: :wink: Nearly done my Thunderbird activities, parts 1, 2 and 3, taking you all around your route.

:lol: :lol:

Posted: Fri Jan 02, 2004 6:24 pm
by simont
Yes... my LBE Crosscountry one does, as do quite a few on the original Ruabon Barmouth CD. You just have to reverse the consist, and make sure the driveable engine (at the end) is pointing backwards. It will only work though, if the rear vehicle is the only driveable engine in the consist.

Posted: Fri Jan 02, 2004 6:26 pm
by terrycunliffe
FuNky2k wrote:Dont think it is Terry, another reason for reversing triangles. :wink: :wink: Nearly done my Thunderbird activities, parts 1, 2 and 3, taking you all around your route.

:lol: :lol:
Look forward to the activities...
The reason for my question is that in V2, there is a 'White Out' within 50 metres East of Blackpool North Station! :cry: :cry: :cry:
The way around it is to start an activity just to east of the 'event horizon' and cross over it Westwards. Then, if you then travel east again (providing that this time you DONT save and re-load :o ) the white out doesn't happen. :lol:
Thats MSTS for you! :2gunfire:
And before anyone suggests it, altering the track layout to avoid the problem ISN'T an option!
Cheers,
Terry

Posted: Fri Jan 02, 2004 6:31 pm
by jashton
simont wrote:Yes... my LBE Crosscountry one does, as do quite a few on the original Ruabon Barmouth CD. You just have to reverse the consist, and make sure the driveable engine (at the end) is pointing backwards. It will only work though, if the rear vehicle is the only driveable engine in the consist.
I believe you can also put a reverse point right next to the start point (as close as it will go) and you can start the activity in reverse.

Posted: Fri Jan 02, 2004 7:08 pm
by bpbill
Yes you can :)

My own activity which I'm still working on has the reverse point at the start point. The driver has to reverse straight away from start up or go through the buffers at the end of line :)

Posted: Fri Jan 02, 2004 7:15 pm
by BobLatimer
I tnink that, from memory, the reverse point solution is the best.

If you reverse the player loco consist (as was done for some of the Ruabon Barmouth activities) , the rear coupler becomes the front coupler as far as MSTS is concerned and the remaining manifestations of the front coupler bug can appear when coupling what would usually be normally.