Piccadilly to Sheffield Victoria for the Woodhead Route V2.2
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iainstronach
- Getting the hang of things now
- Posts: 67
- Joined: Wed Jun 05, 2002 12:00 am
- Location: Stockport UK
Piccadilly to Sheffield Victoria for the Woodhead Route V2.2
Piccadilly to Sheffield Victoria for the Woodhead Route Version 2.2
Well I have finally uploaded the above activity
This Activity is the conversion and enhancement of my Piccadilly to Woodhead activity for version 1.1
The journey now continues to Sheffield Victoria.
There is much more traffic on the line, some loose consists in the many sidings and limited traffic in the marshalling yards.
Frame rates drop to 6 on my AMD Athlone 2000xp with NVIDIA geforce 3 Ti200 video card.
A great deal of stock is required (42 items) and while seasoned Train sim members may already have most if not all of these items, new comers may have to download a lot of stock..
All the stock can be found in the UK Train Sim Download section and I have listed all the File Id’s, the description and the relevant authors.
.
I have also related all the stock needed for this activity on the download page
I would have liked to have put much more stock in the various sidings but MSTS was having none of it, and the frame rates would have suffered even more.
I did try using “Liteâ€
Well I have finally uploaded the above activity
This Activity is the conversion and enhancement of my Piccadilly to Woodhead activity for version 1.1
The journey now continues to Sheffield Victoria.
There is much more traffic on the line, some loose consists in the many sidings and limited traffic in the marshalling yards.
Frame rates drop to 6 on my AMD Athlone 2000xp with NVIDIA geforce 3 Ti200 video card.
A great deal of stock is required (42 items) and while seasoned Train sim members may already have most if not all of these items, new comers may have to download a lot of stock..
All the stock can be found in the UK Train Sim Download section and I have listed all the File Id’s, the description and the relevant authors.
.
I have also related all the stock needed for this activity on the download page
I would have liked to have put much more stock in the various sidings but MSTS was having none of it, and the frame rates would have suffered even more.
I did try using “Liteâ€
- alan2
- Peak Rail Route Author
- Posts: 5512
- Joined: Tue Jan 01, 2002 12:00 am
- Location: Secret Routebuilders Castle lost on the way to the toilet!
I must say, well done with the Relating file's.
and 42.
I will try to download it all and see...
Just because you've referenced all the files.
Sound's like a good activity anyway.
and 42.
I will try to download it all and see...
Just because you've referenced all the files.
Sound's like a good activity anyway.
Alan Heath
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
Why does DOS never Say Excelent Command or filename ?!!?!??
To Err is human, computers output the errors at higher speed.
Worked fine for me - thanks for spending so much time on creating such an interesting activity!
Sure, the frame rates are low ( 6-11fps) even on my P4 2000, 1g, gf3, but the volume of AI traffic makes for such an interesting journey that you'll want to run it several times to appreciate it all - as long as your processor will cope with it.
As for the volume of downloads......that could be reduced by substituting similar models using MSTS Activity Analysis.
Dave
Sure, the frame rates are low ( 6-11fps) even on my P4 2000, 1g, gf3, but the volume of AI traffic makes for such an interesting journey that you'll want to run it several times to appreciate it all - as long as your processor will cope with it.
As for the volume of downloads......that could be reduced by substituting similar models using MSTS Activity Analysis.
Dave
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burninghorizons
- Getting the hang of things now
- Posts: 41
- Joined: Wed Apr 02, 2003 7:29 pm
I spent all night downloading all the files for this and found that a few of them are wrong. MSTS's errors soon pointed me in the right direction to find them though!
I have an XP2700+ overclocked to XP3000, a Radeon 9700 Pro 128MB and 512MB Ram. I get between 11 and 33fps. I have never seen a game run so slow on such a high spec machine - it's really funny! My system is tweaked to the MAX, to squeeze every last bit bit of performance out of it.
MSTS is 3 years old. This just shows how badly written it really is.
It really is a good activity though - I thoroughly enjoyed it.
I just wish I could run it at 30+fps all the way through.
I have an XP2700+ overclocked to XP3000, a Radeon 9700 Pro 128MB and 512MB Ram. I get between 11 and 33fps. I have never seen a game run so slow on such a high spec machine - it's really funny! My system is tweaked to the MAX, to squeeze every last bit bit of performance out of it.
MSTS is 3 years old. This just shows how badly written it really is.
It really is a good activity though - I thoroughly enjoyed it.
I just wish I could run it at 30+fps all the way through.

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iainstronach
- Getting the hang of things now
- Posts: 67
- Joined: Wed Jun 05, 2002 12:00 am
- Location: Stockport UK
Wow thats some machine you have.burninghorizons wrote:I spent all night downloading all the files for this and found that a few of them are wrong. MSTS's errors soon pointed me in the right direction to find them though!
Sorry you had a problem with finding some of the stock
If you let me know which stock caused the problem I will look into it and hopefully correct it for others.
